/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/common/stage.h>
#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/rendering/decorated-visual-renderer.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
: Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
- mUrl(imageUrl),
+ mImageUrl(imageUrl),
mAnimationData(),
mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
mImageVisualShaderFactory(shaderFactory),
{
if(!mCoreShutdown)
{
+ if(mImageUrl.IsBufferResource())
+ {
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
+ }
+
auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
vectorAnimationManager.RemoveObserver(*this);
if(mEventCallback)
{
mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
+ mEventCallback = nullptr;
}
// Finalize animation task and disconnect the signal in the main thread
{
map.Clear();
map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
- if(mUrl.IsValid())
+ if(mImageUrl.IsValid())
{
- map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
+ map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
}
map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
mVectorAnimationTask->GetLayerInfo(layerInfo);
map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
+ Property::Map markerInfo;
+ mVectorAnimationTask->GetMarkerInfo(markerInfo);
+ map.Insert(Toolkit::DevelImageVisual::Property::MARKER_INFO, markerInfo);
+
map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired());
map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
mAnimationData.playRange = *array;
mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
}
+ else if(value.GetType() == Property::STRING)
+ {
+ std::string markerName;
+ if(value.Get(markerName))
+ {
+ Property::Array array;
+ array.Add(markerName);
+ mAnimationData.playRange = std::move(array);
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
+ }
+ }
break;
}
case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
void AnimatedVectorImageVisual::OnInitialize(void)
{
mVectorAnimationTask->ResourceReadySignal().Connect(this, &AnimatedVectorImageVisual::OnResourceReady);
- mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
+ mVectorAnimationTask->SetAnimationFinishedCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished));
+
+ EncodedImageBuffer encodedImageBuffer;
+
+ if(mImageUrl.IsBufferResource())
+ {
+ // Increase reference count of External Resources :
+ // EncodedImageBuffer.
+ // Reference count will be decreased at destructor of the visual.
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ textureManager.UseExternalResource(mImageUrl.GetUrl());
+
+ encodedImageBuffer = textureManager.GetEncodedImageBuffer(mImageUrl.GetUrl());
+ }
- mVectorAnimationTask->RequestLoad(mUrl.GetUrl(), IsSynchronousLoadingRequired());
+ mVectorAnimationTask->RequestLoad(mImageUrl, encodedImageBuffer, IsSynchronousLoadingRequired());
auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
vectorAnimationManager.AddObserver(*this);
}
break;
}
+ case DevelAnimatedVectorImageVisual::Action::FLUSH:
+ {
+ if(DALI_LIKELY(!mCoreShutdown))
+ {
+ SendAnimationData();
+ }
+ break;
+ }
}
TriggerVectorRasterization();
void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceStatus status)
{
+ AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
+
if(status == VectorAnimationTask::ResourceStatus::LOADED)
{
if(mImpl->mEventObserver)
void AnimatedVectorImageVisual::OnAnimationFinished()
{
+ if(DALI_UNLIKELY(mImpl == nullptr))
+ {
+ DALI_LOG_ERROR("Fatal error!! already destroyed object callback called! AnimatedVectorImageVisual : %p, url : %s\n", this, mImageUrl.GetUrl().c_str());
+ return;
+ }
+
+ AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
+
DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
if(mPlayState != DevelImageVisual::PlayState::STOPPED)
void AnimatedVectorImageVisual::SendAnimationData()
{
+ if(DALI_UNLIKELY(mImpl == nullptr))
+ {
+ DALI_LOG_ERROR("Fatal error!! already destroyed object callback called! AnimatedVectorImageVisual : %p, url : %s\n", this, mImageUrl.GetUrl().c_str());
+ return;
+ }
+
if(mAnimationData.resendFlag)
{
mVectorAnimationTask->SetAnimationData(mAnimationData);
{
Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
- if((mVisualScale.width != scale.width || mVisualScale.height != scale.height) && (mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f))
+ if((!Dali::Equals(mVisualScale.width, scale.width) || !Dali::Equals(mVisualScale.height, scale.height)) && (mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f))
{
mVisualScale.width = scale.width;
mVisualScale.height = scale.height;
{
Vector3 size = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
- if(mVisualSize.width != size.width || mVisualSize.height != size.height)
+ if(!Dali::Equals(mVisualSize.width, size.width) || !Dali::Equals(mVisualSize.height, size.height))
{
mVisualSize.width = size.width;
mVisualSize.height = size.height;
{
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- ImageVisualShaderFeature::FeatureBuilder()
+ ImageVisualShaderFeatureBuilder()
.EnableRoundedCorner(IsRoundedCornerRequired())
.EnableBorderline(IsBorderlineRequired()));
}