#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
}
break;
}
- case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY:
- {
- const Property::Map* map = attributes.GetMap();
- if(map)
- {
- DoSetProperties(*map);
- }
- break;
- }
}
TriggerVectorRasterization();
{
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- TextureAtlas::DISABLED,
- DefaultTextureWrapMode::APPLY,
- IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
- IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
+ ImageVisualShaderFeature::FeatureBuilder()
+ .EnableRoundedCorner(IsRoundedCornerRequired())
+ .EnableBorderline(IsBorderlineRequired())
);
}
return shader;