if(mLoadFailed)
{
- Vector2 imageSize = Vector2::ZERO;
- imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
- mFactoryCache.GetBrokenImageRenderer(mImpl->mRenderer, imageSize);
+ TextureSet textureSet = TextureSet::New();
+ mImpl->mRenderer.SetTextures(textureSet);
+
+ Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
+ textureSet.SetTexture(0u, brokenImage);
+
actor.AddRenderer(mImpl->mRenderer);
+
ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
}
else