virtual ~RollingImageCache();
/**
+ * Get the Nth frame. If it's not ready, this will trigger the
+ * sending of FrameReady() when the image becomes ready.
+ */
+ TextureSet Frame( uint32_t frameIndex ) override;
+
+ /**
* Get the first frame. If it's not ready, this will trigger the
* sending of FrameReady() when the image becomes ready.
*/
TextureSet FirstFrame() override;
/**
- * Get the next frame. If it's not ready, this will trigger the
- * sending of FrameReady() when the image becomes ready.
- * This will trigger the loading of the next batch.
+ * Get the interval of Nth frame.
*/
- TextureSet NextFrame() override;
+ uint32_t GetFrameInterval( uint32_t frameIndex ) override;
private:
/**