/**
* Constructor.
* @param[in] textureManager The texture manager
- * @param[in] urlList List of urls to cache
- * @param[in] observer FrameReady observer
- * @param[in] cacheSize The size of the cache
- * @param[in] batchSize The size of a batch to load
- * @param[in] interval Time interval between each frame
+ * @param[in] urlList List of urls to cache
+ * @param[in] maskingData Masking data to be applied.
+ * @param[in] observer FrameReady observer
+ * @param[in] cacheSize The size of the cache
+ * @param[in] batchSize The size of a batch to load
+ * @param[in] interval Time interval between each frame
*
* This will start loading textures immediately, according to the
* batch and cache sizes.
*/
- RollingImageCache(TextureManager& textureManager,
- UrlList& urlList,
- ImageCache::FrameReadyObserver& observer,
- uint16_t cacheSize,
- uint16_t batchSize,
- uint32_t interval);
+ RollingImageCache(TextureManager& textureManager,
+ UrlList& urlList,
+ TextureManager::MaskingDataPointer& maskingData,
+ ImageCache::FrameReadyObserver& observer,
+ uint16_t cacheSize,
+ uint16_t batchSize,
+ uint32_t interval);
/**
* Destructor
TextureManager::TextureId GetCachedTextureId(int index) const;
/**
- * @brief Check if the front frame has become ready - if so, inform observer
- *
- * @param[in] wasReady Readiness before call.
+ * @brief Pop front entity of Cache.
*/
- void CheckFrontFrame(bool wasReady);
+ void PopFrontCache();
protected:
/**