public:
/**
* Constructor.
- * @param[in] textureManager The texture manager
- * @param[in] urlList List of urls to cache
- * @param[in] maskingData Masking data to be applied.
- * @param[in] observer FrameReady observer
- * @param[in] cacheSize The size of the cache
- * @param[in] batchSize The size of a batch to load
- * @param[in] interval Time interval between each frame
+ * @param[in] textureManager The texture manager
+ * @param[in] size The width and height to fit the loaded image to.
+ * @param[in] fittingMode The FittingMode of the resource to load
+ * @param[in] samplingMode The SamplingMode of the resource to load
+ * @param[in] urlList List of urls to cache
+ * @param[in] maskingData Masking data to be applied.
+ * @param[in] observer FrameReady observer
+ * @param[in] cacheSize The size of the cache
+ * @param[in] batchSize The size of a batch to load
+ * @param[in] interval Time interval between each frame
+ * @param[in] preMultiplyOnLoad The flag if image's color should be multiplied by it's alpha
*
* This will start loading textures immediately, according to the
* batch and cache sizes.
*/
RollingImageCache(TextureManager& textureManager,
+ ImageDimensions size,
+ Dali::FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
UrlList& urlList,
TextureManager::MaskingDataPointer& maskingData,
ImageCache::FrameReadyObserver& observer,
uint16_t cacheSize,
uint16_t batchSize,
- uint32_t interval);
+ uint32_t interval,
+ bool preMultiplyOnLoad);
/**
* Destructor
bool mReady = false;
};
- std::vector<UrlStore>& mImageUrls;
- CircularQueue<ImageFrame> mQueue;
+ std::vector<UrlStore>& mImageUrls;
+ CircularQueue<ImageFrame> mQueue;
};
} // namespace Internal