void CheckFrontFrame(bool wasReady);
protected:
- void UploadComplete(
- bool loadSuccess,
- int32_t textureId,
- TextureSet textureSet,
- bool useAtlasing,
- const Vector4& atlasRect,
- bool preMultiplied) override;
-
- void LoadComplete(
- bool loadSuccess,
- Devel::PixelBuffer pixelBuffer,
- const VisualUrl& url,
- bool preMultiplied) override;
+ void LoadComplete(bool loadSuccess, TextureInformation textureInformation) override;
private:
/**