/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h>
// INTERNAL HEADERS
+#include <dali-toolkit/internal/visuals/image-atlas-manager.h> // For ImageAtlasManagerPtr
#include <dali/integration-api/debug.h>
// EXTERNAL HEADERS
#if defined(DEBUG_ENABLED)
Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
-#define LOG_CACHE \
- { \
- std::ostringstream oss; \
- oss<<"Size:"<<mQueue.Count()<<" [ "; \
- for(std::size_t _i=0; _i<mQueue.Count(); ++_i) \
- { \
- oss<<_i<< \
- "={ tex:"<<mImageUrls[mQueue[_i].mUrlIndex].mTextureId<< \
- " urlId:"<<mQueue[_i].mUrlIndex<< \
- " rdy:"<<(mQueue[_i].mReady?"T":"F")<< "}, "; \
- } \
- oss<<" ]"<<std::endl; \
- DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"%s",oss.str().c_str()); \
+#define LOG_CACHE \
+ { \
+ std::ostringstream oss; \
+ oss << "Size:" << mQueue.Count() << " [ "; \
+ for(std::size_t _i = 0; _i < mQueue.Count(); ++_i) \
+ { \
+ oss << _i << "={ tex:" << mImageUrls[mQueue[_i].mUrlIndex].mTextureId << " urlId:" << mQueue[_i].mUrlIndex << " rdy:" << (mQueue[_i].mReady ? "T" : "F") << "}, "; \
+ } \
+ oss << " ]" << std::endl; \
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "%s", oss.str().c_str()); \
}
#else
- #define LOG_CACHE
+#define LOG_CACHE
#endif
-const bool ENABLE_ORIENTATION_CORRECTION( true );
+const bool ENABLE_ORIENTATION_CORRECTION(true);
-}
+} // namespace
namespace Dali
{
{
namespace Internal
{
-
RollingImageCache::RollingImageCache(
- TextureManager& textureManager, UrlList& urlList, ImageCache::FrameReadyObserver& observer,
- uint16_t cacheSize, uint16_t batchSize )
-: ImageCache( textureManager, urlList, observer, batchSize ),
- mQueue( cacheSize )
+ TextureManager& textureManager, UrlList& urlList, ImageCache::FrameReadyObserver& observer, uint16_t cacheSize, uint16_t batchSize)
+: ImageCache(textureManager, observer, batchSize),
+ mImageUrls(urlList),
+ mQueue(cacheSize)
{
LoadBatch();
}
RollingImageCache::~RollingImageCache()
{
- while( !mQueue.IsEmpty() )
+ if(mTextureManagerAlive)
{
- ImageFrame imageFrame = mQueue.PopFront();
- mTextureManager.Remove( mImageUrls[ imageFrame.mUrlIndex ].mTextureId );
+ while(!mQueue.IsEmpty())
+ {
+ ImageFrame imageFrame = mQueue.PopFront();
+ mTextureManager.Remove(mImageUrls[imageFrame.mUrlIndex].mTextureId, this);
+ }
}
}
-TextureSet RollingImageCache::FirstFrame()
+TextureSet RollingImageCache::Frame(uint32_t frameIndex)
{
- TextureSet textureSet = GetFrontTextureSet();
+ // If a frame of frameIndex is not loaded, clear the queue and remove all loaded textures.
+ if(mImageUrls[frameIndex].mTextureId == TextureManager::INVALID_TEXTURE_ID)
+ {
+ mUrlIndex = frameIndex;
+ while(!mQueue.IsEmpty())
+ {
+ ImageFrame imageFrame = mQueue.PopFront();
+ mTextureManager.Remove(mImageUrls[imageFrame.mUrlIndex].mTextureId, this);
+ mImageUrls[imageFrame.mUrlIndex].mTextureId = TextureManager::INVALID_TEXTURE_ID;
+ }
+ LoadBatch();
+ }
+ // If the frame is already loaded, remove previous frames of the frame in the queue
+ // and load new frames amount of removed frames.
+ else
+ {
+ bool popExist = false;
+ while(!mQueue.IsEmpty() && mQueue.Front().mUrlIndex != frameIndex)
+ {
+ ImageFrame imageFrame = mQueue.PopFront();
+ mTextureManager.Remove(mImageUrls[imageFrame.mUrlIndex].mTextureId, this);
+ mImageUrls[imageFrame.mUrlIndex].mTextureId = TextureManager::INVALID_TEXTURE_ID;
+ popExist = true;
+ }
+ if(popExist)
+ {
+ mUrlIndex = (mQueue.Back().mUrlIndex + 1) % mImageUrls.size();
+ LoadBatch();
+ }
+ }
- if( ! textureSet )
+ TextureSet textureSet;
+ if(IsFrontReady() == true)
+ {
+ textureSet = GetFrontTextureSet();
+ }
+ else
{
mWaitingForReadyFrame = true;
}
return textureSet;
}
+TextureSet RollingImageCache::FirstFrame()
+{
+ return Frame(0u);
+}
+
TextureSet RollingImageCache::NextFrame()
{
TextureSet textureSet;
-
- ImageFrame imageFrame = mQueue.PopFront();
- mTextureManager.Remove( mImageUrls[ imageFrame.mUrlIndex ].mTextureId );
- mImageUrls[ imageFrame.mUrlIndex ].mTextureId = TextureManager::INVALID_TEXTURE_ID;
-
- if( IsFrontReady() == true )
+ if(!mQueue.IsEmpty())
{
- textureSet = GetFrontTextureSet();
+ uint32_t frameIndex = mQueue.Front().mUrlIndex;
+ if(IsFrontReady())
+ {
+ frameIndex = (frameIndex + 1) % mImageUrls.size();
+ }
+ textureSet = Frame(frameIndex);
}
else
{
- mWaitingForReadyFrame = true;
+ DALI_LOG_ERROR("Cache is empty.");
}
- LoadBatch();
-
return textureSet;
}
+uint32_t RollingImageCache::GetFrameInterval(uint32_t frameIndex) const
+{
+ return 0u;
+}
+
+int32_t RollingImageCache::GetCurrentFrameIndex() const
+{
+ if(mQueue.IsEmpty())
+ {
+ return -1;
+ }
+ return mQueue.Front().mUrlIndex;
+}
+
+int32_t RollingImageCache::GetTotalFrameCount() const
+{
+ return mImageUrls.size();
+}
+
bool RollingImageCache::IsFrontReady() const
{
- return ( !mQueue.IsEmpty() && mQueue.Front().mReady );
+ return (!mQueue.IsEmpty() && mQueue.Front().mReady);
}
void RollingImageCache::LoadBatch()
// Try and load up to mBatchSize images, until the cache is filled.
// Once the cache is filled, as frames progress, the old frame is
// cleared, but not erased, and another image is loaded
- bool frontFrameReady = IsFrontReady();;
+ bool frontFrameReady = IsFrontReady();
- for( unsigned int i=0; i< mBatchSize && !mQueue.IsFull(); ++i )
+ for(unsigned int i = 0; i < mBatchSize && !mQueue.IsFull(); ++i)
{
ImageFrame imageFrame;
- std::string& url = mImageUrls[ mUrlIndex ].mUrl;
+ std::string& url = mImageUrls[mUrlIndex].mUrl;
imageFrame.mUrlIndex = mUrlIndex;
- imageFrame.mReady = false;
+ imageFrame.mReady = false;
++mUrlIndex;
mUrlIndex %= mImageUrls.size();
- mQueue.PushBack( imageFrame );
+ mQueue.PushBack(imageFrame);
// Note, if the image is already loaded, then UploadComplete will get called
// from within this method. This means it won't yet have a texture id, so we
// need to account for this inside the UploadComplete method using mRequestingLoad.
mRequestingLoad = true;
- mImageUrls[ imageFrame.mUrlIndex ].mTextureId =
- mTextureManager.RequestLoad( url, ImageDimensions(), FittingMode::SCALE_TO_FILL,
- SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS,
- this, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED );
+ bool synchronousLoading = false;
+ bool atlasingStatus = false;
+ bool loadingStatus = false;
+ TextureManager::MaskingDataPointer maskInfo = nullptr;
+ AtlasUploadObserver* atlasObserver = nullptr;
+ ImageAtlasManagerPtr imageAtlasManager = nullptr;
+ Vector4 textureRect;
+ Dali::ImageDimensions textureRectSize;
+ auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+
+ mTextureManager.LoadTexture(
+ url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, maskInfo, synchronousLoading, mImageUrls[imageFrame.mUrlIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
+
mRequestingLoad = false;
}
- CheckFrontFrame( frontFrameReady );
+ CheckFrontFrame(frontFrameReady);
}
-void RollingImageCache::SetImageFrameReady( TextureManager::TextureId textureId )
+void RollingImageCache::SetImageFrameReady(TextureManager::TextureId textureId)
{
- for( std::size_t i = 0; i < mQueue.Count() ; ++i )
+ for(std::size_t i = 0; i < mQueue.Count(); ++i)
{
- if( GetCachedTextureId(i) == textureId )
+ if(GetCachedTextureId(i) == textureId)
{
mQueue[i].mReady = true;
break;
TextureSet RollingImageCache::GetFrontTextureSet() const
{
- TextureManager::TextureId textureId = GetCachedTextureId( 0 );
- return mTextureManager.GetTextureSet( textureId );
+ TextureManager::TextureId textureId = GetCachedTextureId(0);
+ return mTextureManager.GetTextureSet(textureId);
}
-TextureManager::TextureId RollingImageCache::GetCachedTextureId( int index ) const
+TextureManager::TextureId RollingImageCache::GetCachedTextureId(int index) const
{
- return mImageUrls[ mQueue[ index ].mUrlIndex ].mTextureId;
+ return mImageUrls[mQueue[index].mUrlIndex].mTextureId;
}
-void RollingImageCache::CheckFrontFrame( bool wasReady )
+void RollingImageCache::CheckFrontFrame(bool wasReady)
{
- if( mWaitingForReadyFrame && wasReady == false && IsFrontReady() )
+ if(mWaitingForReadyFrame && wasReady == false && IsFrontReady())
{
mWaitingForReadyFrame = false;
- mObserver.FrameReady( GetFrontTextureSet() );
+ mObserver.FrameReady(GetFrontTextureSet());
}
}
int32_t textureId,
TextureSet textureSet,
bool useAtlasing,
- const Vector4& atlasRect )
+ const Vector4& atlasRect,
+ bool preMultiplied)
{
- DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"AnimatedImageVisual::UploadComplete(textureId:%d) start\n", textureId);
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "AnimatedImageVisual::UploadComplete(textureId:%d) start\n", textureId);
LOG_CACHE;
bool frontFrameReady = IsFrontReady();
- if( ! mRequestingLoad )
+ if(!mRequestingLoad)
{
- SetImageFrameReady( textureId );
+ SetImageFrameReady(textureId);
- CheckFrontFrame( frontFrameReady );
+ CheckFrontFrame(frontFrameReady);
}
else
{
LOG_CACHE;
}
+void RollingImageCache::LoadComplete(
+ bool loadSuccess,
+ Devel::PixelBuffer pixelBuffer,
+ const VisualUrl& url,
+ bool preMultiplied)
+{
+ // LoadComplete is called if this TextureUploadObserver requested to load
+ // an image that will be returned as a type of PixelBuffer by using a method
+ // TextureManager::LoadPixelBuffer.
+}
+
} //namespace Internal
} //namespace Toolkit
} //namespace Dali