uint32_t mFrameNumber = 0u;
bool mReady = false;
};
+ std::vector<TextureManager::TextureId> mTextureIds;
+ VisualUrl mImageUrl;
Dali::AnimatedImageLoading mAnimatedImageLoading;
uint32_t mFrameCount;
uint32_t mFrameIndex;
uint32_t mCacheSize;
- std::vector<UrlStore> mImageUrls;
std::vector<int32_t> mIntervals;
std::vector<uint32_t> mLoadWaitingQueue;
CircularQueue<ImageFrame> mQueue;