#if defined(DEBUG_ENABLED)
Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
-#define LOG_CACHE \
- { \
- std::ostringstream oss; \
- oss << "Size:" << mQueue.Count() << " [ "; \
- for(std::size_t _i = 0; _i < mQueue.Count(); ++_i) \
- { \
- oss << _i << "={ frm#: " << mQueue[_i].mFrameNumber << " tex: " << mImageUrls[mQueue[_i].mFrameNumber].mTextureId << "}, "; \
- } \
- oss << " ]" << std::endl; \
- DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "%s", oss.str().c_str()); \
+#define LOG_CACHE \
+ if(gAnimImgLogFilter->IsEnabledFor(Debug::Concise)) \
+ { \
+ std::ostringstream oss; \
+ oss << "Size:" << mQueue.Count() << " [ "; \
+ for(std::size_t _i = 0; _i < mQueue.Count(); ++_i) \
+ { \
+ oss << _i << "={ frm#: " << mQueue[_i].mFrameNumber << " tex: " << mTextureIds[mQueue[_i].mFrameNumber] << "}, "; \
+ } \
+ oss << " ]" << std::endl; \
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "%s", oss.str().c_str()); \
}
#else
} // namespace
RollingAnimatedImageCache::RollingAnimatedImageCache(TextureManager& textureManager,
+ ImageDimensions size,
+ Dali::FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
AnimatedImageLoading& animatedImageLoading,
TextureManager::MaskingDataPointer& maskingData,
ImageCache::FrameReadyObserver& observer,
uint16_t cacheSize,
uint16_t batchSize,
- bool isSynchronousLoading)
-: ImageCache(textureManager, maskingData, observer, batchSize, 0u),
+ const Dali::WrapMode::Type& wrapModeU,
+ const Dali::WrapMode::Type& wrapModeV,
+ bool isSynchronousLoading,
+ bool preMultiplyOnLoad)
+: ImageCache(textureManager, size, fittingMode, samplingMode, maskingData, observer, batchSize, 0u, preMultiplyOnLoad),
+ mImageUrl(animatedImageLoading.GetUrl()),
mAnimatedImageLoading(animatedImageLoading),
mFrameCount(SINGLE_IMAGE_COUNT),
mFrameIndex(FIRST_FRAME_INDEX),
mCacheSize(cacheSize),
mQueue(cacheSize),
+ mWrapModeU(wrapModeU),
+ mWrapModeV(wrapModeV),
mIsSynchronousLoading(isSynchronousLoading)
{
- mImageUrls.resize(mFrameCount);
+ mTextureIds.resize(mFrameCount);
mIntervals.assign(mFrameCount, 0);
}
bool synchronouslyLoaded = false;
if(mIsSynchronousLoading && mQueue.IsEmpty())
{
- textureSet = RequestFrameLoading(frameIndex, true);
+ auto preMultiplyOnLoading = mPreMultiplyOnLoad ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
+ : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+
+ textureSet = RequestFrameLoading(frameIndex, true, preMultiplyOnLoading);
batchFrameIndex = (frameIndex + 1) % mFrameCount;
uint32_t interval = 0u;
if(textureSet)
synchronouslyLoaded = true;
interval = mAnimatedImageLoading.GetFrameInterval(mQueue.Back().mFrameNumber);
}
- MakeFrameReady(synchronouslyLoaded, textureSet, interval);
+ MakeFrameReady(synchronouslyLoaded, textureSet, interval, preMultiplyOnLoading == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
}
if(popExist || mQueue.IsEmpty() || synchronouslyLoaded)
return (!mQueue.IsEmpty() && mQueue.Front().mReady);
}
-TextureSet RollingAnimatedImageCache::RequestFrameLoading(uint32_t frameIndex, bool synchronousLoading)
+TextureSet RollingAnimatedImageCache::RequestFrameLoading(uint32_t frameIndex)
+{
+ auto preMultiplyOnLoading = mPreMultiplyOnLoad ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
+ : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+
+ return RequestFrameLoading(frameIndex, false, preMultiplyOnLoading);
+}
+
+TextureSet RollingAnimatedImageCache::RequestFrameLoading(uint32_t frameIndex, bool synchronousLoading, TextureManager::MultiplyOnLoad& preMultiplyOnLoading)
{
ImageFrame imageFrame;
imageFrame.mFrameNumber = frameIndex;
mLoadState = TextureManager::LoadState::LOADING;
TextureManager::TextureId loadTextureId = TextureManager::INVALID_TEXTURE_ID;
- TextureSet textureSet = mTextureManager.LoadAnimatedImageTexture(mAnimatedImageLoading,
+ TextureSet textureSet = mTextureManager.LoadAnimatedImageTexture(mImageUrl,
+ mAnimatedImageLoading,
frameIndex,
loadTextureId,
mMaskingData,
- SamplingMode::BOX_THEN_LINEAR,
- Dali::WrapMode::Type::DEFAULT,
- Dali::WrapMode::Type::DEFAULT,
+ mDesiredSize,
+ mFittingMode,
+ mSamplingMode,
synchronousLoading,
- this);
+ this,
+ preMultiplyOnLoading);
+ if(textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textureSet.SetSampler(0u, sampler);
+ }
- mImageUrls[frameIndex].mTextureId = loadTextureId;
+ mTextureIds[frameIndex] = loadTextureId;
return textureSet;
}
{
if(mLoadState != TextureManager::LoadState::LOADING)
{
- RequestFrameLoading(frameIndex, false);
+ RequestFrameLoading(frameIndex);
}
else
{
{
DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "RollingAnimatedImageCache::GetFrontTextureSet() FrameNumber:%d\n", mQueue[0].mFrameNumber);
- TextureManager::TextureId textureId = GetCachedTextureId(0);
- return mTextureManager.GetTextureSet(textureId);
+ TextureManager::TextureId textureId = GetCachedTextureId(0);
+ TextureSet textureSet = mTextureManager.GetTextureSet(textureId);
+ if(textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textureSet.SetSampler(0u, sampler);
+ }
+ return textureSet;
}
TextureManager::TextureId RollingAnimatedImageCache::GetCachedTextureId(int index) const
{
- return mImageUrls[mQueue[index].mFrameNumber].mTextureId;
+ return mTextureIds[mQueue[index].mFrameNumber];
}
void RollingAnimatedImageCache::PopFrontCache()
{
ImageFrame imageFrame = mQueue.PopFront();
- mTextureManager.Remove(mImageUrls[imageFrame.mFrameNumber].mTextureId, this);
- mImageUrls[imageFrame.mFrameNumber].mTextureId = TextureManager::INVALID_TEXTURE_ID;
+ mTextureManager.Remove(mTextureIds[imageFrame.mFrameNumber], this);
+ mTextureIds[imageFrame.mFrameNumber] = TextureManager::INVALID_TEXTURE_ID;
if(mMaskingData && mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
{
- mTextureManager.Remove(mMaskingData->mAlphaMaskId, this);
if(mQueue.IsEmpty())
{
mMaskingData->mAlphaMaskId = TextureManager::INVALID_TEXTURE_ID;
mLoadState = TextureManager::LoadState::NOT_STARTED;
}
-void RollingAnimatedImageCache::MakeFrameReady(bool loadSuccess, TextureSet textureSet, uint32_t interval)
+void RollingAnimatedImageCache::MakeFrameReady(bool loadSuccess, TextureSet textureSet, uint32_t interval, bool preMultiplied)
{
if(!loadSuccess)
{
mLoadState = TextureManager::LoadState::LOAD_FAILED;
- mObserver.FrameReady(TextureSet(), 0);
+ // preMultiplied should be false because broken image don't premultiply alpha on load
+ mObserver.FrameReady(TextureSet(), 0, false);
}
else
{
if(mFrameCount != mAnimatedImageLoading.GetImageCount())
{
mFrameCount = mAnimatedImageLoading.GetImageCount();
- mImageUrls.resize(mFrameCount);
+ mTextureIds.resize(mFrameCount);
mIntervals.assign(mFrameCount, 0u);
}
// If it is, notify frame ready to observer.
if(frontFrameReady == false && IsFrontReady())
{
- mObserver.FrameReady(textureSet, interval);
+ mObserver.FrameReady(textureSet, interval, preMultiplied);
}
}
}
DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "AnimatedImageVisual::LoadComplete(textureId:%d) start\n", textureInformation.textureId);
LOG_CACHE;
- MakeFrameReady(loadSuccess, mTextureManager.GetTextureSet(textureInformation.textureId), textureInformation.interval);
+ if(textureInformation.textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textureInformation.textureSet.SetSampler(0u, sampler);
+ }
+
+ MakeFrameReady(loadSuccess, textureInformation.textureSet, textureInformation.interval, textureInformation.preMultiplied);
if(loadSuccess)
{
{
uint32_t loadingIndex = mLoadWaitingQueue.front();
mLoadWaitingQueue.erase(mLoadWaitingQueue.begin());
- RequestFrameLoading(loadingIndex, false);
+ RequestFrameLoading(loadingIndex);
}
else if(mQueue.Count() == 1u && textureInformation.frameCount > SINGLE_IMAGE_COUNT)
{