virtual TextureSet FirstFrame() = 0;
/**
- * Get the next frame. If it's not ready, this will trigger the
+ * Get the Nth frame. If it's not ready, this will trigger the
* sending of FrameReady() when the image becomes ready.
- * This will trigger the loading of the next batch.
*/
- virtual TextureSet NextFrame() = 0;
+ virtual TextureSet Frame( uint32_t frameIndex ) = 0;
/**
- * Get the Nth frame. If it's not ready, this will trigger the
- * sending of FrameReady() when the image becomes ready.
+ * Get the interval of Nth frame.
*/
- virtual TextureSet Frame( uint32_t frameIndex ) = 0;
+ virtual uint32_t GetFrameInterval( uint32_t frameIndex ) = 0;
private: