TextureManager::MaskingDataPointer& maskingData,
ImageCache::FrameReadyObserver& observer,
uint32_t batchSize,
- uint32_t interval)
+ uint32_t interval,
+ bool preMultiplyOnLoad)
: mTextureManager(textureManager),
mObserver(observer),
mMaskingData(maskingData),
mInterval(interval),
mLoadState(TextureManager::LoadState::NOT_STARTED),
mRequestingLoad(false),
+ mPreMultiplyOnLoad(preMultiplyOnLoad),
mTextureManagerAlive(true)
{
mTextureManager.AddObserver(*this);