#define DALI_TOOLKIT_INTERNAL_FIXED_IMAGE_CACHE_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Internal
{
-class FixedImageCache : public ImageCache
+class FixedImageCache : public ImageCache, public TextureUploadObserver
{
public:
/**
ImageCache::FrameReadyObserver& observer,
unsigned int batchSize );
- virtual ~FixedImageCache();
+ ~FixedImageCache() override;
+
+ /**
+ * Get the Nth frame. If it's not ready, this will trigger the
+ * sending of FrameReady() when the image becomes ready.
+ */
+ TextureSet Frame( uint32_t frameIndex ) override;
/**
* Get the first frame. If it's not ready, this will trigger the
* sending of FrameReady() when the image becomes ready.
*/
- virtual TextureSet FirstFrame();
+ TextureSet FirstFrame() override;
/**
* Get the next frame. If it's not ready, this will trigger the
* sending of FrameReady() when the image becomes ready.
- * This will trigger the loading of the next batch.
*/
- virtual TextureSet NextFrame();
+ TextureSet NextFrame() override;
+
+ /**
+ * Get the interval of Nth frame.
+ */
+ uint32_t GetFrameInterval( uint32_t frameIndex ) override;
+
+ /**
+ * Get the current rendered frame index.
+ * If there isn't any loaded frame, returns -1.
+ */
+ int32_t GetCurrentFrameIndex() override;
private:
/**
void CheckFrontFrame( bool wasReady );
protected:
- virtual void UploadComplete(
+ void UploadComplete(
bool loadSuccess,
int32_t textureId,
TextureSet textureSet,
bool useAtlasing,
- const Vector4& atlasRect );
+ const Vector4& atlasRect,
+ bool premultiplied ) override;
-protected:
+ void LoadComplete(
+ bool loadSuccess,
+ Devel::PixelBuffer pixelBuffer,
+ const VisualUrl& url,
+ bool preMultiplied ) override;
+
+private:
+ std::vector<UrlStore>& mImageUrls;
std::vector<bool> mReadyFlags;
unsigned int mFront;
};