#define DALI_TOOLKIT_INTERNAL_FIXED_IMAGE_CACHE_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
namespace Internal
{
-
-class FixedImageCache : public ImageCache
+class FixedImageCache : public ImageCache, public TextureUploadObserver
{
public:
/**
* This will start loading textures immediately, according to the
* batch and cache sizes. The cache is as large as the number of urls.
*/
- FixedImageCache( TextureManager& textureManager,
- UrlList& urlList,
- ImageCache::FrameReadyObserver& observer,
- unsigned int batchSize );
+ FixedImageCache(TextureManager& textureManager,
+ UrlList& urlList,
+ ImageCache::FrameReadyObserver& observer,
+ unsigned int batchSize);
+
+ ~FixedImageCache() override;
- virtual ~FixedImageCache();
+ /**
+ * Get the Nth frame. If it's not ready, this will trigger the
+ * sending of FrameReady() when the image becomes ready.
+ */
+ TextureSet Frame(uint32_t frameIndex) override;
/**
* Get the first frame. If it's not ready, this will trigger the
* sending of FrameReady() when the image becomes ready.
*/
- virtual TextureSet FirstFrame();
+ TextureSet FirstFrame() override;
/**
* Get the next frame. If it's not ready, this will trigger the
* sending of FrameReady() when the image becomes ready.
- * This will trigger the loading of the next batch.
*/
- virtual TextureSet NextFrame();
+ TextureSet NextFrame() override;
+
+ /**
+ * Get the interval of Nth frame.
+ */
+ uint32_t GetFrameInterval(uint32_t frameIndex) const override;
+
+ /**
+ * Get the current rendered frame index.
+ * If there isn't any loaded frame, returns -1.
+ */
+ int32_t GetCurrentFrameIndex() const override;
+
+ /**
+ * Get total frame count of the animated image file.
+ */
+ int32_t GetTotalFrameCount() const override;
private:
/**
/**
* Find the matching image frame, and set it to ready
*/
- void SetImageFrameReady( TextureManager::TextureId textureId );
+ void SetImageFrameReady(TextureManager::TextureId textureId);
/**
* Get the texture set of the front frame.
* Check if the front frame has become ready - if so, inform observer
* @param[in] wasReady Readiness before call.
*/
- void CheckFrontFrame( bool wasReady );
+ void CheckFrontFrame(bool wasReady);
protected:
- virtual void UploadComplete(
+ void UploadComplete(
bool loadSuccess,
int32_t textureId,
TextureSet textureSet,
bool useAtlasing,
- const Vector4& atlasRect );
+ const Vector4& atlasRect,
+ bool premultiplied) override;
-protected:
- std::vector<bool> mReadyFlags;
- unsigned int mFront;
+ void LoadComplete(
+ bool loadSuccess,
+ Devel::PixelBuffer pixelBuffer,
+ const VisualUrl& url,
+ bool preMultiplied) override;
+
+private:
+ std::vector<UrlStore>& mImageUrls;
+ std::vector<bool> mReadyFlags;
+ unsigned int mFront;
};
} //namespace Internal