return textureSet;
}
+TextureSet FixedImageCache::NextFrame()
+{
+ TextureSet textureSet = Frame((mFront + 1) % mImageUrls.size());
+
+ return textureSet;
+}
+
uint32_t FixedImageCache::GetFrameInterval( uint32_t frameIndex )
{
return 0u;
}
+int32_t FixedImageCache::GetCurrentFrameIndex()
+{
+ return static_cast<int32_t>(mFront);
+}
+
bool FixedImageCache::IsFrontReady() const
{
return ( mReadyFlags.size() > 0 && mReadyFlags[mFront] == true );