AtlasUploadObserver* atlasObserver = nullptr;
ImageAtlasManagerPtr imageAtlasManager = nullptr;
Vector4 textureRect;
+ auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
mTextureManager.LoadTexture(
url, ImageDimensions(), FittingMode::SCALE_TO_FILL,
synchronousLoading, mImageUrls[ mUrlIndex ].mTextureId, textureRect,
atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT,
Dali::WrapMode::Type::DEFAULT, this,
- atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED );
+ atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED,
+ preMultiply );
if( loadingStatus == false ) // not loading, means it's already ready.
{
int32_t textureId,
TextureSet textureSet,
bool useAtlasing,
- const Vector4& atlasRect )
+ const Vector4& atlasRect,
+ bool preMultiplied)
{
bool frontFrameReady = IsFrontReady();