TextureManager::MaskingDataPointer& maskingData,
ImageCache::FrameReadyObserver& observer,
uint32_t batchSize,
- uint32_t interval)
-: ImageCache(textureManager, size, fittingMode, samplingMode, maskingData, observer, batchSize, interval),
+ uint32_t interval,
+ bool preMultiplyOnLoad)
+: ImageCache(textureManager, size, fittingMode, samplingMode, maskingData, observer, batchSize, interval, preMultiplyOnLoad),
mImageUrls(urlList),
mFront(FIRST_FRAME_INDEX)
{
ImageAtlasManagerPtr imageAtlasManager = nullptr;
Vector4 textureRect;
Dali::ImageDimensions textureRectSize;
- auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
- mTextureManager.LoadTexture(url, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mImageUrls[frameIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
+ auto preMultiplyOnLoading = mPreMultiplyOnLoad ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
+ : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+
+ mTextureManager.LoadTexture(url, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mImageUrls[frameIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiplyOnLoading);
mRequestingLoad = false;
}
}
return textureSet;
}
-void FixedImageCache::CheckFrontFrame(bool wasReady)
+void FixedImageCache::CheckFrontFrame(bool wasReady, bool preMultiplied)
{
if(wasReady == false && IsFrontReady())
{
- mObserver.FrameReady(GetFrontTextureSet(), mInterval);
+ mObserver.FrameReady(GetFrontTextureSet(), mInterval, preMultiplied);
}
}
{
mReadyFlags.back() = true;
}
- CheckFrontFrame(frontFrameReady);
+ CheckFrontFrame(frontFrameReady, textureInformation.preMultiplied);
}
else
{
mLoadState = TextureManager::LoadState::LOAD_FAILED;
- mObserver.FrameReady(TextureSet(), 0);
+ // preMultiplied should be false because broken image don't premultiply alpha on load
+ mObserver.FrameReady(TextureSet(), 0, false);
}
}