/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
namespace
{
-constexpr bool ENABLE_ORIENTATION_CORRECTION(true);
+constexpr bool ENABLE_ORIENTATION_CORRECTION(true);
constexpr uint32_t FIRST_FRAME_INDEX = 0u;
} // namespace
FixedImageCache::FixedImageCache(TextureManager& textureManager,
+ ImageDimensions size,
+ Dali::FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
UrlList& urlList,
TextureManager::MaskingDataPointer& maskingData,
ImageCache::FrameReadyObserver& observer,
uint32_t batchSize,
- uint32_t interval)
-: ImageCache(textureManager, maskingData, observer, batchSize, interval),
+ uint32_t interval,
+ bool preMultiplyOnLoad)
+: ImageCache(textureManager, size, fittingMode, samplingMode, maskingData, observer, batchSize, interval, preMultiplyOnLoad),
mImageUrls(urlList),
mFront(FIRST_FRAME_INDEX)
{
// Once the cache is filled, no more images are loaded.
for(unsigned int i = 0; i < mBatchSize && mReadyFlags.size() < mImageUrls.size(); ++i)
{
- uint32_t frameIndex = mReadyFlags.size();
- std::string& url = mImageUrls[frameIndex].mUrl;
+ uint32_t frameIndex = mReadyFlags.size();
+ VisualUrl& url = mImageUrls[frameIndex].mUrl;
mReadyFlags.push_back(false);
// from within this method. This means it won't yet have a texture id, so we
// need to account for this inside the LoadComplete method using mRequestingLoad.
mRequestingLoad = true;
- mLoadState = TextureManager::LoadState::LOADING;
+ mLoadState = TextureManager::LoadState::LOADING;
- bool synchronousLoading = false;
- bool atlasingStatus = false;
- bool loadingStatus = false;
- AtlasUploadObserver* atlasObserver = nullptr;
- ImageAtlasManagerPtr imageAtlasManager = nullptr;
- Vector4 textureRect;
- Dali::ImageDimensions textureRectSize;
- auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+ bool synchronousLoading = false;
+ bool atlasingStatus = false;
+ bool loadingStatus = false;
+ AtlasUploadObserver* atlasObserver = nullptr;
+ ImageAtlasManagerPtr imageAtlasManager = nullptr;
+ Vector4 textureRect;
+ Dali::ImageDimensions textureRectSize;
- mTextureManager.LoadTexture(
- url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, mMaskingData, synchronousLoading, mImageUrls[frameIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
+ auto preMultiplyOnLoading = mPreMultiplyOnLoad ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
+ : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+ mTextureManager.LoadTexture(url, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mImageUrls[frameIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiplyOnLoading);
mRequestingLoad = false;
}
}
TextureSet FixedImageCache::GetFrontTextureSet() const
{
- return mTextureManager.GetTextureSet(mImageUrls[mFront].mTextureId);
+ TextureSet textureSet = mTextureManager.GetTextureSet(mImageUrls[mFront].mTextureId);
+ if(textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT);
+ textureSet.SetSampler(0u, sampler);
+ }
+ return textureSet;
}
-void FixedImageCache::CheckFrontFrame(bool wasReady)
+void FixedImageCache::CheckFrontFrame(bool wasReady, bool preMultiplied)
{
if(wasReady == false && IsFrontReady())
{
- mObserver.FrameReady(GetFrontTextureSet(), mInterval);
+ mObserver.FrameReady(GetFrontTextureSet(), mInterval, preMultiplied);
}
}
{
mTextureManager.Remove(mImageUrls[i].mTextureId, this);
mImageUrls[i].mTextureId = TextureManager::INVALID_TEXTURE_ID;
-
- if(mMaskingData && mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
- {
- // In the CPU alpha masking, each frame increases reference count of masking texture.
- // We should call TextureManager::Remove to decrease reference count when each frame is removed.
- mTextureManager.Remove(mMaskingData->mAlphaMaskId, this);
- }
}
}
mReadyFlags.clear();
{
if(loadSuccess)
{
- mLoadState = TextureManager::LoadState::LOAD_FINISHED;
+ mLoadState = TextureManager::LoadState::LOAD_FINISHED;
bool frontFrameReady = IsFrontReady();
if(!mRequestingLoad)
{
{
mReadyFlags.back() = true;
}
- CheckFrontFrame(frontFrameReady);
+ CheckFrontFrame(frontFrameReady, textureInformation.preMultiplied);
}
else
{
mLoadState = TextureManager::LoadState::LOAD_FAILED;
- mObserver.FrameReady(TextureSet(), 0);
+ // preMultiplied should be false because broken image don't premultiply alpha on load
+ mObserver.FrameReady(TextureSet(), 0, false);
}
}