/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
namespace Internal
{
-
namespace
{
-const bool ENABLE_ORIENTATION_CORRECTION( true );
+const bool ENABLE_ORIENTATION_CORRECTION(true);
} // namespace
FixedImageCache::FixedImageCache(
- TextureManager& textureManager, UrlList& urlList, ImageCache::FrameReadyObserver& observer,
- unsigned int batchSize )
-: ImageCache( textureManager, observer, batchSize ),
- mImageUrls( urlList ),
+ TextureManager& textureManager, UrlList& urlList, ImageCache::FrameReadyObserver& observer, unsigned int batchSize)
+: ImageCache(textureManager, observer, batchSize),
+ mImageUrls(urlList),
mFront(0u)
{
- mReadyFlags.reserve( mImageUrls.size() );
+ mReadyFlags.reserve(mImageUrls.size());
LoadBatch();
}
FixedImageCache::~FixedImageCache()
{
- if( mTextureManagerAlive )
+ if(mTextureManagerAlive)
{
- for( std::size_t i = 0; i < mImageUrls.size() ; ++i )
+ for(std::size_t i = 0; i < mImageUrls.size(); ++i)
{
- mTextureManager.Remove( mImageUrls[i].mTextureId, this );
+ mTextureManager.Remove(mImageUrls[i].mTextureId, this);
}
}
}
-TextureSet FixedImageCache::FirstFrame()
+TextureSet FixedImageCache::Frame(uint32_t frameIndex)
{
- TextureSet textureSet = GetFrontTextureSet();
+ while(frameIndex > mFront)
+ {
+ ++mFront;
+ if(mFront >= mImageUrls.size())
+ {
+ mFront = 0;
+ }
+ LoadBatch();
+ }
+
+ mFront = frameIndex;
- if( ! textureSet )
+ TextureSet textureSet;
+ if(IsFrontReady() == true)
+ {
+ textureSet = GetFrontTextureSet();
+ }
+ else
{
mWaitingForReadyFrame = true;
}
return textureSet;
}
-TextureSet FixedImageCache::NextFrame()
+TextureSet FixedImageCache::FirstFrame()
{
- TextureSet textureSet;
- ++mFront;
- mFront %= mImageUrls.size();
+ TextureSet textureSet = GetFrontTextureSet();
- if( IsFrontReady() == true )
- {
- textureSet = GetFrontTextureSet();
- }
- else
+ if(!textureSet)
{
mWaitingForReadyFrame = true;
}
- LoadBatch();
+ return textureSet;
+}
+
+TextureSet FixedImageCache::NextFrame()
+{
+ TextureSet textureSet = Frame((mFront + 1) % mImageUrls.size());
return textureSet;
}
+uint32_t FixedImageCache::GetFrameInterval(uint32_t frameIndex) const
+{
+ return 0u;
+}
+
+int32_t FixedImageCache::GetCurrentFrameIndex() const
+{
+ return static_cast<int32_t>(mFront);
+}
+
+int32_t FixedImageCache::GetTotalFrameCount() const
+{
+ return mImageUrls.size();
+}
+
bool FixedImageCache::IsFrontReady() const
{
- return ( mReadyFlags.size() > 0 && mReadyFlags[mFront] == true );
+ return (mReadyFlags.size() > 0 && mReadyFlags[mFront] == true);
}
void FixedImageCache::LoadBatch()
// Try and load up to mBatchSize images, until the cache is filled.
// Once the cache is filled, mUrlIndex exceeds mImageUrls size and
// no more images are loaded.
- bool frontFrameReady = IsFrontReady();;
+ bool frontFrameReady = IsFrontReady();
- for( unsigned int i=0; i< mBatchSize && mUrlIndex < mImageUrls.size(); ++i )
+ for(unsigned int i = 0; i < mBatchSize && mUrlIndex < mImageUrls.size(); ++i)
{
- std::string& url = mImageUrls[ mUrlIndex ].mUrl;
+ std::string& url = mImageUrls[mUrlIndex].mUrl;
mReadyFlags.push_back(false);
// need to account for this inside the UploadComplete method using mRequestingLoad.
mRequestingLoad = true;
- bool synchronousLoading = false;
- bool atlasingStatus = false;
- bool loadingStatus = false;
- TextureManager::MaskingDataPointer maskInfo = nullptr;
- AtlasUploadObserver* atlasObserver = nullptr;
- ImageAtlasManagerPtr imageAtlasManager = nullptr;
- Vector4 textureRect;
- Dali::ImageDimensions textureRectSize;
- auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+ bool synchronousLoading = false;
+ bool atlasingStatus = false;
+ bool loadingStatus = false;
+ TextureManager::MaskingDataPointer maskInfo = nullptr;
+ AtlasUploadObserver* atlasObserver = nullptr;
+ ImageAtlasManagerPtr imageAtlasManager = nullptr;
+ Vector4 textureRect;
+ Dali::ImageDimensions textureRectSize;
+ auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
mTextureManager.LoadTexture(
- url, ImageDimensions(), FittingMode::SCALE_TO_FILL,
- SamplingMode::BOX_THEN_LINEAR, maskInfo,
- synchronousLoading, mImageUrls[ mUrlIndex ].mTextureId, textureRect, textureRectSize,
- atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT,
- Dali::WrapMode::Type::DEFAULT, this,
- atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED,
- preMultiply );
-
- if( loadingStatus == false ) // not loading, means it's already ready.
+ url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, maskInfo, synchronousLoading, mImageUrls[mUrlIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
+
+ if(loadingStatus == false) // not loading, means it's already ready.
{
- SetImageFrameReady( mImageUrls[ mUrlIndex ].mTextureId );
+ SetImageFrameReady(mImageUrls[mUrlIndex].mTextureId);
}
mRequestingLoad = false;
++mUrlIndex;
}
- CheckFrontFrame( frontFrameReady );
+ CheckFrontFrame(frontFrameReady);
}
-void FixedImageCache::SetImageFrameReady( TextureManager::TextureId textureId )
+void FixedImageCache::SetImageFrameReady(TextureManager::TextureId textureId)
{
- for( std::size_t i = 0; i < mImageUrls.size() ; ++i )
+ for(std::size_t i = 0; i < mImageUrls.size(); ++i)
{
- if( mImageUrls[i].mTextureId == textureId )
+ if(mImageUrls[i].mTextureId == textureId)
{
mReadyFlags[i] = true;
break;
TextureSet FixedImageCache::GetFrontTextureSet() const
{
- return mTextureManager.GetTextureSet( mImageUrls[mFront].mTextureId );
+ return mTextureManager.GetTextureSet(mImageUrls[mFront].mTextureId);
}
-void FixedImageCache::CheckFrontFrame( bool wasReady )
+void FixedImageCache::CheckFrontFrame(bool wasReady)
{
- if( mWaitingForReadyFrame && wasReady == false && IsFrontReady() )
+ if(mWaitingForReadyFrame && wasReady == false && IsFrontReady())
{
mWaitingForReadyFrame = false;
- mObserver.FrameReady( GetFrontTextureSet() );
+ mObserver.FrameReady(GetFrontTextureSet());
}
}
{
bool frontFrameReady = IsFrontReady();
- if( ! mRequestingLoad )
+ if(!mRequestingLoad)
{
- SetImageFrameReady( textureId );
+ SetImageFrameReady(textureId);
- CheckFrontFrame( frontFrameReady );
+ CheckFrontFrame(frontFrameReady);
}
else
{
}
void FixedImageCache::LoadComplete(
- bool loadSuccess,
+ bool loadSuccess,
Devel::PixelBuffer pixelBuffer,
- const VisualUrl& url,
- bool preMultiplied )
+ const VisualUrl& url,
+ bool preMultiplied)
{
// LoadComplete is called if this TextureUploadObserver requested to load
// an image that will be returned as a type of PixelBuffer by using a method