namespace Internal
{
+class ImageVisualShaderFactory;
class AnimatedImageVisual;
typedef IntrusivePtr< AnimatedImageVisual > AnimatedImageVisualPtr;
* @brief Create the animated image Visual using the image URL.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
* @param[in] imageUrl The URL to gif resource to use
* @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static AnimatedImageVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties );
+ static AnimatedImageVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties );
/**
* @brief Create the animated image Visual using image URLs.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
* @param[in] imageUrls A Property::Array containing the URLs to the image resources
* @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static AnimatedImageVisualPtr New( VisualFactoryCache& factoryCache, const Property::Array& imageUrls, const Property::Map& properties );
+ static AnimatedImageVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Property::Array& imageUrls, const Property::Map& properties );
/**
* @brief Create the animated image visual using the image URL.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
* @param[in] imageUrl The URL to animated image resource to use
*/
- static AnimatedImageVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl );
+ static AnimatedImageVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl );
public: // from Visual
* @brief Constructor.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
*/
- AnimatedImageVisual( VisualFactoryCache& factoryCache );
+ AnimatedImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory );
/**
* @brief A reference counted object may only be deleted by calling Unreference().
Timer mFrameDelayTimer;
WeakHandle<Actor> mPlacementActor;
+ ImageVisualShaderFactory& mImageVisualShaderFactory;
// Variables for GIF player
Dali::Vector<uint32_t> mFrameDelayContainer;
Dali::WrapMode::Type mWrapModeU:3;
Dali::WrapMode::Type mWrapModeV:3;
- DevelAnimatedImageVisual::Action::Type mActionStatus:2;
+ DevelAnimatedImageVisual::Action::Type mActionStatus:3;
bool mStartFirstFrame:1;
};