* @brief Called when the next frame is ready.
* @param[in] textureSet the texture set to apply
* @param[in] interval interval(ms) for the frame
+ * @param[in] preMultiplied whether the texture is premultied alpha or not.
*/
- void FrameReady(TextureSet textureSet, uint32_t interval) override;
+ void FrameReady(TextureSet textureSet, uint32_t interval, bool preMultiplied) override;
/**
* @brief Display the next frame. It is called when the mFrameDelayTimer ticks.