/**
* @copydoc Visual::Base::OnDoAction
*/
- void OnDoAction(const Dali::Property::Index actionName, const Dali::Property::Value& attributes) override;
+ void OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes) override;
protected:
/**
*/
void OnSetTransform() override;
+ /**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
+
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
private:
/**
- * Creates the renderer for the animated image
+ * @brief Initialize the animated image variables.
+ * @param[in] imageUrl The url of the animated image
*/
- void CreateRenderer();
+ void InitializeAnimatedImage(const VisualUrl& imageUrl);
/**
- * Starts the Load of the first batch of URLs
+ * @brief Create image cache for animated image or image array.
*/
- void LoadFirstBatch();
+ void CreateImageCache();
/**
- * Adds the texture set to the renderer, and the renderer to the
+ * @brief Adds the texture set to the renderer, and the renderer to the
* placement actor, and starts the frame timer
- * @param[in] textureSet The texture set to apply
+ * @param[in] textureSet The texture set to apply
+ * @param[in] firstInterval frame interval(ms) for the first frame.
*/
- void StartFirstFrame(TextureSet& textureSet);
+ void StartFirstFrame(TextureSet& textureSet, uint32_t firstInterval);
/**
- * Prepares the texture set for displaying
+ * @brief Prepares the texture set for displaying
*/
- TextureSet PrepareTextureSet();
+ void PrepareTextureSet();
/**
- * Set the image size from the texture set
+ * @brief Set the image size from the texture set
* @param[in] textureSet The texture set to get the size from
*/
void SetImageSize(TextureSet& textureSet);
/**
- * Called when the next frame is ready.
+ * @brief Called when the next frame is ready.
* @param[in] textureSet the texture set to apply
+ * @param[in] interval interval(ms) for the frame
*/
- void FrameReady(TextureSet textureSet) override;
+ void FrameReady(TextureSet textureSet, uint32_t interval) override;
/**
- * Display the next frame. It is called when the mFrameDelayTimer ticks.
- * Returns true to ensure the timer continues running.
+ * @brief Display the next frame. It is called when the mFrameDelayTimer ticks.
+ * @return true to ensure the timer continues running.
*/
bool DisplayNextFrame();
/**
- * Initialize the animated image variables.
- * @param[in] imageUrl The url of the animated image
+ * @brief Set the state of loading fail of an image or a frame.
+ * @return TextureSet of broken image.
*/
- void InitializeAnimatedImage(const VisualUrl& imageUrl);
+ TextureSet SetLoadingFailed();
+
+ /**
+ * @brief Allocate mask data.
+ * This is allocated only once.
+ */
+ void AllocateMaskData();
// Undefined
AnimatedImageVisual(const AnimatedImageVisual& animatedImageVisual);
VisualUrl mImageUrl;
Dali::AnimatedImageLoading mAnimatedImageLoading; // Only needed for animated image
uint32_t mFrameIndexForJumpTo; // Frame index into textureRects
+ uint32_t mCurrentFrameIndex;
// Variables for Multi-Image player
ImageCache::UrlList* mImageUrls;
uint16_t mFrameDelay;
int16_t mLoopCount;
int16_t mCurrentLoopIndex;
- uint16_t mUrlIndex;
+
+ // Variables for image visual properties.
+ Dali::Toolkit::ImageVisual::LoadPolicy::Type mLoadPolicy;
+ Dali::Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy;
+ TextureManager::MaskingDataPointer mMaskingData;
// Shared variables
uint32_t mFrameCount; // Number of frames
ImageDimensions mImageSize;
+ DevelAnimatedImageVisual::Action::Type mActionStatus;
+
Dali::WrapMode::Type mWrapModeU : 3;
Dali::WrapMode::Type mWrapModeV : 3;
- DevelAnimatedImageVisual::Action::Type mActionStatus : 3;
DevelImageVisual::StopBehavior::Type mStopBehavior : 2;
bool mStartFirstFrame : 1;
bool mIsJumpTo : 1;