/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "animated-image-visual.h"
// EXTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/gif-loading.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/integration-api/debug.h>
+#include <memory>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/devel-api/image-loader/image-atlas.h>
+#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h>
+#include <dali-toolkit/internal/visuals/animated-image/rolling-animated-image-cache.h>
+#include <dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
-#include <dali-toolkit/internal/visuals/image/image-visual.h>
-#include <dali-toolkit/devel-api/image-loader/image-atlas.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
+// stop behavior
+DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
+DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
+
// wrap modes
-DALI_ENUM_TO_STRING_TABLE_BEGIN( WRAP_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, DEFAULT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, CLAMP_TO_EDGE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, REPEAT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
-DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
+DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
+
+const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
+constexpr auto LOOP_FOREVER = -1;
+
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
+#endif
+} // namespace
+
+/**
+ * Multi-image Flow of execution
+ *
+ * | New
+ * | DoSetProperties()
+ * | LoadFirstBatch()
+ * | new cache
+ * | cache->LoadBatch()
+ * |
+ * | DoSetOnScene()
+ * | PrepareTextureSet()
+ * | cache->FirstFrame()
+ * | CreateRenderer() (Doesn't become ready until first frame loads)
+ * | StartFirstFrame()
+ * |
+ * | FrameReady(textureSet)
+ * | start first frame:
+ * | actor.AddRenderer
+ * | start timer
+ * | mRenderer.SetTextures(textureSet)
+ * |
+ * | Timer ticks
+ * | DisplayNextFrame()
+ * | if front frame is ready,
+ * | mRenderer.SetTextures( front frame's texture )
+ * | else
+ * | mWaitingForTexture=true
+ * | cache->LoadBatch()
+ * |
+ * | FrameReady(textureSet)
+ * | mRenderer.SetTextures(textureSet)
+ * V
+ * Time
+ */
+
+AnimatedImageVisualPtr AnimatedImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
+{
+ AnimatedImageVisualPtr visual(new AnimatedImageVisual(factoryCache, shaderFactory));
+ visual->InitializeAnimatedImage(imageUrl);
+ visual->SetProperties(properties);
+
+ if(visual->mFrameCount > 0)
+ {
+ visual->LoadFirstBatch();
+ }
-const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
+ visual->Initialize();
+ return visual;
}
-AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, const std::string& imageUrl, const Property::Map& properties )
+AnimatedImageVisualPtr AnimatedImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Property::Array& imageUrls, const Property::Map& properties)
{
- AnimatedImageVisual* visual = new AnimatedImageVisual( factoryCache );
- visual->mImageUrl = imageUrl;
- visual->SetProperties( properties );
+ AnimatedImageVisualPtr visual(new AnimatedImageVisual(factoryCache, shaderFactory));
+ visual->mImageUrls = new ImageCache::UrlList();
+ visual->mImageUrls->reserve(imageUrls.Count());
+
+ for(unsigned int i = 0; i < imageUrls.Count(); ++i)
+ {
+ ImageCache::UrlStore urlStore;
+ urlStore.mTextureId = TextureManager::INVALID_TEXTURE_ID;
+ urlStore.mUrl = imageUrls[i].Get<std::string>();
+ visual->mImageUrls->push_back(urlStore);
+ }
+ visual->mFrameCount = imageUrls.Count();
+ visual->SetProperties(properties);
+
+ if(visual->mFrameCount > 0)
+ {
+ visual->LoadFirstBatch();
+ }
+
+ visual->Initialize();
return visual;
}
-AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, const std::string& imageUrl )
+AnimatedImageVisualPtr AnimatedImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
{
- AnimatedImageVisual* visual = new AnimatedImageVisual( factoryCache );
- visual->mImageUrl = imageUrl;
+ AnimatedImageVisualPtr visual(new AnimatedImageVisual(factoryCache, shaderFactory));
+ visual->InitializeAnimatedImage(imageUrl);
+
+ if(visual->mFrameCount > 0)
+ {
+ visual->LoadFirstBatch();
+ }
+
+ visual->Initialize();
return visual;
}
-AnimatedImageVisual::AnimatedImageVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache ),
+void AnimatedImageVisual::InitializeAnimatedImage(const VisualUrl& imageUrl)
+{
+ mImageUrl = imageUrl;
+ mAnimatedImageLoading = AnimatedImageLoading::New(imageUrl.GetUrl(), imageUrl.IsLocalResource());
+ mFrameCount = mAnimatedImageLoading.GetImageCount();
+}
+
+AnimatedImageVisual::AnimatedImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory)
+: Visual::Base(factoryCache, Visual::FittingMode::FIT_KEEP_ASPECT_RATIO, Toolkit::Visual::ANIMATED_IMAGE),
mFrameDelayTimer(),
- mPixelArea( FULL_TEXTURE_RECT ),
+ mPlacementActor(),
+ mImageVisualShaderFactory(shaderFactory),
+ mPixelArea(FULL_TEXTURE_RECT),
mImageUrl(),
+ mAnimatedImageLoading(),
+ mFrameIndexForJumpTo(0),
+ mImageUrls(NULL),
+ mImageCache(NULL),
+ mCacheSize(2),
+ mBatchSize(2),
+ mFrameDelay(100),
+ mLoopCount(LOOP_FOREVER),
+ mCurrentLoopIndex(0),
+ mUrlIndex(0),
+ mFrameCount(0),
mImageSize(),
- mCurrentFrameIndex( 0 ),
- mWrapModeU( WrapMode::DEFAULT ),
- mWrapModeV( WrapMode::DEFAULT )
-{}
+ mWrapModeU(WrapMode::DEFAULT),
+ mWrapModeV(WrapMode::DEFAULT),
+ mActionStatus(DevelAnimatedImageVisual::Action::PLAY),
+ mStopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
+ mStartFirstFrame(false),
+ mIsJumpTo(false)
+{
+}
AnimatedImageVisual::~AnimatedImageVisual()
{
+ delete mImageCache;
+ delete mImageUrls;
}
-void AnimatedImageVisual::GetNaturalSize( Vector2& naturalSize )
+void AnimatedImageVisual::GetNaturalSize(Vector2& naturalSize)
{
- if( mImageSize.GetWidth() == 0 && mImageSize.GetHeight() == 0)
+ if(mImageSize.GetWidth() == 0 && mImageSize.GetHeight() == 0)
{
- mImageSize = Dali::GetGifImageSize( mImageUrl );
+ if(mImageUrl.IsValid())
+ {
+ mImageSize = mAnimatedImageLoading.GetImageSize();
+ }
+ else if(mImageUrls && mImageUrls->size() > 0)
+ {
+ mImageSize = Dali::GetClosestImageSize((*mImageUrls)[0].mUrl);
+ }
}
- naturalSize.width = mImageSize.GetWidth();
+ naturalSize.width = mImageSize.GetWidth();
naturalSize.height = mImageSize.GetHeight();
}
-void AnimatedImageVisual::DoCreatePropertyMap( Property::Map& map ) const
+void AnimatedImageVisual::DoCreatePropertyMap(Property::Map& map) const
{
map.Clear();
- map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
+ bool sync = IsSynchronousLoadingRequired();
+ map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
- if( !mImageUrl.empty() )
+ map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::ANIMATED_IMAGE);
+
+ if(mImageUrl.IsValid())
+ {
+ map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
+ }
+ if(mImageUrls != NULL && !mImageUrls->empty())
{
- map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
+ Property::Array urls;
+ for(unsigned int i = 0; i < mImageUrls->size(); ++i)
+ {
+ urls.Add((*mImageUrls)[i].mUrl);
+ }
+ Property::Value value(const_cast<Property::Array&>(urls));
+ map.Insert(Toolkit::ImageVisual::Property::URL, value);
}
- map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
- map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
- map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
+ map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
+ map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
+ map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
+
+ map.Insert(Toolkit::ImageVisual::Property::BATCH_SIZE, static_cast<int>(mBatchSize));
+ map.Insert(Toolkit::ImageVisual::Property::CACHE_SIZE, static_cast<int>(mCacheSize));
+ map.Insert(Toolkit::ImageVisual::Property::FRAME_DELAY, static_cast<int>(mFrameDelay));
+ map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast<int>(mLoopCount));
+ map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>(mImageCache->GetCurrentFrameIndex()) : -1);
+ map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>(mImageCache->GetTotalFrameCount()) : -1);
+
+ map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior);
}
-void AnimatedImageVisual::DoSetProperties( const Property::Map& propertyMap )
+void AnimatedImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
{
- // url already passed in from constructor
+ // Do nothing
+}
- Property::Value* pixelAreaValue = propertyMap.Find( Toolkit::ImageVisual::Property::PIXEL_AREA, PIXEL_AREA_UNIFORM_NAME );
- if( pixelAreaValue )
+void AnimatedImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
+{
+ // Make not set any action when the resource status is already failed.
+ if(mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED)
{
- pixelAreaValue->Get( mPixelArea );
+ return;
}
- Property::Value* wrapModeValueU = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_U, IMAGE_WRAP_MODE_U );
- if( wrapModeValueU )
+ // Check if action is valid for this visual type and perform action if possible
+ switch(actionId)
{
- int value;
- Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, value );
- mWrapModeU = Dali::WrapMode::Type( value );
+ case DevelAnimatedImageVisual::Action::PAUSE:
+ {
+ // Pause will be executed on next timer tick
+ mActionStatus = DevelAnimatedImageVisual::Action::PAUSE;
+ break;
+ }
+ case DevelAnimatedImageVisual::Action::PLAY:
+ {
+ if(mFrameDelayTimer && IsOnScene() && mActionStatus != DevelAnimatedImageVisual::Action::PLAY)
+ {
+ mFrameDelayTimer.Start();
+ }
+ mActionStatus = DevelAnimatedImageVisual::Action::PLAY;
+ break;
+ }
+ case DevelAnimatedImageVisual::Action::STOP:
+ {
+ // STOP reset functionality will actually be done in a future change
+ // Stop will be executed on next timer tick
+ mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+ if(IsOnScene())
+ {
+ DisplayNextFrame();
+ }
+ break;
+ }
+ case DevelAnimatedImageVisual::Action::JUMP_TO:
+ {
+ int32_t frameNumber;
+ if(attributes.Get(frameNumber))
+ {
+ if(frameNumber < 0 || frameNumber >= static_cast<int32_t>(mFrameCount))
+ {
+ DALI_LOG_ERROR("Invalid frame index used.\n");
+ }
+ else
+ {
+ mIsJumpTo = true;
+ mFrameIndexForJumpTo = frameNumber;
+ if(IsOnScene())
+ {
+ DisplayNextFrame();
+ }
+ }
+ }
+ break;
+ }
}
+}
- Property::Value* wrapModeValueV = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_V, IMAGE_WRAP_MODE_V );
- if( wrapModeValueV )
+void AnimatedImageVisual::DoSetProperties(const Property::Map& propertyMap)
+{
+ // url[s] already passed in from constructor
+ for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
{
- int value;
- Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, value );
- mWrapModeV = Dali::WrapMode::Type( value );
+ KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
+ if(keyValue.first.type == Property::Key::INDEX)
+ {
+ DoSetProperty(keyValue.first.indexKey, keyValue.second);
+ }
+ else
+ {
+ if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
+ {
+ DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
+ }
+ else if(keyValue.first == IMAGE_WRAP_MODE_U)
+ {
+ DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
+ }
+ else if(keyValue.first == IMAGE_WRAP_MODE_V)
+ {
+ DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
+ }
+ else if(keyValue.first == BATCH_SIZE_NAME)
+ {
+ DoSetProperty(Toolkit::ImageVisual::Property::BATCH_SIZE, keyValue.second);
+ }
+ else if(keyValue.first == CACHE_SIZE_NAME)
+ {
+ DoSetProperty(Toolkit::ImageVisual::Property::CACHE_SIZE, keyValue.second);
+ }
+ else if(keyValue.first == FRAME_DELAY_NAME)
+ {
+ DoSetProperty(Toolkit::ImageVisual::Property::FRAME_DELAY, keyValue.second);
+ }
+ else if(keyValue.first == LOOP_COUNT_NAME)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
+ }
+ else if(keyValue.first == STOP_BEHAVIOR_NAME)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
+ }
+ }
}
}
-void AnimatedImageVisual::DoSetOnStage( Actor& actor )
+void AnimatedImageVisual::DoSetProperty(Property::Index index,
+ const Property::Value& value)
{
- Texture texture = PrepareAnimatedImage();
- if( texture ) // if the image loading is successful
+ switch(index)
{
- bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
- Shader shader = ImageVisual::GetImageShader( mFactoryCache, true, defaultWrapMode );
-
- Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
-
- TextureSet textureSet = TextureSet::New();
- textureSet.SetTexture( 0u, texture );
+ case Toolkit::ImageVisual::Property::PIXEL_AREA:
+ {
+ value.Get(mPixelArea);
+ break;
+ }
+ case Toolkit::ImageVisual::Property::WRAP_MODE_U:
+ {
+ int wrapMode = 0;
+ if(Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode))
+ {
+ mWrapModeU = Dali::WrapMode::Type(wrapMode);
+ }
+ else
+ {
+ mWrapModeU = Dali::WrapMode::Type::DEFAULT;
+ }
+ break;
+ }
+ case Toolkit::ImageVisual::Property::WRAP_MODE_V:
+ {
+ int wrapMode = 0;
+ if(Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode))
+ {
+ mWrapModeV = Dali::WrapMode::Type(wrapMode);
+ }
+ else
+ {
+ mWrapModeV = Dali::WrapMode::Type::DEFAULT;
+ }
+ break;
+ }
- mImpl->mRenderer = Renderer::New( geometry, shader );
- mImpl->mRenderer.SetTextures( textureSet );
+ case Toolkit::ImageVisual::Property::BATCH_SIZE:
+ {
+ int batchSize;
+ if(value.Get(batchSize))
+ {
+ if(batchSize < 2)
+ {
+ DALI_LOG_ERROR("The minimum value of batch size is 2.");
+ }
+ else
+ {
+ mBatchSize = batchSize;
+ }
+ }
+ break;
+ }
- // Register transform properties
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ case Toolkit::ImageVisual::Property::CACHE_SIZE:
+ {
+ int cacheSize;
+ if(value.Get(cacheSize))
+ {
+ if(cacheSize < 2)
+ {
+ DALI_LOG_ERROR("The minimum value of cache size is 2.");
+ }
+ else
+ {
+ mCacheSize = cacheSize;
+ }
+ }
+ break;
+ }
- if( !defaultWrapMode ) // custom wrap mode
+ case Toolkit::ImageVisual::Property::FRAME_DELAY:
{
- Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
- wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
- mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
+ int frameDelay;
+ if(value.Get(frameDelay))
+ {
+ mFrameDelay = frameDelay;
+ }
+ break;
}
- if( mPixelArea != FULL_TEXTURE_RECT )
+ case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
{
- mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
+ int loopCount;
+ if(value.Get(loopCount))
+ {
+ mLoopCount = loopCount;
+ }
+ break;
}
- mCurrentFrameIndex = 0;
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mTextureRectContainer[mCurrentFrameIndex] );
- if( mFrameDelayContainer.Count() > 1 )
+ case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
{
- mFrameDelayTimer = Timer::New( mFrameDelayContainer[0] );
- mFrameDelayTimer.TickSignal().Connect( this, &AnimatedImageVisual::DisplayNextFrame );
- mFrameDelayTimer.Start();
+ int32_t stopBehavior = mStopBehavior;
+ if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
+ {
+ mStopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
+ }
+ break;
}
- actor.AddRenderer( mImpl->mRenderer );
+ case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
+ {
+ bool sync = false;
+ value.Get(sync);
+ if(sync)
+ {
+ mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ }
+ else
+ {
+ mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ }
+ break;
+ }
}
}
-void AnimatedImageVisual::DoSetOffStage( Actor& actor )
+void AnimatedImageVisual::DoSetOnScene(Actor& actor)
{
- if( !mImpl->mRenderer )
+ mPlacementActor = actor;
+ TextureSet textureSet = PrepareTextureSet();
+
+ // Loading animated image file is failed.
+ if(!mImageCache ||
+ (mAnimatedImageLoading && !mAnimatedImageLoading.HasLoadingSucceeded()))
{
- return;
+ textureSet = SetLoadingFailed();
}
- if( mFrameDelayTimer )
+ if(textureSet) // if the image loading is successful
+ {
+ StartFirstFrame(textureSet);
+ }
+ else
+ {
+ mStartFirstFrame = true;
+ }
+}
+
+void AnimatedImageVisual::DoSetOffScene(Actor& actor)
+{
+ DALI_ASSERT_DEBUG((bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");
+
+ if(mFrameDelayTimer)
{
mFrameDelayTimer.Stop();
mFrameDelayTimer.Reset();
}
- mTextureRectContainer.Clear();
- mFrameDelayContainer.Clear();
-
- actor.RemoveRenderer( mImpl->mRenderer );
- mImpl->mRenderer.Reset();
+ actor.RemoveRenderer(mImpl->mRenderer);
+ mPlacementActor.Reset();
+ mStartFirstFrame = false;
}
void AnimatedImageVisual::OnSetTransform()
{
- if( mImpl->mRenderer )
+ if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}
-Texture AnimatedImageVisual::PrepareAnimatedImage()
+void AnimatedImageVisual::OnInitialize()
{
- // load from image file
- std::vector<Dali::PixelData> pixelDataList;
- if( Dali::LoadAnimatedGifFromFile( mImageUrl.c_str() , pixelDataList, mFrameDelayContainer ) )
+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ Shader shader = mImageVisualShaderFactory.GetShader(
+ mFactoryCache,
+ TextureAtlas::DISABLED,
+ defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
+ IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED);
+
+ Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
+
+ mImpl->mRenderer = Renderer::New(geometry, shader);
+
+ // Register transform properties
+ mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+
+ if(!defaultWrapMode) // custom wrap mode
{
- mImageSize.SetWidth( pixelDataList[0].GetWidth() );
- mImageSize.SetHeight( pixelDataList[0].GetHeight() );
+ Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
+ wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
+ mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
+ }
- return Toolkit::ImageAtlas::PackToAtlas( pixelDataList, mTextureRectContainer );
+ if(mPixelArea != FULL_TEXTURE_RECT)
+ {
+ mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
}
+}
+
+void AnimatedImageVisual::LoadFirstBatch()
+{
+ // Ensure the batch size and cache size are no bigger than the number of URLs,
+ // and that the cache is at least as big as the batch size.
+ uint16_t numUrls = 0;
+ uint16_t batchSize = 1;
+ uint16_t cacheSize = 1;
- return Texture();
+ if(mImageUrls)
+ {
+ numUrls = mImageUrls->size();
+ }
+ else
+ {
+ numUrls = mFrameCount;
+ }
+
+ batchSize = std::min(mBatchSize, numUrls);
+ cacheSize = std::min(std::max(batchSize, mCacheSize), numUrls);
+
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "AnimatedImageVisual::LoadFirstBatch() batchSize:%d cacheSize:%d\n", batchSize, cacheSize);
+
+ mUrlIndex = 0;
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+
+ if(mAnimatedImageLoading)
+ {
+ mImageCache = new RollingAnimatedImageCache(textureManager, mAnimatedImageLoading, mFrameCount, *this, cacheSize, batchSize, IsSynchronousLoadingRequired());
+ }
+ else if(mImageUrls)
+ {
+ if(batchSize > 0 && cacheSize > 0)
+ {
+ if(cacheSize < numUrls)
+ {
+ mImageCache = new RollingImageCache(textureManager, *mImageUrls, *this, cacheSize, batchSize);
+ }
+ else
+ {
+ mImageCache = new FixedImageCache(textureManager, *mImageUrls, *this, batchSize);
+ }
+ }
+ else
+ {
+ mImageCache = new RollingImageCache(textureManager, *mImageUrls, *this, 1, 1);
+ }
+ }
+
+ if(!mImageCache)
+ {
+ DALI_LOG_ERROR("mImageCache is null\n");
+ }
+}
+
+void AnimatedImageVisual::StartFirstFrame(TextureSet& textureSet)
+{
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "AnimatedImageVisual::StartFirstFrame()\n");
+
+ mStartFirstFrame = false;
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetTextures(textureSet);
+
+ Actor actor = mPlacementActor.GetHandle();
+ if(actor)
+ {
+ actor.AddRenderer(mImpl->mRenderer);
+ mPlacementActor.Reset();
+ }
+ }
+
+ if(mFrameCount > 1)
+ {
+ int frameDelay = mImageCache->GetFrameInterval(0);
+ if(frameDelay == 0u)
+ {
+ frameDelay = mFrameDelay; // from URL array
+ }
+ mFrameDelayTimer = Timer::New(frameDelay);
+ mFrameDelayTimer.TickSignal().Connect(this, &AnimatedImageVisual::DisplayNextFrame);
+ mFrameDelayTimer.Start();
+ }
+
+ if(mImpl->mResourceStatus != Toolkit::Visual::ResourceStatus::FAILED)
+ {
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "ResourceReady(ResourceStatus::READY)\n");
+ ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+ }
+}
+
+TextureSet AnimatedImageVisual::PrepareTextureSet()
+{
+ TextureSet textureSet;
+ if(mImageCache)
+ {
+ textureSet = mImageCache->FirstFrame();
+ }
+
+ if(textureSet)
+ {
+ SetImageSize(textureSet);
+ }
+
+ return textureSet;
+}
+
+void AnimatedImageVisual::SetImageSize(TextureSet& textureSet)
+{
+ if(textureSet)
+ {
+ Texture texture = textureSet.GetTexture(0);
+ if(texture)
+ {
+ mImageSize.SetWidth(texture.GetWidth());
+ mImageSize.SetHeight(texture.GetHeight());
+ }
+ }
+}
+
+void AnimatedImageVisual::FrameReady(TextureSet textureSet)
+{
+ // When image visual requested to load new frame to mImageCache and it is failed.
+ if(!textureSet)
+ {
+ textureSet = SetLoadingFailed();
+ }
+
+ SetImageSize(textureSet);
+
+ if(mStartFirstFrame)
+ {
+ StartFirstFrame(textureSet);
+ }
+ else
+ {
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetTextures(textureSet);
+ }
+ }
}
bool AnimatedImageVisual::DisplayNextFrame()
{
- mCurrentFrameIndex = (mCurrentFrameIndex+1) % mFrameDelayContainer.Count();
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mTextureRectContainer[mCurrentFrameIndex] );
- if( mFrameDelayTimer.GetInterval() != mFrameDelayContainer[mCurrentFrameIndex] )
+ TextureSet textureSet;
+ bool continueTimer = false;
+
+ if(mImageCache)
+ {
+ bool nextFrame = false;
+ uint32_t frameIndex = mImageCache->GetCurrentFrameIndex();
+
+ if(mIsJumpTo)
+ {
+ mIsJumpTo = false;
+ frameIndex = mFrameIndexForJumpTo;
+ }
+ else if(mActionStatus == DevelAnimatedImageVisual::Action::PAUSE)
+ {
+ return false;
+ }
+ else if(mActionStatus == DevelAnimatedImageVisual::Action::STOP)
+ {
+ frameIndex = 0;
+ if(mStopBehavior == DevelImageVisual::StopBehavior::FIRST_FRAME)
+ {
+ frameIndex = 0;
+ }
+ else if(mStopBehavior == DevelImageVisual::StopBehavior::LAST_FRAME)
+ {
+ frameIndex = mFrameCount - 1;
+ }
+ else
+ {
+ return false; // Do not draw already rendered scene twice.
+ }
+ }
+ else
+ {
+ if(mFrameCount > 1)
+ {
+ nextFrame = true;
+ frameIndex++;
+ if(frameIndex >= mFrameCount)
+ {
+ frameIndex %= mFrameCount;
+ ++mCurrentLoopIndex;
+ }
+
+ if(mLoopCount >= 0 && mCurrentLoopIndex >= mLoopCount)
+ {
+ // This will stop timer
+ mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+ return DisplayNextFrame();
+ }
+ }
+
+ unsigned int delay = mImageCache->GetFrameInterval(frameIndex);
+ if(delay > 0u)
+ {
+ if(mFrameDelayTimer.GetInterval() != delay)
+ {
+ mFrameDelayTimer.SetInterval(delay);
+ }
+ }
+ }
+
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "AnimatedImageVisual::DisplayNextFrame(this:%p) CurrentFrameIndex:%d\n", this, frameIndex);
+
+ if(nextFrame)
+ {
+ textureSet = mImageCache->NextFrame();
+ }
+ else
+ {
+ textureSet = mImageCache->Frame(frameIndex);
+ }
+
+ continueTimer = (mActionStatus == DevelAnimatedImageVisual::Action::PLAY) ? true : false;
+ }
+
+ if(textureSet)
{
- mFrameDelayTimer.SetInterval( mFrameDelayContainer[mCurrentFrameIndex] );
+ SetImageSize(textureSet);
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetTextures(textureSet);
+ }
}
- return true;
+ return continueTimer;
}
+TextureSet AnimatedImageVisual::SetLoadingFailed()
+{
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "ResourceReady(ResourceStatus::FAILED)\n");
+ ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
+
+ TextureSet textureSet = TextureSet::New();
+ Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
+ textureSet.SetTexture(0u, brokenImage);
+
+ if(mFrameDelayTimer)
+ {
+ mFrameDelayTimer.Stop();
+ mFrameDelayTimer.Reset();
+ }
+
+ SetImageSize(textureSet);
+
+ return textureSet;
+}
} // namespace Internal