/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "animated-image-visual.h"
// EXTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/gif-loading.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/integration-api/debug.h>
+#include <memory>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
-#include <dali-toolkit/internal/visuals/image/image-visual.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h>
+#include <dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h>
+#include <dali-toolkit/internal/visuals/animated-image/rolling-animated-image-cache.h>
#include <dali-toolkit/devel-api/image-loader/image-atlas.h>
+#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
namespace Dali
{
namespace
{
+// stop behavior
+DALI_ENUM_TO_STRING_TABLE_BEGIN( STOP_BEHAVIOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME )
+DALI_ENUM_TO_STRING_TABLE_END( STOP_BEHAVIOR )
+
// wrap modes
DALI_ENUM_TO_STRING_TABLE_BEGIN( WRAP_MODE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, DEFAULT )
DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
+constexpr auto LOOP_FOREVER = -1;
+
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
+#endif
+}
+
+
+/**
+ * Multi-image Flow of execution
+ *
+ * | New
+ * | DoSetProperties()
+ * | LoadFirstBatch()
+ * | new cache
+ * | cache->LoadBatch()
+ * |
+ * | DoSetOnScene()
+ * | PrepareTextureSet()
+ * | cache->FirstFrame()
+ * | CreateRenderer() (Doesn't become ready until first frame loads)
+ * | StartFirstFrame()
+ * |
+ * | FrameReady(textureSet)
+ * | start first frame:
+ * | actor.AddRenderer
+ * | start timer
+ * | mRenderer.SetTextures(textureSet)
+ * |
+ * | Timer ticks
+ * | DisplayNextFrame()
+ * | if front frame is ready,
+ * | mRenderer.SetTextures( front frame's texture )
+ * | else
+ * | mWaitingForTexture=true
+ * | cache->LoadBatch()
+ * |
+ * | FrameReady(textureSet)
+ * | mRenderer.SetTextures(textureSet)
+ * V
+ * Time
+ */
+
+AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties )
+{
+ AnimatedImageVisualPtr visual( new AnimatedImageVisual( factoryCache, shaderFactory ) );
+ visual->InitializeAnimatedImage( imageUrl );
+ visual->SetProperties( properties );
+
+ if( visual->mFrameCount > 0 )
+ {
+ visual->LoadFirstBatch();
+ }
+ return visual;
}
-AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties )
+AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Property::Array& imageUrls, const Property::Map& properties )
{
- AnimatedImageVisual* visual = new AnimatedImageVisual( factoryCache );
- visual->mImageUrl = imageUrl;
+ AnimatedImageVisualPtr visual( new AnimatedImageVisual( factoryCache, shaderFactory ) );
+ visual->mImageUrls = new ImageCache::UrlList();
+ visual->mImageUrls->reserve( imageUrls.Count() );
+
+ for( unsigned int i=0; i < imageUrls.Count(); ++i)
+ {
+ ImageCache::UrlStore urlStore;
+ urlStore.mTextureId = TextureManager::INVALID_TEXTURE_ID;
+ urlStore.mUrl = imageUrls[i].Get<std::string>();
+ visual->mImageUrls->push_back( urlStore );
+ }
+ visual->mFrameCount = imageUrls.Count();
visual->SetProperties( properties );
+ if( visual->mFrameCount > 0 )
+ {
+ visual->LoadFirstBatch();
+ }
+
return visual;
}
-AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl )
+AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl )
{
- AnimatedImageVisual* visual = new AnimatedImageVisual( factoryCache );
- visual->mImageUrl = imageUrl;
+ AnimatedImageVisualPtr visual( new AnimatedImageVisual( factoryCache, shaderFactory ) );
+ visual->InitializeAnimatedImage( imageUrl );
+
+ if( visual->mFrameCount > 0 )
+ {
+ visual->LoadFirstBatch();
+ }
return visual;
}
-AnimatedImageVisual::AnimatedImageVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache ),
+void AnimatedImageVisual::InitializeAnimatedImage( const VisualUrl& imageUrl )
+{
+ mImageUrl = imageUrl;
+ mAnimatedImageLoading = AnimatedImageLoading::New( imageUrl.GetUrl(), imageUrl.IsLocalResource() );
+ mFrameCount = mAnimatedImageLoading.GetImageCount();
+}
+
+AnimatedImageVisual::AnimatedImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory )
+: Visual::Base( factoryCache, Visual::FittingMode::FIT_KEEP_ASPECT_RATIO, Toolkit::Visual::ANIMATED_IMAGE ),
mFrameDelayTimer(),
+ mPlacementActor(),
+ mImageVisualShaderFactory( shaderFactory ),
mPixelArea( FULL_TEXTURE_RECT ),
mImageUrl(),
- mImageSize(),
+ mAnimatedImageLoading(),
mCurrentFrameIndex( 0 ),
+ mImageUrls( NULL ),
+ mImageCache( NULL ),
+ mCacheSize( 2 ),
+ mBatchSize( 2 ),
+ mFrameDelay( 100 ),
+ mLoopCount( LOOP_FOREVER ),
+ mCurrentLoopIndex( 0 ),
+ mUrlIndex( 0 ),
+ mFrameCount( 0 ),
+ mImageSize(),
mWrapModeU( WrapMode::DEFAULT ),
- mWrapModeV( WrapMode::DEFAULT )
+ mWrapModeV( WrapMode::DEFAULT ),
+ mActionStatus( DevelAnimatedImageVisual::Action::PLAY ),
+ mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ),
+ mStartFirstFrame(false),
+ mIsJumpTo( false )
{}
AnimatedImageVisual::~AnimatedImageVisual()
{
+ delete mImageCache;
+ delete mImageUrls;
}
void AnimatedImageVisual::GetNaturalSize( Vector2& naturalSize )
{
if( mImageSize.GetWidth() == 0 && mImageSize.GetHeight() == 0)
{
- mImageSize = Dali::GetGifImageSize( mImageUrl.GetUrl() );
+ if( mImageUrl.IsValid() )
+ {
+ mImageSize = mAnimatedImageLoading.GetImageSize();
+ }
+ else if( mImageUrls && mImageUrls->size() > 0 )
+ {
+ mImageSize = Dali::GetClosestImageSize( (*mImageUrls)[0].mUrl );
+ }
}
naturalSize.width = mImageSize.GetWidth();
{
map.Clear();
- map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_IMAGE );
+ bool sync = IsSynchronousLoadingRequired();
+ map.Insert( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync );
+
+ map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::ANIMATED_IMAGE );
if( mImageUrl.IsValid() )
{
map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
}
+ if( mImageUrls != NULL && ! mImageUrls->empty() )
+ {
+ Property::Array urls;
+ for( unsigned int i=0; i<mImageUrls->size(); ++i)
+ {
+ urls.Add( (*mImageUrls)[i].mUrl );
+ }
+ Property::Value value( const_cast<Property::Array&>(urls) );
+ map.Insert( Toolkit::ImageVisual::Property::URL, value );
+ }
map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
+
+ map.Insert( Toolkit::ImageVisual::Property::BATCH_SIZE, static_cast<int>(mBatchSize) );
+ map.Insert( Toolkit::ImageVisual::Property::CACHE_SIZE, static_cast<int>(mCacheSize) );
+ map.Insert( Toolkit::ImageVisual::Property::FRAME_DELAY, static_cast<int>(mFrameDelay) );
+ map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast<int>(mLoopCount) );
+
+ map.Insert( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior );
}
void AnimatedImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
// Do nothing
}
-void AnimatedImageVisual::DoSetProperties( const Property::Map& propertyMap )
+void AnimatedImageVisual::OnDoAction( const Dali::Property::Index actionId, const Dali::Property::Value& attributes )
{
- // url already passed in from constructor
+ // Check if action is valid for this visual type and perform action if possible
- Property::Value* pixelAreaValue = propertyMap.Find( Toolkit::ImageVisual::Property::PIXEL_AREA, PIXEL_AREA_UNIFORM_NAME );
- if( pixelAreaValue )
+ switch ( actionId )
{
- pixelAreaValue->Get( mPixelArea );
+ case DevelAnimatedImageVisual::Action::PAUSE:
+ {
+ // Pause will be executed on next timer tick
+ mActionStatus = DevelAnimatedImageVisual::Action::PAUSE;
+ break;
+ }
+ case DevelAnimatedImageVisual::Action::PLAY:
+ {
+ if( mFrameDelayTimer && IsOnScene() && mActionStatus != DevelAnimatedImageVisual::Action::PLAY )
+ {
+ mFrameDelayTimer.Start();
+ }
+ mActionStatus = DevelAnimatedImageVisual::Action::PLAY;
+ break;
+ }
+ case DevelAnimatedImageVisual::Action::STOP:
+ {
+ // STOP reset functionality will actually be done in a future change
+ // Stop will be executed on next timer tick
+ mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+ if( IsOnScene() )
+ {
+ DisplayNextFrame();
+ }
+ break;
+ }
+ case DevelAnimatedImageVisual::Action::JUMP_TO:
+ {
+ int32_t frameNumber;
+ if( attributes.Get( frameNumber ) )
+ {
+ if( frameNumber < 0 || frameNumber >= static_cast<int32_t>( mFrameCount ) )
+ {
+ DALI_LOG_ERROR( "Invalid frame index used.\n" );
+ }
+ else
+ {
+ mIsJumpTo = true;
+ mCurrentFrameIndex = frameNumber;
+ if( IsOnScene() )
+ {
+ DisplayNextFrame();
+ }
+ }
+ }
+ break;
+ }
}
+}
- Property::Value* wrapModeValueU = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_U, IMAGE_WRAP_MODE_U );
- if( wrapModeValueU )
- {
- int value;
- Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, value );
- mWrapModeU = Dali::WrapMode::Type( value );
- }
+void AnimatedImageVisual::DoSetProperties( const Property::Map& propertyMap )
+{
+ // url[s] already passed in from constructor
- Property::Value* wrapModeValueV = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_V, IMAGE_WRAP_MODE_V );
- if( wrapModeValueV )
+ for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
{
- int value;
- Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, value );
- mWrapModeV = Dali::WrapMode::Type( value );
+ KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
+ if( keyValue.first.type == Property::Key::INDEX )
+ {
+ DoSetProperty( keyValue.first.indexKey, keyValue.second );
+ }
+ else
+ {
+ if( keyValue.first == PIXEL_AREA_UNIFORM_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_WRAP_MODE_U )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_WRAP_MODE_V )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second );
+ }
+ else if( keyValue.first == BATCH_SIZE_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::BATCH_SIZE, keyValue.second );
+ }
+ else if( keyValue.first == CACHE_SIZE_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::CACHE_SIZE, keyValue.second );
+ }
+ else if( keyValue.first == FRAME_DELAY_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::FRAME_DELAY, keyValue.second );
+ }
+ else if( keyValue.first == LOOP_COUNT_NAME )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second );
+ }
+ else if( keyValue.first == STOP_BEHAVIOR_NAME )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second );
+ }
+ }
}
}
-void AnimatedImageVisual::DoSetOnStage( Actor& actor )
+void AnimatedImageVisual::DoSetProperty( Property::Index index,
+ const Property::Value& value )
{
- Texture texture = PrepareAnimatedImage();
- if( texture ) // if the image loading is successful
+ switch(index)
{
- bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
- Shader shader = ImageVisual::GetImageShader( mFactoryCache, true, defaultWrapMode );
-
- Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
-
- TextureSet textureSet = TextureSet::New();
- textureSet.SetTexture( 0u, texture );
-
- mImpl->mRenderer = Renderer::New( geometry, shader );
- mImpl->mRenderer.SetTextures( textureSet );
+ case Toolkit::ImageVisual::Property::PIXEL_AREA:
+ {
+ value.Get( mPixelArea );
+ break;
+ }
+ case Toolkit::ImageVisual::Property::WRAP_MODE_U:
+ {
+ int wrapMode = 0;
+ if(Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode ))
+ {
+ mWrapModeU = Dali::WrapMode::Type(wrapMode);
+ }
+ else
+ {
+ mWrapModeU = Dali::WrapMode::Type::DEFAULT;
+ }
+ break;
+ }
+ case Toolkit::ImageVisual::Property::WRAP_MODE_V:
+ {
+ int wrapMode = 0;
+ if(Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode ))
+ {
+ mWrapModeV = Dali::WrapMode::Type(wrapMode);
+ }
+ else
+ {
+ mWrapModeV = Dali::WrapMode::Type::DEFAULT;
+ }
+ break;
+ }
- // Register transform properties
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ case Toolkit::ImageVisual::Property::BATCH_SIZE:
+ {
+ int batchSize;
+ if( value.Get( batchSize ) )
+ {
+ if( batchSize < 2 )
+ {
+ DALI_LOG_ERROR( "The minimum value of batch size is 2." );
+ }
+ else
+ {
+ mBatchSize = batchSize;
+ }
+ }
+ break;
+ }
- if( !defaultWrapMode ) // custom wrap mode
+ case Toolkit::ImageVisual::Property::CACHE_SIZE:
{
- Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
- wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
- mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
+ int cacheSize;
+ if( value.Get( cacheSize ) )
+ {
+ if( cacheSize < 2 )
+ {
+ DALI_LOG_ERROR( "The minimum value of cache size is 2." );
+ }
+ else
+ {
+ mCacheSize = cacheSize;
+ }
+ }
+ break;
}
- if( mPixelArea != FULL_TEXTURE_RECT )
+ case Toolkit::ImageVisual::Property::FRAME_DELAY:
{
- mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
+ int frameDelay;
+ if( value.Get( frameDelay ) )
+ {
+ mFrameDelay = frameDelay;
+ }
+ break;
}
- mCurrentFrameIndex = 0;
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mTextureRectContainer[mCurrentFrameIndex] );
- if( mFrameDelayContainer.Count() > 1 )
+ case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
{
- mFrameDelayTimer = Timer::New( mFrameDelayContainer[0] );
- mFrameDelayTimer.TickSignal().Connect( this, &AnimatedImageVisual::DisplayNextFrame );
- mFrameDelayTimer.Start();
+ int loopCount;
+ if( value.Get( loopCount ) )
+ {
+ mLoopCount = loopCount;
+ }
+ break;
}
- actor.AddRenderer( mImpl->mRenderer );
+ case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
+ {
+ int32_t stopBehavior = mStopBehavior;
+ if( Scripting::GetEnumerationProperty( value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior ) )
+ {
+ mStopBehavior = DevelImageVisual::StopBehavior::Type( stopBehavior );
+ }
+ break;
+ }
- // Animated Image loaded and ready to display
- ResourceReady();
+ case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
+ {
+ bool sync = false;
+ value.Get( sync );
+ if( sync )
+ {
+ mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ }
+ else
+ {
+ mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ }
+ break;
+ }
}
}
-void AnimatedImageVisual::DoSetOffStage( Actor& actor )
+void AnimatedImageVisual::DoSetOnScene( Actor& actor )
{
- if( !mImpl->mRenderer )
+ mPlacementActor = actor;
+ TextureSet textureSet = PrepareTextureSet();
+ CreateRenderer(); // Always create a renderer when on stage
+
+ if( textureSet ) // if the image loading is successful
{
- return;
+ StartFirstFrame( textureSet );
}
+ else
+ {
+ mStartFirstFrame = true;
+ }
+}
+
+void AnimatedImageVisual::DoSetOffScene( Actor& actor )
+{
+ DALI_ASSERT_DEBUG( (bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");
if( mFrameDelayTimer )
{
mFrameDelayTimer.Reset();
}
- mTextureRectContainer.Clear();
- mFrameDelayContainer.Clear();
-
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
+ mPlacementActor.Reset();
}
void AnimatedImageVisual::OnSetTransform()
}
}
-Texture AnimatedImageVisual::PrepareAnimatedImage()
+void AnimatedImageVisual::CreateRenderer()
{
- // load from image file
- std::vector<Dali::PixelData> pixelDataList;
+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ bool atlasing = false;
+ Shader shader = mImageVisualShaderFactory.GetShader( mFactoryCache, atlasing, defaultWrapMode, IsRoundedCornerRequired() );
- if( mImageUrl.IsLocal() )
+ Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
+
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+
+ // Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+
+ if( !defaultWrapMode ) // custom wrap mode
{
- if( Dali::LoadAnimatedGifFromFile( mImageUrl.GetUrl().c_str() , pixelDataList, mFrameDelayContainer ) )
+ Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
+ wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
+ mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
+ }
+
+ if( mPixelArea != FULL_TEXTURE_RECT )
+ {
+ mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
+ }
+
+ mCurrentFrameIndex = 0;
+}
+
+void AnimatedImageVisual::LoadFirstBatch()
+{
+ // Ensure the batch size and cache size are no bigger than the number of URLs,
+ // and that the cache is at least as big as the batch size.
+ uint16_t numUrls = 0;
+ uint16_t batchSize = 1;
+ uint16_t cacheSize = 1;
+
+ if( mImageUrls )
+ {
+ numUrls = mImageUrls->size();
+ }
+ else
+ {
+ numUrls = mFrameCount;
+ }
+
+ batchSize = std::min( mBatchSize, numUrls );
+ cacheSize = std::min( std::max( batchSize, mCacheSize ), numUrls );
+
+ DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"AnimatedImageVisual::LoadFirstBatch() batchSize:%d cacheSize:%d\n", batchSize, cacheSize);
+
+ mUrlIndex = 0;
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+
+ if( mAnimatedImageLoading )
+ {
+ mImageCache = new RollingAnimatedImageCache( textureManager, mAnimatedImageLoading, mFrameCount, *this, cacheSize, batchSize, IsSynchronousLoadingRequired() );
+ }
+ else if( mImageUrls )
+ {
+ if( batchSize > 0 && cacheSize > 0 )
+ {
+ if( cacheSize < numUrls )
+ {
+ mImageCache = new RollingImageCache( textureManager, *mImageUrls, *this, cacheSize, batchSize );
+ }
+ else
+ {
+ mImageCache = new FixedImageCache( textureManager, *mImageUrls, *this, batchSize );
+ }
+ }
+ else
{
- mImageSize.SetWidth( pixelDataList[0].GetWidth() );
- mImageSize.SetHeight( pixelDataList[0].GetHeight() );
+ mImageCache = new RollingImageCache( textureManager, *mImageUrls, *this, 1, 1 );
+ }
+ }
+
+ if (!mImageCache)
+ {
+ DALI_LOG_ERROR("mImageCache is null\n");
+ }
+}
+
+void AnimatedImageVisual::StartFirstFrame( TextureSet& textureSet )
+{
+ DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"AnimatedImageVisual::StartFirstFrame()\n");
+
+ mStartFirstFrame = false;
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetTextures( textureSet );
+ }
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
+ {
+ actor.AddRenderer( mImpl->mRenderer );
+ mPlacementActor.Reset();
+ }
+
+ mCurrentFrameIndex = 0;
+
+ if( mFrameCount > 1 )
+ {
+ int frameDelay = mFrameDelay; // from URL array
+ if( mAnimatedImageLoading && mImageCache )
+ {
+ frameDelay = mImageCache->GetFrameInterval( 0 );
+ }
+ mFrameDelayTimer = Timer::New( frameDelay );
+ mFrameDelayTimer.TickSignal().Connect( this, &AnimatedImageVisual::DisplayNextFrame );
+ mFrameDelayTimer.Start();
+ }
+ DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"ResourceReady(ResourceStatus::READY)\n");
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+}
+
+TextureSet AnimatedImageVisual::PrepareTextureSet()
+{
+ TextureSet textureSet;
+ if (mImageCache)
+ {
+ textureSet = mImageCache->FirstFrame();
+ }
+ if( textureSet )
+ {
+ SetImageSize( textureSet );
+ }
+ else
+ {
+ DALI_LOG_INFO( gAnimImgLogFilter, Debug::Concise, "ResourceReady(ResourceStatus::FAILED)\n" );
+ ResourceReady( Toolkit::Visual::ResourceStatus::FAILED );
+ }
+
+ return textureSet;
+}
- return Toolkit::ImageAtlas::PackToAtlas( pixelDataList, mTextureRectContainer );
+void AnimatedImageVisual::SetImageSize( TextureSet& textureSet )
+{
+ if( textureSet )
+ {
+ Texture texture = textureSet.GetTexture( 0 );
+ if( texture )
+ {
+ mImageSize.SetWidth( texture.GetWidth() );
+ mImageSize.SetHeight( texture.GetHeight() );
}
}
+}
+
+void AnimatedImageVisual::FrameReady( TextureSet textureSet )
+{
+ SetImageSize( textureSet );
- return Texture();
+ if( mStartFirstFrame )
+ {
+ StartFirstFrame( textureSet );
+ }
+ else
+ {
+ if( mImpl->mRenderer )
+ {
+ mImpl->mRenderer.SetTextures( textureSet );
+ }
+ }
}
bool AnimatedImageVisual::DisplayNextFrame()
{
- mCurrentFrameIndex = (mCurrentFrameIndex+1) % mFrameDelayContainer.Count();
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mTextureRectContainer[mCurrentFrameIndex] );
- if( mFrameDelayTimer.GetInterval() != mFrameDelayContainer[mCurrentFrameIndex] )
+ if( mIsJumpTo )
{
- mFrameDelayTimer.SetInterval( mFrameDelayContainer[mCurrentFrameIndex] );
+ mIsJumpTo = false;
+ }
+ else if( mActionStatus == DevelAnimatedImageVisual::Action::PAUSE )
+ {
+ return false;
+ }
+ else if( mActionStatus == DevelAnimatedImageVisual::Action::STOP )
+ {
+ mCurrentLoopIndex = 0;
+ if( mStopBehavior == DevelImageVisual::StopBehavior::FIRST_FRAME )
+ {
+ mCurrentFrameIndex = 0;
+ }
+ else if( mStopBehavior == DevelImageVisual::StopBehavior::LAST_FRAME )
+ {
+ mCurrentFrameIndex = mFrameCount - 1;
+ }
+ else
+ {
+ return false; // Do not draw already rendered scene twice.
+ }
+ }
+ else
+ {
+ if( mFrameCount > 1 )
+ {
+ // Wrap the frame index
+ bool finished = false;
+ ++mCurrentFrameIndex;
+ if( mCurrentFrameIndex >= mFrameCount )
+ {
+ ++mCurrentLoopIndex;
+ finished = true;
+ }
+
+ if( mLoopCount < 0 || mCurrentLoopIndex < mLoopCount)
+ {
+ if( finished )
+ {
+ mCurrentFrameIndex = 0; // Back to the first frame
+ }
+ }
+ else
+ {
+ // This will stop timer
+ mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+ return DisplayNextFrame();
+ }
+ }
+ // TODO : newly added one.
+ if( mAnimatedImageLoading && mImageCache )
+ {
+ unsigned int delay = mImageCache->GetFrameInterval( mCurrentFrameIndex );
+ if( mFrameDelayTimer.GetInterval() != delay )
+ {
+ mFrameDelayTimer.SetInterval( delay );
+ }
+ }
+ }
+
+ DALI_LOG_INFO( gAnimImgLogFilter,Debug::Concise,"AnimatedImageVisual::DisplayNextFrame(this:%p) CurrentFrameIndex:%d\n", this, mCurrentFrameIndex);
+
+ TextureSet textureSet;
+ if( mImageCache )
+ {
+ textureSet = mImageCache->Frame( mCurrentFrameIndex );
+ if( textureSet )
+ {
+ SetImageSize( textureSet );
+ mImpl->mRenderer.SetTextures( textureSet );
+ }
}
- return true;
+ return ( mActionStatus == DevelAnimatedImageVisual::Action::PLAY ) ? true : false;
}