/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
//INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visuals/animated-gradient-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-// non-animated property
-const char* const GRADIENT_TYPE_NAME("gradientType");
-const char* const UNIT_TYPE_NAME("unitType");
-const char* const SPREAD_TYPE_NAME("spreadType");
-// animated property
-const char* const START_POSITION_NAME("startPosition");
-const char* const START_COLOR_NAME("startColor");
-const char* const END_POSITION_NAME("endPosition");
-const char* const END_COLOR_NAME("endColor");
-const char* const ROTATE_CENTER_NAME("rotateCenter");
-const char* const ROTATE_AMOUNT_NAME("rotateAmount");
-const char* const OFFSET_NAME("offset");
-// animation parameter property
-const char* const START_VALUE_NAME("startValue");
-const char* const TARGET_VALUE_NAME("targetValue");
-const char* const DIRECTION_TYPE_NAME("directionType");
-const char* const DURATION_NAME("duration");
-const char* const DELAY_NAME("delay");
-const char* const REPEAT_NAME("repeat");
-const char* const REPEAT_DELAY_NAME("repeatDelay");
-const char* const MOTION_TYPE_NAME("motionType");
-const char* const EASING_TYPE_NAME("easingType");
-// common shader property
-const char* const UNIFORM_START_POINT_NAME("start_point");
-const char* const UNIFORM_START_COLOR_NAME("start_color");
-const char* const UNIFORM_END_POINT_NAME("end_point");
-const char* const UNIFORM_END_COLOR_NAME("end_color");
-const char* const UNIFORM_ROTATE_CENTER_NAME("rotate_center");
-const char* const UNIFORM_ROTATE_ANGLE_NAME("rotate_angle");
-const char* const UNIFORM_OFFSET_NAME("gradient_offset");
-
-DALI_ENUM_TO_STRING_TABLE_BEGIN( GRADIENT_TYPE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, LINEAR )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, RADIAL )
-DALI_ENUM_TO_STRING_TABLE_END( GRADIENT_TYPE )
-
-DALI_ENUM_TO_STRING_TABLE_BEGIN( UNIT_TYPE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::UnitType, OBJECT_BOUNDING_BOX )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::UnitType, USER_SPACE )
-DALI_ENUM_TO_STRING_TABLE_END( UNIT_TYPE )
-
-DALI_ENUM_TO_STRING_TABLE_BEGIN( SPREAD_TYPE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::SpreadType, REFLECT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::SpreadType, REPEAT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::SpreadType, CLAMP )
-DALI_ENUM_TO_STRING_TABLE_END( SPREAD_TYPE )
-
-DALI_ENUM_TO_STRING_TABLE_BEGIN( DIRECTION_TYPE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType, FORWARD )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType, BACKWARD )
-DALI_ENUM_TO_STRING_TABLE_END( DIRECTION_TYPE )
-
-DALI_ENUM_TO_STRING_TABLE_BEGIN( MOTION_TYPE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType, LOOP )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType, MIRROR )
-DALI_ENUM_TO_STRING_TABLE_END( MOTION_TYPE )
-
-DALI_ENUM_TO_STRING_TABLE_BEGIN( EASING_TYPE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, LINEAR )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, IN )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, OUT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, IN_OUT )
-DALI_ENUM_TO_STRING_TABLE_END( EASING_TYPE )
+const int CUSTOM_PROPERTY_COUNT(12); // 5 transform properties + Start point/color, end point/color, rotate center/angle, offset
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN(GRADIENT_TYPE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::GradientType, LINEAR)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::GradientType, RADIAL)
+DALI_ENUM_TO_STRING_TABLE_END(GRADIENT_TYPE)
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN(UNIT_TYPE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::UnitType, OBJECT_BOUNDING_BOX)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::UnitType, USER_SPACE)
+DALI_ENUM_TO_STRING_TABLE_END(UNIT_TYPE)
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN(SPREAD_TYPE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::SpreadType, REFLECT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::SpreadType, REPEAT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::SpreadType, CLAMP)
+DALI_ENUM_TO_STRING_TABLE_END(SPREAD_TYPE)
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN(DIRECTION_TYPE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType, FORWARD)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType, BACKWARD)
+DALI_ENUM_TO_STRING_TABLE_END(DIRECTION_TYPE)
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN(MOTION_TYPE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType, LOOP)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType, MIRROR)
+DALI_ENUM_TO_STRING_TABLE_END(MOTION_TYPE)
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN(EASING_TYPE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, LINEAR)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, IN)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, OUT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, IN_OUT)
+DALI_ENUM_TO_STRING_TABLE_END(EASING_TYPE)
// Default values of each properties
const Toolkit::DevelAnimatedGradientVisual::GradientType::Type DEFAULT_GRADIENT_TYPE = Toolkit::DevelAnimatedGradientVisual::GradientType::LINEAR;
const Toolkit::DevelAnimatedGradientVisual::UnitType::Type DEFAULT_UNIT_TYPE = Toolkit::DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX;
const Toolkit::DevelAnimatedGradientVisual::SpreadType::Type DEFAULT_SPREAD_TYPE = Toolkit::DevelAnimatedGradientVisual::SpreadType::REFLECT;
-const float DEFAULT_START_POSITION[] = { -0.5f, 0.0f };
-const float DEFAULT_START_COLOR[] = { 143.0f/255.0f, 170.0f/255.0f, 220.0f/255.0f, 255.0f/255.0f };
-const float DEFAULT_END_POSITION[] = { 0.5f, 0.0f };
-const float DEFAULT_END_COLOR[] = { 255.0f/255.0f, 163.0f/255.0f, 163.0f/255.0f, 255.0f/255.0f };
-const float DEFAULT_ROTATE_CENTER[] = { 0.0f, 0.0f };
+const float DEFAULT_START_POSITION[] = {-0.5f, 0.0f};
+const float DEFAULT_START_COLOR[] = {143.0f / 255.0f, 170.0f / 255.0f, 220.0f / 255.0f, 255.0f / 255.0f};
+const float DEFAULT_END_POSITION[] = {0.5f, 0.0f};
+const float DEFAULT_END_COLOR[] = {255.0f / 255.0f, 163.0f / 255.0f, 163.0f / 255.0f, 255.0f / 255.0f};
+const float DEFAULT_ROTATE_CENTER[] = {0.0f, 0.0f};
const float DEFAULT_ROTATE_AMOUNT = 0.0f;
const float DEFAULT_ANIMATION_START_VALUE = 0.0f;
const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::Type DEFAULT_ANIMATION_MOTION_TYPE = Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::LOOP;
const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::Type DEFAULT_ANIMATION_EASING_TYPE = Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR;
-const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
- attribute mediump vec2 aPosition;
- uniform mediump mat4 uMvpMatrix;
- uniform mediump vec3 uSize;
-
- uniform mediump vec2 start_point;
- uniform mediump vec2 end_point;
- uniform mediump vec2 rotate_center;
- uniform mediump float rotate_angle;
-
- varying mediump vec2 vTexCoord;
- varying mediump vec2 vStart;
- varying mediump vec2 vEnd;
-
- vec2 rotate(vec2 x, vec2 c, float a)
- {
- vec2 d = x - c;
- vec2 r = vec2(d.x * cos(a) - d.y * sin(a), d.x * sin(a) + d.y * cos(a));
-
-\n #ifdef UNIT_TYPE_BOUNDING_BOX \n return r + c; \n #endif \n /* UnitType::OBJECT_BOUNDING_BOX */
-\n #ifdef UNIT_TYPE_USER \n return (r + c) / uSize.x; \n #endif \n /* UnitType::USER_SPACE */
- }
-
- //Visual size and offset
- uniform mediump vec2 offset;
- uniform mediump vec2 size;
- uniform mediump vec4 offsetSizeMode;
- uniform mediump vec2 origin;
- uniform mediump vec2 anchorPoint;
-
- vec4 ComputeVertexPosition()
- {
- vec2 visualSize = mix( uSize.xy*size, size, offsetSizeMode.zw );
- vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy );
- return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );
- }
-
- void main()
- {
- vStart = rotate( start_point, rotate_center, rotate_angle );
- vEnd = rotate( end_point, rotate_center, rotate_angle );
- gl_Position = uMvpMatrix * ComputeVertexPosition();
-
-\n #ifdef UNIT_TYPE_BOUNDING_BOX \n vTexCoord = vec2(aPosition.x, -aPosition.y); \n #endif \n /* UnitType::OBJECT_BOUNDING_BOX */
-\n #ifdef UNIT_TYPE_USER \n vTexCoord = vec2(aPosition.x, -aPosition.y * uSize.y / uSize.x); \n #endif \n /* UnitType::USER_SPACE */
- }
-);
-
-const char* const BASIC_FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
- precision mediump float;
-
- uniform mediump vec4 start_color;
- uniform mediump vec4 end_color;
- uniform mediump float gradient_offset;
-
- varying mediump vec2 vTexCoord;
- varying mediump vec2 vStart;
- varying mediump vec2 vEnd;
-
- float get_position(vec2 x, vec2 s, vec2 e)
- {
- vec2 df = e - s;
- vec2 dx = x - s;
-
-\n #ifdef GRADIENT_TYPE_LINEAR \n return dot(dx,df)/dot(df,df); \n #endif \n /* GradientType::LINEAR */
-\n #ifdef GRADIENT_TYPE_RADIAL \n return sqrt(dot(dx,dx)/dot(df,df)); \n #endif \n /* GradientType::RADIAL */
- }
- float recalculate(float r)
- {
-\n #ifdef SPREAD_TYPE_REFLECT \n return 1.0 - abs(mod(r, 2.0) - 1.0); \n #endif \n /* SpreadType::REFLECT */
-\n #ifdef SPREAD_TYPE_REPEAT \n return fract(r); \n #endif \n /* SpreadType::REPEAT */
-\n #ifdef SPREAD_TYPE_CLAMP \n return clamp(r, 0.0, 1.0); \n #endif \n /* SpreadType::CLAMP */
- }
-
- void main()
- {
- float r = get_position( vTexCoord, vStart, vEnd );
- r = recalculate( r + gradient_offset );
- vec4 color = mix( start_color, end_color, r );
- gl_FragColor = color;
- }
-);
-
-Property::Value GetStartValue( const Property::Map& map, Property::Index index, const char* const name )
+Property::Value GetStartValue(const Property::Map& map, Property::Index index, const char* const name)
{
// Get start value of animation parameter
- Property::Value* res = map.Find( index, name );
- if( res )
+ Property::Value* res = map.Find(index, name);
+ if(res)
{
Property::Map* s_map = res->GetMap();
- if( s_map )
+ if(s_map)
{
- res = s_map->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, START_VALUE_NAME );
- DALI_ASSERT_ALWAYS( res && "Start value is not setup in Property::Map" );
+ res = s_map->Find(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, START_VALUE_NAME);
+ DALI_ASSERT_ALWAYS(res && "Start value is not setup in Property::Map");
}
}
else
{
- DALI_ASSERT_ALWAYS( !"Start value is not setup even default" );
+ DALI_ASSERT_ALWAYS(!"Start value is not setup even default");
}
return *res;
}
-VisualFactoryCache::ShaderType GetShaderType( Toolkit::DevelAnimatedGradientVisual::GradientType::Type grad, Toolkit::DevelAnimatedGradientVisual::UnitType::Type unit, Toolkit::DevelAnimatedGradientVisual::SpreadType::Type spread )
+VisualFactoryCache::ShaderType GetShaderType(Toolkit::DevelAnimatedGradientVisual::GradientType::Type grad, Toolkit::DevelAnimatedGradientVisual::UnitType::Type unit, Toolkit::DevelAnimatedGradientVisual::SpreadType::Type spread)
{
return static_cast<VisualFactoryCache::ShaderType>(
VisualFactoryCache::ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT +
- static_cast<unsigned int>( grad ) * 6 + // 6 is the number of UnitType * SpreadType
- static_cast<unsigned int>( unit ) * 3 + // 3 is the number of SpreadType.
- static_cast<unsigned int>( spread )
- );
+ static_cast<unsigned int>(grad) * 6 + // 6 is the number of UnitType * SpreadType
+ static_cast<unsigned int>(unit) * 3 + // 3 is the number of SpreadType.
+ static_cast<unsigned int>(spread));
}
} // unnamed namespace
-AnimatedGradientVisualPtr AnimatedGradientVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
+AnimatedGradientVisualPtr AnimatedGradientVisual::New(VisualFactoryCache& factoryCache, const Property::Map& properties)
{
- AnimatedGradientVisualPtr animatedGradientVisualPtr( new AnimatedGradientVisual( factoryCache ) );
- animatedGradientVisualPtr->SetProperties( properties );
+ AnimatedGradientVisualPtr animatedGradientVisualPtr(new AnimatedGradientVisual(factoryCache));
+ animatedGradientVisualPtr->SetProperties(properties);
+ animatedGradientVisualPtr->Initialize();
return animatedGradientVisualPtr;
}
-AnimatedGradientVisual::AnimatedGradientVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache )
+AnimatedGradientVisual::AnimatedGradientVisual(VisualFactoryCache& factoryCache)
+: Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_GRADIENT))
{
SetupDefaultValue();
}
AnimatedGradientVisual::~AnimatedGradientVisual()
{
-
}
void AnimatedGradientVisual::SetupDefaultValue()
mUnitType = DEFAULT_UNIT_TYPE;
mSpreadType = DEFAULT_SPREAD_TYPE;
- mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = Vector2( DEFAULT_START_POSITION );
- mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR] = Vector4( DEFAULT_START_COLOR );
- mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION] = Vector2( DEFAULT_END_POSITION );
- mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR] = Vector4( DEFAULT_END_COLOR );
- mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER] = Vector2( DEFAULT_ROTATE_CENTER );
+ mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = Vector2(DEFAULT_START_POSITION);
+ mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR] = Vector4(DEFAULT_START_COLOR);
+ mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION] = Vector2(DEFAULT_END_POSITION);
+ mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR] = Vector4(DEFAULT_END_COLOR);
+ mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER] = Vector2(DEFAULT_ROTATE_CENTER);
mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT] = DEFAULT_ROTATE_AMOUNT;
// Default Offset value is very special. unlimited animation from 0.0f to 2.0f
{
Property::Map map;
- map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, 0.0f );
- map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET, 2.0f );
- map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT, -1 );
+ map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, 0.0f);
+ map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET, 2.0f);
+ map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT, -1);
mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET] = map;
}
}
-void AnimatedGradientVisual::DoSetProperties( const Property::Map& propertyMap )
+void AnimatedGradientVisual::DoSetProperties(const Property::Map& propertyMap)
{
//GRADIENT_TYPE
- Property::Value* gradientTypeValue = propertyMap.Find( Toolkit::DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, GRADIENT_TYPE_NAME );
- Toolkit::DevelAnimatedGradientVisual::GradientType::Type gradientType = mGradientType;
- if( gradientTypeValue )
+ Property::Value* gradientTypeValue = propertyMap.Find(Toolkit::DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, GRADIENT_TYPE_NAME);
+ Toolkit::DevelAnimatedGradientVisual::GradientType::Type gradientType = mGradientType;
+ if(gradientTypeValue)
{
- Scripting::GetEnumerationProperty( *gradientTypeValue, GRADIENT_TYPE_TABLE, GRADIENT_TYPE_TABLE_COUNT, gradientType );
+ Scripting::GetEnumerationProperty(*gradientTypeValue, GRADIENT_TYPE_TABLE, GRADIENT_TYPE_TABLE_COUNT, gradientType);
}
//UNIT_TYPE
- Property::Value* unitTypeValue = propertyMap.Find( Toolkit::DevelAnimatedGradientVisual::Property::UNIT_TYPE, UNIT_TYPE_NAME );
- Toolkit::DevelAnimatedGradientVisual::UnitType::Type unitType = mUnitType;
- if( unitTypeValue )
+ Property::Value* unitTypeValue = propertyMap.Find(Toolkit::DevelAnimatedGradientVisual::Property::UNIT_TYPE, UNIT_TYPE_NAME);
+ Toolkit::DevelAnimatedGradientVisual::UnitType::Type unitType = mUnitType;
+ if(unitTypeValue)
{
- Scripting::GetEnumerationProperty( *unitTypeValue, UNIT_TYPE_TABLE, UNIT_TYPE_TABLE_COUNT, unitType );
+ Scripting::GetEnumerationProperty(*unitTypeValue, UNIT_TYPE_TABLE, UNIT_TYPE_TABLE_COUNT, unitType);
}
//SPREAD_TYPE
- Property::Value* spreadTypeValue = propertyMap.Find( Toolkit::DevelAnimatedGradientVisual::Property::SPREAD_TYPE, SPREAD_TYPE_NAME );
- Toolkit::DevelAnimatedGradientVisual::SpreadType::Type spreadType = mSpreadType;
- if( spreadTypeValue )
+ Property::Value* spreadTypeValue = propertyMap.Find(Toolkit::DevelAnimatedGradientVisual::Property::SPREAD_TYPE, SPREAD_TYPE_NAME);
+ Toolkit::DevelAnimatedGradientVisual::SpreadType::Type spreadType = mSpreadType;
+ if(spreadTypeValue)
{
- Scripting::GetEnumerationProperty( *spreadTypeValue, SPREAD_TYPE_TABLE, SPREAD_TYPE_TABLE_COUNT, spreadType );
+ Scripting::GetEnumerationProperty(*spreadTypeValue, SPREAD_TYPE_TABLE, SPREAD_TYPE_TABLE_COUNT, spreadType);
}
mGradientType = gradientType;
- mUnitType = unitType;
- mSpreadType = spreadType;
+ mUnitType = unitType;
+ mSpreadType = spreadType;
SetupGradientAnimationData(propertyMap);
}
-void AnimatedGradientVisual::SetupGradientAnimationData( const Property::Map& propertyMap )
+void AnimatedGradientVisual::SetupGradientAnimationData(const Property::Map& propertyMap)
{
mGradientAnimationDataList.Clear(); // Clear Transition Information. All animation will deleted safely
static Property::Map propertyNameMap;
static Property::Map propertyUniformNameMap;
- if( propertyNameMap.Empty() )
+ if(propertyNameMap.Empty())
{
propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = START_POSITION_NAME;
- propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR ] = START_COLOR_NAME;
- propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION ] = END_POSITION_NAME;
- propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR ] = END_COLOR_NAME;
- propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER ] = ROTATE_CENTER_NAME;
- propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT ] = ROTATE_AMOUNT_NAME;
- propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET ] = OFFSET_NAME;
+ propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR] = START_COLOR_NAME;
+ propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION] = END_POSITION_NAME;
+ propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR] = END_COLOR_NAME;
+ propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER] = ROTATE_CENTER_NAME;
+ propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT] = ROTATE_AMOUNT_NAME;
+ propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET] = OFFSET_NAME;
}
- if( propertyUniformNameMap.Empty() )
+ if(propertyUniformNameMap.Empty())
{
propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = UNIFORM_START_POINT_NAME;
- propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR ] = UNIFORM_START_COLOR_NAME;
- propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION ] = UNIFORM_END_POINT_NAME;
- propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR ] = UNIFORM_END_COLOR_NAME;
- propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER ] = UNIFORM_ROTATE_CENTER_NAME;
- propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT ] = UNIFORM_ROTATE_ANGLE_NAME;
- propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET ] = UNIFORM_OFFSET_NAME;
+ propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR] = UNIFORM_START_COLOR_NAME;
+ propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION] = UNIFORM_END_POINT_NAME;
+ propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR] = UNIFORM_END_COLOR_NAME;
+ propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER] = UNIFORM_ROTATE_CENTER_NAME;
+ propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT] = UNIFORM_ROTATE_ANGLE_NAME;
+ propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET] = UNIFORM_OFFSET_NAME;
}
Property::Map::SizeType map_index_end = propertyNameMap.Count();
- for( Property::Map::SizeType map_index = 0; map_index < map_index_end; map_index++ )
+ for(Property::Map::SizeType map_index = 0; map_index < map_index_end; map_index++)
{
- KeyValuePair property_pair = propertyNameMap.GetKeyValue( map_index );
- KeyValuePair uniform_pair = propertyUniformNameMap.GetKeyValue( map_index );
- Property::Index index = property_pair.first.indexKey;
- const std::string property_name = property_pair.second.Get< std::string >();
- const std::string uniform_name = uniform_pair.second.Get< std::string >();
+ KeyValuePair property_pair = propertyNameMap.GetKeyValue(map_index);
+ KeyValuePair uniform_pair = propertyUniformNameMap.GetKeyValue(map_index);
+ Property::Index index = property_pair.first.indexKey;
+ const std::string property_name = property_pair.second.Get<std::string>();
+ const std::string uniform_name = uniform_pair.second.Get<std::string>();
- Property::Map map;
+ Property::Map map;
Property::Value default_value = mValueMap[index];
- map["target"] = "background";
+ map["target"] = "background";
map["property"] = uniform_name;
- Property::Value *value = propertyMap.Find( index, property_name );
- if( !value )
+ Property::Value* value = propertyMap.Find(index, property_name);
+ if(!value)
{
value = &default_value;
}
mValueMap[index] = (*value);
}
- int loop_count = 0;
- float delay = 0.0f;
- bool forward = true;
- bool auto_mirror = false;
- std::string ease_str = "LINEAR";
- Property::Map *map_value = value->GetMap();
- if( map_value )
+ int loop_count = 0;
+ float delay = 0.0f;
+ bool forward = true;
+ bool auto_mirror = false;
+ std::string ease_str = "LINEAR";
+ Property::Map* map_value = value->GetMap();
+ if(map_value)
{
- auto getValueFromMap = [ &map_value ]( const Property::Index& index, const std::string& name, Property::Value& res ) -> void
- {
- Property::Value *sub_value = map_value->Find( index, name );
- if( sub_value )
+ auto getValueFromMap = [&map_value](const Property::Index& index, const std::string& name, Property::Value& res) -> void {
+ Property::Value* sub_value = map_value->Find(index, name);
+ if(sub_value)
{
res = *sub_value;
}
Property::Value value_repeat = DEFAULT_ANIMATION_REPEAT;
Property::Value value_repeat_delay = DEFAULT_ANIMATION_REPEAT_DELAY;
- getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START , START_VALUE_NAME , value_start );
- getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET , TARGET_VALUE_NAME , value_target );
- getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION , DURATION_NAME , value_duration );
- getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY , DELAY_NAME , value_delay );
- getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT , REPEAT_NAME , value_repeat );
- getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, REPEAT_DELAY_NAME , value_repeat_delay );
+ getValueFromMap(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, START_VALUE_NAME, value_start);
+ getValueFromMap(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET, TARGET_VALUE_NAME, value_target);
+ getValueFromMap(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION, DURATION_NAME, value_duration);
+ getValueFromMap(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY, DELAY_NAME, value_delay);
+ getValueFromMap(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT, REPEAT_NAME, value_repeat);
+ getValueFromMap(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, REPEAT_DELAY_NAME, value_repeat_delay);
Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::Type direction_type = DEFAULT_ANIMATION_DIRECTION_TYPE;
Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::Type motion_type = DEFAULT_ANIMATION_MOTION_TYPE;
Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::Type easing_type = DEFAULT_ANIMATION_EASING_TYPE;
- Property::Value *direction_sub_value = map_value->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, DIRECTION_TYPE_NAME );
- if( direction_sub_value )
+ Property::Value* direction_sub_value = map_value->Find(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, DIRECTION_TYPE_NAME);
+ if(direction_sub_value)
{
- Scripting::GetEnumerationProperty( *direction_sub_value, DIRECTION_TYPE_TABLE, DIRECTION_TYPE_TABLE_COUNT, direction_type );
+ Scripting::GetEnumerationProperty(*direction_sub_value, DIRECTION_TYPE_TABLE, DIRECTION_TYPE_TABLE_COUNT, direction_type);
}
- Property::Value *motion_sub_value = map_value->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE, MOTION_TYPE_NAME );
- if( motion_sub_value )
+ Property::Value* motion_sub_value = map_value->Find(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE, MOTION_TYPE_NAME);
+ if(motion_sub_value)
{
- Scripting::GetEnumerationProperty( *motion_sub_value , MOTION_TYPE_TABLE , MOTION_TYPE_TABLE_COUNT , motion_type );
+ Scripting::GetEnumerationProperty(*motion_sub_value, MOTION_TYPE_TABLE, MOTION_TYPE_TABLE_COUNT, motion_type);
}
- Property::Value *easing_sub_value = map_value->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, EASING_TYPE_NAME );
- if( easing_sub_value )
+ Property::Value* easing_sub_value = map_value->Find(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, EASING_TYPE_NAME);
+ if(easing_sub_value)
{
- Scripting::GetEnumerationProperty( *easing_sub_value , EASING_TYPE_TABLE , EASING_TYPE_TABLE_COUNT , easing_type );
+ Scripting::GetEnumerationProperty(*easing_sub_value, EASING_TYPE_TABLE, EASING_TYPE_TABLE_COUNT, easing_type);
}
- forward = ( direction_type == Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD );
- delay = value_delay.Get< float >();
- loop_count = value_repeat.Get< int >();
- auto_mirror = ( motion_type == Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR );
+ forward = (direction_type == Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD);
+ delay = value_delay.Get<float>();
+ loop_count = value_repeat.Get<int>();
+ auto_mirror = (motion_type == Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR);
- switch( easing_type )
+ switch(easing_type)
{
case Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR:
{
}
map["initialValue"] = forward ? value_start : value_target;
- map["targetValue"] = forward ? value_target : value_start;
- if( loop_count != 0 )
+ map["targetValue"] = forward ? value_target : value_start;
+ if(loop_count != 0)
{
map["animator"] = Property::Map()
- .Add( "alphaFunction", ease_str )
- .Add( "timePeriod", Property::Map()
- .Add( "delay", value_repeat_delay.Get< float >() )
- .Add( "duration", value_duration.Get< float >() ) );
+ .Add("alphaFunction", ease_str)
+ .Add("timePeriod", Property::Map().Add("delay", value_repeat_delay.Get<float>()).Add("duration", value_duration.Get<float>()));
}
}
else
{
map["initialValue"] = *value;
- map["targetValue"] = *value;
+ map["targetValue"] = *value;
}
- AnimatedGradientVisual::GradientAnimationData *animData = new AnimatedGradientVisual::GradientAnimationData();
- animData->transition = Toolkit::TransitionData::New( map );
- animData->index = index;
- animData->loop_count = loop_count;
- animData->delay = delay;
- animData->forward = forward;
- animData->auto_mirror = auto_mirror;
- mGradientAnimationDataList.PushBack( animData );
+ AnimatedGradientVisual::GradientAnimationData* animData = new AnimatedGradientVisual::GradientAnimationData();
+ animData->transition = Toolkit::TransitionData::New(map);
+ animData->index = index;
+ animData->loop_count = loop_count;
+ animData->delay = delay;
+ animData->forward = forward;
+ animData->auto_mirror = auto_mirror;
+ mGradientAnimationDataList.PushBack(animData);
}
}
void AnimatedGradientVisual::SetupAnimation()
{
- for( auto&& elem : mGradientAnimationDataList )
+ for(auto&& elem : mGradientAnimationDataList)
{
- Toolkit::TransitionData& transition = elem->transition;
- Animation& animation = elem->animation;
- int loop_count = elem->loop_count;
- bool auto_mirror = elem->auto_mirror;
- bool without_animation = ( loop_count == 0 );
-
- const Internal::TransitionData& transitionData = Toolkit::GetImplementation( transition );
- for( auto iter = transitionData.Begin(); iter != transitionData.End(); iter++ )
+ Toolkit::TransitionData& transition = elem->transition;
+ Animation& animation = elem->animation;
+ int loop_count = elem->loop_count;
+ bool auto_mirror = elem->auto_mirror;
+ bool without_animation = (loop_count == 0);
+
+ const Internal::TransitionData& transitionData = Toolkit::GetImplementation(transition);
+ for(auto iter = transitionData.Begin(); iter != transitionData.End(); iter++)
{
- TransitionData::Animator *animator = (*iter);
- AnimateProperty( animation, *animator );
+ TransitionData::Animator* animator = (*iter);
+ AnimateProperty(animation, *animator);
}
- if( animation && !without_animation )
+ if(animation && !without_animation)
{
- if( loop_count < 0 )
+ if(loop_count < 0)
{
- animation.SetLooping( true );
+ animation.SetLooping(true);
}
- else if( loop_count > 0 )
+ else if(loop_count > 0)
{
- animation.SetLoopCount( loop_count );
+ animation.SetLoopCount(loop_count);
}
- if( auto_mirror )
+ if(auto_mirror)
{
- animation.SetLoopingMode( Animation::LoopingMode::AUTO_REVERSE );
+ animation.SetLoopingMode(Animation::LoopingMode::AUTO_REVERSE);
}
}
}
void AnimatedGradientVisual::PlayAnimation()
{
- for( auto&& elem : mGradientAnimationDataList )
+ for(auto&& elem : mGradientAnimationDataList)
{
Animation& animation = elem->animation;
- if( animation )
+ if(animation)
{
float delay = elem->delay;
- if( delay > 0.0f )
+ if(delay > 0.0f)
{
- animation.PlayAfter( delay );
+ animation.PlayAfter(delay);
}
- else if( delay < 0.0f )
+ else if(delay < 0.0f)
{
float progress = -delay / animation.GetDuration(); // (duration + repeat_duration)
if(progress >= 1.0f)
{
- int cur_loop = animation.GetLoopCount();
- int decrease_loop = floor( progress ) + 1;
- while( decrease_loop > progress )
+ int cur_loop = animation.GetLoopCount();
+ int decrease_loop = floor(progress) + 1;
+ while(decrease_loop > progress)
{
decrease_loop--;
}
progress -= decrease_loop;
- if( cur_loop == 0 )
+ if(cur_loop == 0)
{
- animation.PlayFrom( progress );
+ animation.PlayFrom(progress);
}
else
{
cur_loop -= decrease_loop;
- if( cur_loop > 0 )
+ if(cur_loop > 0)
{
- animation.SetLoopCount( cur_loop );
- animation.PlayFrom( progress );
+ animation.SetLoopCount(cur_loop);
+ animation.PlayFrom(progress);
}
else
{
// animation done. make this animation finished safely.
- animation.SetLoopCount( 1 );
- animation.PlayFrom( 1.0f );
+ animation.SetLoopCount(1);
+ animation.PlayFrom(1.0f);
}
}
}
else
{
- animation.PlayFrom( progress );
+ animation.PlayFrom(progress);
}
}
else
void AnimatedGradientVisual::StopAnimation()
{
- for( auto&& elem : mGradientAnimationDataList )
+ for(auto&& elem : mGradientAnimationDataList)
{
Animation& animation = elem->animation;
- if( animation )
+ if(animation)
{
animation.Stop();
}
void AnimatedGradientVisual::OnSetTransform()
{
- if( mImpl->mRenderer )
+ if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}
-void AnimatedGradientVisual::DoSetOnStage( Actor& actor )
+void AnimatedGradientVisual::DoSetOnScene(Actor& actor)
{
- InitializeRenderer();
- actor.AddRenderer( mImpl->mRenderer );
+ actor.AddRenderer(mImpl->mRenderer);
SetupAnimation();
PlayAnimation();
- ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+ ResourceReady(Toolkit::Visual::ResourceStatus::READY);
}
-void AnimatedGradientVisual::DoSetOffStage( Actor& actor )
+void AnimatedGradientVisual::DoSetOffScene(Actor& actor)
{
- DALI_ASSERT_DEBUG( (bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");
+ DALI_ASSERT_DEBUG((bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");
StopAnimation();
- actor.RemoveRenderer( mImpl->mRenderer );
- mImpl->mRenderer.Reset();
+ actor.RemoveRenderer(mImpl->mRenderer);
}
-void AnimatedGradientVisual::DoCreatePropertyMap( Property::Map& map ) const
+void AnimatedGradientVisual::DoCreatePropertyMap(Property::Map& map) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_GRADIENT );
+ map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_GRADIENT);
//Create non-animated properties
- map.Insert( Toolkit::DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, static_cast<int>(mGradientType) );
- map.Insert( Toolkit::DevelAnimatedGradientVisual::Property::UNIT_TYPE , static_cast<int>(mUnitType) );
- map.Insert( Toolkit::DevelAnimatedGradientVisual::Property::SPREAD_TYPE , static_cast<int>(mSpreadType) );
+ map.Insert(Toolkit::DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, static_cast<int>(mGradientType));
+ map.Insert(Toolkit::DevelAnimatedGradientVisual::Property::UNIT_TYPE, static_cast<int>(mUnitType));
+ map.Insert(Toolkit::DevelAnimatedGradientVisual::Property::SPREAD_TYPE, static_cast<int>(mSpreadType));
//Create animated properties. Get from transition for more realistic test. Not from animation cause Animation may not setuped
- for( auto&& elem : mGradientAnimationDataList )
+ for(auto&& elem : mGradientAnimationDataList)
{
- Toolkit::TransitionData& transition = elem->transition;
- Property::Index index = elem->index;
- int loop_count = elem->loop_count;
- float delay = elem->delay;
- bool forward = elem->forward;
- bool auto_mirror = elem->auto_mirror;
-
- const Internal::TransitionData& transitionData = Toolkit::GetImplementation( transition );
- for( auto iter = transitionData.Begin(); iter != transitionData.End(); iter++ )
+ Toolkit::TransitionData& transition = elem->transition;
+ Property::Index index = elem->index;
+ int loop_count = elem->loop_count;
+ float delay = elem->delay;
+ bool forward = elem->forward;
+ bool auto_mirror = elem->auto_mirror;
+
+ const Internal::TransitionData& transitionData = Toolkit::GetImplementation(transition);
+ for(auto iter = transitionData.Begin(); iter != transitionData.End(); iter++)
{
- TransitionData::Animator *animator = (*iter);
- if( animator->animate )
+ TransitionData::Animator* animator = (*iter);
+ if(animator->animate)
{
//with animation
- Property::Map animation_map;
- Property::Value value_start = forward ? animator->initialValue : animator->targetValue;
+ Property::Map animation_map;
+ Property::Value value_start = forward ? animator->initialValue : animator->targetValue;
Property::Value value_target = forward ? animator->targetValue : animator->initialValue;
Property::Value value_direction;
- Property::Value value_duration = Property::Value( animator->timePeriodDuration );
- Property::Value value_delay = Property::Value( delay );
- Property::Value value_repeat = Property::Value( loop_count );
- Property::Value value_repeat_delay = Property::Value( animator->timePeriodDelay );
+ Property::Value value_duration = Property::Value(animator->timePeriodDuration);
+ Property::Value value_delay = Property::Value(delay);
+ Property::Value value_repeat = Property::Value(loop_count);
+ Property::Value value_repeat_delay = Property::Value(animator->timePeriodDelay);
Property::Value value_motion_type;
Property::Value value_easing_type;
- if( forward )
+ if(forward)
{
- value_direction = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD );
+ value_direction = Property::Value(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD);
}
else
{
- value_direction = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::BACKWARD );
+ value_direction = Property::Value(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::BACKWARD);
}
- if( auto_mirror )
+ if(auto_mirror)
{
- value_motion_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR );
+ value_motion_type = Property::Value(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR);
}
else
{
- value_motion_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::LOOP );
+ value_motion_type = Property::Value(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::LOOP);
}
- switch( animator->alphaFunction.GetBuiltinFunction() )
+ switch(animator->alphaFunction.GetBuiltinFunction())
{
case Dali::AlphaFunction::LINEAR:
{
- value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR );
+ value_easing_type = Property::Value(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR);
break;
}
case Dali::AlphaFunction::EASE_IN_SQUARE:
{
- value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN );
+ value_easing_type = Property::Value(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN);
break;
}
case Dali::AlphaFunction::EASE_OUT_SQUARE:
{
- value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::OUT );
+ value_easing_type = Property::Value(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::OUT);
break;
}
case Dali::AlphaFunction::EASE_IN_OUT:
{
- value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN_OUT );
+ value_easing_type = Property::Value(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN_OUT);
break;
}
default:
{
- value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR );
+ value_easing_type = Property::Value(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR);
}
}
- animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START , value_start );
- animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET , value_target );
- animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION , value_direction );
- animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION , value_duration );
- animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY , value_delay );
- animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT , value_repeat );
- animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, value_repeat_delay );
- animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE , value_motion_type );
- animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE , value_easing_type );
-
- map.Insert( index, animation_map );
+ animation_map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, value_start);
+ animation_map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET, value_target);
+ animation_map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, value_direction);
+ animation_map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION, value_duration);
+ animation_map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY, value_delay);
+ animation_map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT, value_repeat);
+ animation_map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, value_repeat_delay);
+ animation_map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE, value_motion_type);
+ animation_map.Insert(Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, value_easing_type);
+
+ map.Insert(index, animation_map);
}
else
{
//without animation
- map.Insert( index, animator->targetValue );
+ map.Insert(index, animator->targetValue);
}
}
}
}
-void AnimatedGradientVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+void AnimatedGradientVisual::DoCreateInstancePropertyMap(Property::Map& map) const
{
-
}
Shader AnimatedGradientVisual::CreateShader()
std::string tagUnit;
std::string tagGrad;
std::string tagSpread;
- switch( mUnitType )
+ switch(mUnitType)
{
case Toolkit::DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX:
{
break;
}
}
- switch( mGradientType )
+ switch(mGradientType)
{
case Toolkit::DevelAnimatedGradientVisual::GradientType::LINEAR:
{
break;
}
}
- switch( mSpreadType )
+ switch(mSpreadType)
{
case Toolkit::DevelAnimatedGradientVisual::SpreadType::REFLECT:
{
std::string vert;
std::string frag;
- vert = "#define " + tagUnit + "\n"
- + BASIC_VERTEX_SHADER;
- frag = "#define " + tagGrad + "\n"
- + "#define " + tagSpread + "\n"
- + BASIC_FRAGMENT_SHADER;
+ vert = "#define " + tagUnit + "\n" + SHADER_ANIMATED_GRADIENT_VISUAL_SHADER_VERT.data();
+ frag = "#define " + tagGrad + "\n" + "#define " + tagSpread + "\n" + SHADER_ANIMATED_GRADIENT_VISUAL_SHADER_FRAG.data();
- shader = Shader::New( vert, frag );
+ shader = Shader::New(vert, frag);
return shader;
}
-void AnimatedGradientVisual::InitializeRenderer()
+void AnimatedGradientVisual::OnInitialize()
{
- Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
- VisualFactoryCache::ShaderType shaderType = GetShaderType( mGradientType, mUnitType, mSpreadType );
- Shader shader = mFactoryCache.GetShader( shaderType );
- if( !shader )
+ Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
+ VisualFactoryCache::ShaderType shaderType = GetShaderType(mGradientType, mUnitType, mSpreadType);
+ Shader shader = mFactoryCache.GetShader(shaderType);
+ if(!shader)
{
shader = CreateShader();
- mFactoryCache.SaveShader( shaderType, shader );
+ mFactoryCache.SaveShader(shaderType, shader);
}
- mImpl->mRenderer = Renderer::New( geometry, shader );
+ mImpl->mRenderer = VisualRenderer::New(geometry, shader);
+ mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
- mImpl->mRenderer.RegisterProperty( UNIFORM_START_POINT_NAME , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION, START_POSITION_NAME ) );
- mImpl->mRenderer.RegisterProperty( UNIFORM_START_COLOR_NAME , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR , START_COLOR_NAME ) );
- mImpl->mRenderer.RegisterProperty( UNIFORM_END_POINT_NAME , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION , END_POSITION_NAME ) );
- mImpl->mRenderer.RegisterProperty( UNIFORM_END_COLOR_NAME , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR , END_COLOR_NAME ) );
- mImpl->mRenderer.RegisterProperty( UNIFORM_ROTATE_CENTER_NAME, GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER , ROTATE_CENTER_NAME ) );
- mImpl->mRenderer.RegisterProperty( UNIFORM_ROTATE_ANGLE_NAME , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT , ROTATE_AMOUNT_NAME ) );
- mImpl->mRenderer.RegisterProperty( UNIFORM_OFFSET_NAME , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::OFFSET , OFFSET_NAME ) );
+ mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_START_POINT_NAME, GetStartValue(mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION, START_POSITION_NAME));
+ mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_START_COLOR_NAME, GetStartValue(mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR, START_COLOR_NAME));
+ mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_END_POINT_NAME, GetStartValue(mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION, END_POSITION_NAME));
+ mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_END_COLOR_NAME, GetStartValue(mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR, END_COLOR_NAME));
+ mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_ROTATE_CENTER_NAME, GetStartValue(mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER, ROTATE_CENTER_NAME));
+ mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_ROTATE_ANGLE_NAME, GetStartValue(mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT, ROTATE_AMOUNT_NAME));
+ mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_OFFSET_NAME, GetStartValue(mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::OFFSET, OFFSET_NAME));
//Register transform properties
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
-}//namespace Internal
+} //namespace Internal
-}//namespace Toolkit
+} //namespace Toolkit
-}//namespace Dali
+} //namespace Dali