#ifndef __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_WAVE_EFFECT_H__
#define __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_WAVE_EFFECT_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// EXTERNAL INCLUDES
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-wave-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
#include <dali-toolkit/internal/transition-effects/cube-transition-effect-impl.h>
namespace Dali
/**
* @copydoc Toolkit::CubeTransitionWaveEffect::New
*/
- static Toolkit::CubeTransitionWaveEffect New(unsigned int numRows, unsigned int numColumns, Size viewAreaSize);
+ static Toolkit::CubeTransitionWaveEffect New(unsigned int numRows, unsigned int numColumns );
protected:
*/
virtual void OnStartTransition( Vector2 panPosition, Vector2 panDisplacement );
- /**
- * @copydoc Toolkit::Internal::CubeTransitionEffect::OnStopTransition
- */
- virtual void OnStopTransition();
-
private:
/**
* Construct a new CubeTransitionWaveEffect object
* @param[in] numRows How many rows of cubes
* @param[in] numColumns How many columns of cubes
- * @param[in] viewAreaSize The size of view area for this transition effect
*/
- CubeTransitionWaveEffect( unsigned int numRows, unsigned int numColumns, Size viewAreaSize );
+ CubeTransitionWaveEffect( unsigned int numRows, unsigned int numColumns );
/**
* The Saddle surface (Hyperbolic paraboloid)function is used to calculate the delay of rotating animation for each cube
* @param[in] position The press down position of panGesture
* @param[in] displacement The displacement vector of panGesture
*/
- void CalculateSaddleSurfaceParameters( Vector2 position, Vector2 displacement );
+ void CalculateSaddleSurfaceParameters( Vector2 position, Vector2 displacement);
/**
* Calculate the delay of the animation for each cube
* @param[in] y The Y coordinate of the cube
* @return The delay time of the animation
*/
- float CalculateDelay(float x, float y);
+ float CalculateDelay( float x, float y, bool forward );
private:
// Helpers for public-api forwarding methods
-inline Internal::CubeTransitionWaveEffect& GetImpl(Dali::Toolkit::CubeTransitionWaveEffect& obj)
+inline Internal::CubeTransitionWaveEffect& GetImpl( Dali::Toolkit::CubeTransitionWaveEffect& obj )
{
- DALI_ASSERT_ALWAYS(obj);
+ DALI_ASSERT_ALWAYS( obj );
- Dali::BaseObject& handle = obj.GetBaseObject();
+ Dali::RefObject& handle = obj.GetImplementation();
- return static_cast<Internal::CubeTransitionWaveEffect&>(handle);
+ return static_cast< Internal::CubeTransitionWaveEffect& >( handle );
}
-inline const Internal::CubeTransitionWaveEffect& GetImpl(const Dali::Toolkit::CubeTransitionWaveEffect& obj)
+inline const Internal::CubeTransitionWaveEffect& GetImpl( const Dali::Toolkit::CubeTransitionWaveEffect& obj )
{
- DALI_ASSERT_ALWAYS(obj);
+ DALI_ASSERT_ALWAYS( obj );
- const Dali::BaseObject& handle = obj.GetBaseObject();
+ const Dali::RefObject& handle = obj.GetImplementation();
- return static_cast<const Internal::CubeTransitionWaveEffect&>(handle);
+ return static_cast< const Internal::CubeTransitionWaveEffect& >( handle );
}
} // namespace Toolkit