-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include "cube-transition-wave-effect-impl.h"
{
CubeTransitionWaveEffect::CubeTransitionWaveEffect( unsigned int numRows, unsigned int numColumns, Size viewAreaSize )
-: CubeTransitionEffect( numRows, numColumns, viewAreaSize)
+: CubeTransitionEffect( numRows, numColumns, viewAreaSize),
+ mSaddleAA( 1.f ),
+ mSaddleBB( 1.f ),
+ mSaddleB( 1.f )
{
}
{
for( unsigned int idx = 0; idx < totalNum; idx++ )
{
- mTiles[mContainerIndex][idx].SetRotation( Degree( angle), Vector3::YAXIS );
+ mTiles[mContainerIndex][idx].SetOrientation( Degree( angle), Vector3::YAXIS );
}
}
else if(!mChangeTurningDirection) // reset rotation, translation
{
for( unsigned int idx = 0; idx < totalNum; idx++ )
{
- mTiles[mContainerIndex][idx].MoveBy( translation );
- mTiles[mContainerIndex][idx].SetRotation( Degree( angle), Vector3::YAXIS );
+ mTiles[mContainerIndex][idx].TranslateBy( translation );
+ mTiles[mContainerIndex][idx].SetOrientation( Degree( angle), Vector3::YAXIS );
}
}
// the delay value is within 0.f ~ 2.f*thirdAnimationDuration
float delay = thirdAnimationDuration * CalculateDelay(x*mTileSize.width,y*mTileSize.height);
- mAnimation.RotateTo( mBoxes[idx], Degree( -angle ), Vector3::YAXIS,
- AlphaFunctions::EaseOutSine, delay, thirdAnimationDuration );
- mAnimation.MoveBy( mBoxes[idx], Vector3(0.f,0.f,-mCubeDisplacement),
- AlphaFunctions::Bounce, delay, thirdAnimationDuration );
- mAnimation.ColorTo( mTiles[anotherIndex][idx], HALF_BRIGHTNESS,
- AlphaFunctions::EaseOut, delay, thirdAnimationDuration );
- mAnimation.ColorTo( mTiles[mContainerIndex][idx], FULL_BRIGHTNESS,
- AlphaFunctions::EaseIn, delay, thirdAnimationDuration );
+ mAnimation.AnimateTo( Property( mBoxes[idx], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -angle ) ), Vector3::YAXIS ),
+ AlphaFunction::EASE_OUT_SINE, TimePeriod( delay, thirdAnimationDuration ) );
+ mAnimation.AnimateBy( Property( mBoxes[idx], Actor::Property::POSITION ), Vector3( 0.f, 0.f, -mCubeDisplacement ),
+ AlphaFunction::BOUNCE, TimePeriod( delay, thirdAnimationDuration ) );
+ mAnimation.AnimateTo( Property( mTiles[anotherIndex][idx], Actor::Property::COLOR ), HALF_BRIGHTNESS,
+ AlphaFunction::EASE_OUT, TimePeriod( delay, thirdAnimationDuration ) );
+ mAnimation.AnimateTo( Property( mTiles[mContainerIndex][idx], Actor::Property::COLOR ), FULL_BRIGHTNESS,
+ AlphaFunction::EASE_IN, TimePeriod( delay, thirdAnimationDuration ) );
}
}
unsigned int totalNum = mNumRows * mNumColumns;
for( unsigned int idx = 0; idx < totalNum; idx++ )
{
- mBoxes[idx].SetRotation( Degree( angle ), Vector3::YAXIS );
+ mBoxes[idx].SetOrientation( Degree( angle ), Vector3::YAXIS );
}
}