void CubeTransitionWaveEffect::CalculateSaddleSurfaceParameters( Vector2 position, Vector2 displacement )
{
- const Vector2& size = Self().GetCurrentSize().GetVectorXY();
+ const Vector2 size = Self().GetCurrentSize().GetVectorXY();
// the line passes through 'position' and has the direction of 'displacement'
float coefA, coefB, coefC; //line equation: Ax+By+C=0;
coefA = displacement.y;