-#ifndef __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_FOLD_EFFECT_H__
-#define __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_FOLD_EFFECT_H__
+#ifndef DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_FOLD_EFFECT_H
+#define DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_FOLD_EFFECT_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-fold-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
#include <dali-toolkit/internal/transition-effects/cube-transition-effect-impl.h>
namespace Dali
{
-
namespace Toolkit
{
-
class CubeTransitionFoldEffect;
namespace Internal
{
-
class CubeTransitionEffect;
class CubeTransitionFoldEffect : public CubeTransitionEffect
{
-
public:
-
/**
* @copydoc Toolkit::CubeTransitionFoldEffect::New
*/
- static Toolkit::CubeTransitionFoldEffect New(unsigned int numRows, unsigned int numColumns, Size viewAreaSize);
+ static Toolkit::CubeTransitionFoldEffect New(unsigned int numRows, unsigned int numColumns);
protected:
-
- /**
+ /**
* @copydoc Toolkit::CubeTransitionEffect::OnInitialize
*/
- virtual void OnInitialize();
+ void OnInitialize() override;
- /**
+ /**
* @copydoc Toolkit::CubeTransitionEffect::OnStartTransition
*/
- virtual void OnStartTransition( Vector2 panPosition, Vector2 panDisplacement );
+ void OnStartTransition(Vector2 panPosition, Vector2 panDisplacement) override;
- /**
- * @copydoc Toolkit::Internal::CubeTransitionEffect::OnStopTransition
- */
- virtual void OnStopTransition();
private:
-
- /**
+ /**
* Construct a new CubeTransitionFoldEffect object
* @param[in] numRows How many rows of cubes
* @param[in] numColumns How many columns of cubes
- * @param[in] viewAreaSize The size of view area for this transition effect
*/
- CubeTransitionFoldEffect( unsigned int numRows, unsigned int numColumns, Size viewAreaSize );
+ CubeTransitionFoldEffect(unsigned int numRows, unsigned int numColumns);
- /**
+ /**
* Set up animation to an Actor
* @param[in] actorIndex The index of the cube in the cube array
* @param[in] angle The angle of the rotation animation
- * @param[in] resetTranslation The translation used to reset the actor position before animation
*/
-
- void SetupAnimation( unsigned int actorIndex, float angle, Vector3 resetTranslation );
-
-private:
-
- static const float mDisplacementRatio;
+ void SetupAnimation(unsigned int actorIndex, unsigned int x, float angle);
}; //class CubeTransitionFoldEffect
{
DALI_ASSERT_ALWAYS(obj);
- Dali::BaseObject& handle = obj.GetBaseObject();
+ Dali::RefObject& handle = obj.GetImplementation();
return static_cast<Internal::CubeTransitionFoldEffect&>(handle);
}
{
DALI_ASSERT_ALWAYS(obj);
- const Dali::BaseObject& handle = obj.GetBaseObject();
+ const Dali::RefObject& handle = obj.GetImplementation();
return static_cast<const Internal::CubeTransitionFoldEffect&>(handle);
}
} // namespace Dali
-#endif /* __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_FOLD_EFFECT_H_ */
+#endif // DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_FOLD_EFFECT_H