/**
* @copydoc Toolkit::CubeTransitionFoldEffect::New
*/
- static Toolkit::CubeTransitionFoldEffect New(unsigned int numRows, unsigned int numColumns, Size viewAreaSize);
+ static Toolkit::CubeTransitionFoldEffect New( unsigned int numRows, unsigned int numColumns );
protected:
*/
virtual void OnStartTransition( Vector2 panPosition, Vector2 panDisplacement );
- /**
- * @copydoc Toolkit::Internal::CubeTransitionEffect::OnStopTransition
- */
- virtual void OnStopTransition();
private:
/**
* Construct a new CubeTransitionFoldEffect object
* @param[in] numRows How many rows of cubes
* @param[in] numColumns How many columns of cubes
- * @param[in] viewAreaSize The size of view area for this transition effect
*/
- CubeTransitionFoldEffect( unsigned int numRows, unsigned int numColumns, Size viewAreaSize );
+ CubeTransitionFoldEffect( unsigned int numRows, unsigned int numColumns );
/**
* Set up animation to an Actor
* @param[in] actorIndex The index of the cube in the cube array
* @param[in] angle The angle of the rotation animation
- * @param[in] resetTranslation The translation used to reset the actor position before animation
*/
-
- void SetupAnimation( unsigned int actorIndex, float angle, Vector3 resetTranslation );
-
-private:
-
- static const float mDisplacementRatio;
+ void SetupAnimation( unsigned int actorIndex, unsigned int x, float angle );
}; //class CubeTransitionFoldEffect
// Helpers for public-api forwarding methods
-inline Internal::CubeTransitionFoldEffect& GetImpl(Dali::Toolkit::CubeTransitionFoldEffect& obj)
+inline Internal::CubeTransitionFoldEffect& GetImpl( Dali::Toolkit::CubeTransitionFoldEffect& obj )
{
- DALI_ASSERT_ALWAYS(obj);
+ DALI_ASSERT_ALWAYS( obj );
- Dali::BaseObject& handle = obj.GetBaseObject();
+ Dali::RefObject& handle = obj.GetImplementation();
- return static_cast<Internal::CubeTransitionFoldEffect&>(handle);
+ return static_cast< Internal::CubeTransitionFoldEffect& >( handle );
}
-inline const Internal::CubeTransitionFoldEffect& GetImpl(const Dali::Toolkit::CubeTransitionFoldEffect& obj)
+inline const Internal::CubeTransitionFoldEffect& GetImpl( const Dali::Toolkit::CubeTransitionFoldEffect& obj )
{
- DALI_ASSERT_ALWAYS(obj);
+ DALI_ASSERT_ALWAYS( obj );
- const Dali::BaseObject& handle = obj.GetBaseObject();
+ const Dali::RefObject& handle = obj.GetImplementation();
- return static_cast<const Internal::CubeTransitionFoldEffect&>(handle);
+ return static_cast< const Internal::CubeTransitionFoldEffect& >( handle );
}
} // namespace Toolkit