#include <cstring> // for strcmp
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali/integration-api/debug.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+
namespace Dali
{
{
Control::OnStageConnection( depth );
- Geometry geometry = Geometry::QUAD();
+ Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
TextureSet textureSet = TextureSet::New();
{
if( !mCurrentRenderer )
{
- DALI_LOG_ERROR( "Trying to transition a cube transition without an image set" );
+ DALI_LOG_ERROR( "Trying to transition a cube transition without an image set\n" );
return;
}