/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <cstring> // for strcmp
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
namespace Dali
{
const Vector4 CubeTransitionEffect::HALF_BRIGHTNESS( 0.5f, 0.5f, 0.5f, 1.0f );
CubeTransitionEffect::CubeTransitionEffect( unsigned int rows, unsigned int columns )
-: Control( ControlBehaviour( 0 ) ),
+: Control( ControlBehaviour( DISABLE_STYLE_CHANGE_SIGNALS ) ),
mRows( rows ),
mColumns( columns ),
mIsAnimating( false ),
void CubeTransitionEffect::OnStageConnection( int depth )
{
- Control::OnStageConnection( depth );
-
- Geometry geometry = RendererFactoryCache::CreateQuadGeometry();
+ Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
TextureSet textureSet = TextureSet::New();
mCurrentRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, depth );
Self().AddRenderer( mCurrentRenderer );
+
+ Control::OnStageConnection( depth );
}
void CubeTransitionEffect::OnStageDisconnection()
{
if( !mCurrentRenderer )
{
- DALI_LOG_ERROR( "Trying to transition a cube transition without an image set" );
+ DALI_LOG_ERROR( "Trying to transition a cube transition without an image set\n" );
return;
}