#include "cube-transition-effect-impl.h"
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/buffer-image.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
#include <dali/public-api/render-tasks/render-task-list.h>
namespace Dali
// Setup properties, signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::CubeTransitionEffect, Dali::BaseHandle, NULL );
-DALI_SIGNAL_REGISTRATION( CubeTransitionEffect, "transition-completed", SIGNAL_TRANSITION_COMPLETED )
+DALI_SIGNAL_REGISTRATION( Toolkit, CubeTransitionEffect, "transition-completed", SIGNAL_TRANSITION_COMPLETED )
DALI_TYPE_REGISTRATION_END()
// helper actor to create a off-screen image using shader effect
mEmptyImage = ImageActor::New( placeHolder );
- mEmptyImage.SetSize(Stage::GetCurrent().GetSize());
+ mEmptyImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mEmptyImage.SetParentOrigin( ParentOrigin::CENTER );
mEmptyImage.SetAnchorPoint( AnchorPoint::CENTER );
mFullImageCreator = FullAreaImageCreator::New();