-#ifndef __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_CROSS_EFFECT_H__
-#define __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_CROSS_EFFECT_H__
+#ifndef DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_CROSS_EFFECT_H
+#define DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_CROSS_EFFECT_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
namespace Toolkit
{
-
class CubeTransitionCrossEffect;
namespace Internal
{
-
class CubeTransitionEffect;
class CubeTransitionCrossEffect : public CubeTransitionEffect
{
-
public:
-
/**
* @copydoc Toolkit::CubeTransitionCrossEffect::New
*/
- static Toolkit::CubeTransitionCrossEffect New( unsigned int numRows, unsigned int numColumns );
+ static Toolkit::CubeTransitionCrossEffect New(unsigned int numRows, unsigned int numColumns);
protected:
-
- /**
+ /**
* @copydoc Toolkit::Internal::CubeTransitionEffect::OnInitialize
*/
- virtual void OnInitialize();
+ void OnInitialize() override;
- /**
+ /**
* @copydoc Toolkit::Internal::CubeTransitionEffect::OnStartTransition
*/
- virtual void OnStartTransition( Vector2 panPosition, Vector2 panDisplacement );
+ void OnStartTransition(Vector2 panPosition, Vector2 panDisplacement) override;
private:
-
- /**
+ /**
* @brief Construct a new CubeTransitionCrossEffect object
*
* @param[in] numRows How many rows of cubes
* @param[in] numColumns How many columns of cubes
*/
- CubeTransitionCrossEffect( unsigned int numRows, unsigned int numColumns );
+ CubeTransitionCrossEffect(unsigned int numRows, unsigned int numColumns);
- /**
+ /**
* @brief Set up animation to an Actor
* This will also displace the cubes in the z direction by mCubeDisplacement and spread them apart on the xy plane
* given by the closeness of displacementCentre to the XY plane at 0.
* @param[in] angle The angle of the rotation animation
* @param[in] the centre to "explode" the tiles outwards from
*/
- void SetupAnimation( unsigned int actorIndex, unsigned int x, unsigned int y, float angle, const Vector3 axis, const Vector3& displacementCentre );
+ void SetupAnimation(unsigned int actorIndex, unsigned int x, unsigned int y, float angle, const Vector3 axis, const Vector3& displacementCentre);
private:
-
- /**
+ /**
* The factor that determines how spread apart from each other the cubes will go
* when they are displaced during the transition animation.
* The larger the value the more the spread apart the cubes will be.
* it should be in the range (0.0, +infinity)
*/
- float mDisplacementSpreadFactor;
+ float mDisplacementSpreadFactor;
}; //class CubeTransitionCrossEffect
// Helpers for public-api forwarding methods
-inline Internal::CubeTransitionCrossEffect& GetImpl( Dali::Toolkit::CubeTransitionCrossEffect& obj )
+inline Internal::CubeTransitionCrossEffect& GetImpl(Dali::Toolkit::CubeTransitionCrossEffect& obj)
{
- DALI_ASSERT_ALWAYS( obj );
+ DALI_ASSERT_ALWAYS(obj);
Dali::RefObject& handle = obj.GetImplementation();
- return static_cast< Internal::CubeTransitionCrossEffect& >( handle );
+ return static_cast<Internal::CubeTransitionCrossEffect&>(handle);
}
-inline const Internal::CubeTransitionCrossEffect& GetImpl( const Dali::Toolkit::CubeTransitionCrossEffect& obj )
+inline const Internal::CubeTransitionCrossEffect& GetImpl(const Dali::Toolkit::CubeTransitionCrossEffect& obj)
{
- DALI_ASSERT_ALWAYS( obj );
+ DALI_ASSERT_ALWAYS(obj);
const Dali::RefObject& handle = obj.GetImplementation();
- return static_cast< const Internal::CubeTransitionCrossEffect& >( handle );
+ return static_cast<const Internal::CubeTransitionCrossEffect&>(handle);
}
} // namespace Toolkit
} // namespace Dali
-#endif /* __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_CROSS_EFFECT_H_ */
+#endif // DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_CROSS_EFFECT_H