// EXTERNAL INCLUDES
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-cross-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
#include <dali-toolkit/internal/transition-effects/cube-transition-effect-impl.h>
namespace Dali
/**
* @copydoc Toolkit::CubeTransitionCrossEffect::New
*/
- static Toolkit::CubeTransitionCrossEffect New(unsigned int numRows, unsigned int numColumns, Size viewAreaSize);
+ static Toolkit::CubeTransitionCrossEffect New( unsigned int numRows, unsigned int numColumns );
protected:
*/
virtual void OnStartTransition( Vector2 panPosition, Vector2 panDisplacement );
- /**
- * @copydoc Toolkit::Internal::CubeTransitionEffect::OnStopTransition
- */
- virtual void OnStopTransition();
-
private:
/**
- * Construct a new CubeTransitionCrossEffect object
+ * @brief Construct a new CubeTransitionCrossEffect object
+ *
* @param[in] numRows How many rows of cubes
* @param[in] numColumns How many columns of cubes
- * @param[in] viewAreaSize The size of view area for this transition effect
*/
- CubeTransitionCrossEffect( unsigned int numRows, unsigned int numColumns, Size viewAreaSize );
+ CubeTransitionCrossEffect( unsigned int numRows, unsigned int numColumns );
/**
- * Set up animation to an Actor
+ * @brief Set up animation to an Actor
+ * This will also displace the cubes in the z direction by mCubeDisplacement and spread them apart on the xy plane
+ * given by the closeness of displacementCentre to the XY plane at 0.
+ *
* @param[in] actorIndex The index of the cube in the cube array
* @param[in] angle The angle of the rotation animation
- * @param[in] axis The axis of the rotation animation
- * @param[in] resetTranslation The translation used to reset the actor position before animation
+ * @param[in] the centre to "explode" the tiles outwards from
*/
-
- void SetupAnimation( unsigned int actorIndex, float angle, const Vector3 axis, Vector3 resetTranslation );
+ void SetupAnimation( unsigned int actorIndex, unsigned int x, unsigned int y, float angle, const Vector3 axis, const Vector3& displacementCentre );
private:
- float mDisplacementRatio;
+ /**
+ * The factor that determines how spread apart from each other the cubes will go
+ * when they are displaced during the transition animation.
+ * The larger the value the more the spread apart the cubes will be.
+ * it should be in the range (0.0, +infinity)
+ */
+ float mDisplacementSpreadFactor;
}; //class CubeTransitionCrossEffect
// Helpers for public-api forwarding methods
-inline Internal::CubeTransitionCrossEffect& GetImpl(Dali::Toolkit::CubeTransitionCrossEffect& obj)
+inline Internal::CubeTransitionCrossEffect& GetImpl( Dali::Toolkit::CubeTransitionCrossEffect& obj )
{
- DALI_ASSERT_ALWAYS(obj);
+ DALI_ASSERT_ALWAYS( obj );
- Dali::BaseObject& handle = obj.GetBaseObject();
+ Dali::RefObject& handle = obj.GetImplementation();
- return static_cast<Internal::CubeTransitionCrossEffect&>(handle);
+ return static_cast< Internal::CubeTransitionCrossEffect& >( handle );
}
-inline const Internal::CubeTransitionCrossEffect& GetImpl(const Dali::Toolkit::CubeTransitionCrossEffect& obj)
+inline const Internal::CubeTransitionCrossEffect& GetImpl( const Dali::Toolkit::CubeTransitionCrossEffect& obj )
{
- DALI_ASSERT_ALWAYS(obj);
+ DALI_ASSERT_ALWAYS( obj );
- const Dali::BaseObject& handle = obj.GetBaseObject();
+ const Dali::RefObject& handle = obj.GetImplementation();
- return static_cast<const Internal::CubeTransitionCrossEffect&>(handle);
+ return static_cast< const Internal::CubeTransitionCrossEffect& >( handle );
}
} // namespace Toolkit