struct TextureInformation
{
TextureInformation(ReturnType returnType, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied);
+ TextureInformation(ReturnType returnType, int32_t textureId, TextureSet textureSet, const std::string& url, bool preMultiplied);
TextureInformation(ReturnType returnType, Devel::PixelBuffer pixelBuffer, const std::string& url, bool preMultiplied);
- TextureInformation(ReturnType returnType, int32_t textureId, uint32_t frameCount, uint32_t interval);
+ TextureInformation(ReturnType returnType, int32_t textureId, TextureSet textureSet, uint32_t frameCount, uint32_t interval);
TextureInformation();