MASK_APPLIED, ///< Loading has finished, Mask is applyied by GPU
UPLOADED, ///< Uploaded and ready. (For GPU upload only)
CANCELLED, ///< Removed before loading completed
+ MASK_CANCELLED, ///< Removed before mask applying completed
LOAD_FAILED ///< Async loading failed, e.g. connection problem
};
ObserverListType observerList; ///< Container used to store all observer clients of this Texture
Dali::Toolkit::ImageAtlas atlas; ///< The atlas this Texture lays within (if any)
Dali::Devel::PixelBuffer pixelBuffer; ///< The PixelBuffer holding the image data (May be empty after upload)
- Dali::TextureSet textureSet; ///< The TextureSet holding the Texture
+ std::vector<Dali::Texture> textures; ///< The Textures
VisualUrl url; ///< The URL of the image
Dali::ImageDimensions desiredSize; ///< The size requested
Dali::ImageDimensions useSize; ///< The size used