#define DALI_TOOLKIT_TEXTURE_MANAGER_IMPL_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/adaptor-framework/animated-image-loading.h>
#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
#include <dali/public-api/adaptor-framework/encoded-image-buffer.h>
+#include <dali/public-api/adaptor-framework/round-robin-container-view.h>
#include <dali/public-api/common/dali-vector.h>
#include <dali/public-api/rendering/geometry.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/image-loader/image-atlas.h>
-#include <dali-toolkit/internal/helpers/round-robin-container-view.h>
#include <dali-toolkit/internal/texture-manager/texture-cache-manager.h>
#include <dali-toolkit/internal/texture-manager/texture-manager-type.h>
#include <dali-toolkit/internal/texture-manager/texture-upload-observer.h>
* @param[in] frameIndex The frame index to load.
* @param[out] textureId The textureId of the frame
* @param[in, out] maskInfo Mask info structure
+ * @param[in] desiredSize The size the image is likely to appear at. This can be set to 0, 0 for automatic
+ * @param[in] fittingMode The FittingMode to use
* @param[in] samplingMode The SamplingMode to use
- * @param[in] wrapModeU Horizontal Wrap mode
- * @param[in] wrapModeV Vertical Wrap mode
* @param[in] synchronousLoading true if the frame should be loaded synchronously
* @param[in] textureObserver The client object should inherit from this and provide the "LoadCompleted" virtual.
* This is called when an image load completes (or fails).
const uint32_t& frameIndex,
TextureManager::TextureId& textureId,
MaskingDataPointer& maskInfo,
+ const Dali::ImageDimensions& desiredSize,
+ const Dali::FittingMode::Type& fittingMode,
const Dali::SamplingMode::Type& samplingMode,
- const Dali::WrapMode::Type& wrapModeU,
- const Dali::WrapMode::Type& wrapModeV,
const bool& synchronousLoading,
TextureUploadObserver* textureObserver,
TextureManager::MultiplyOnLoad& preMultiplyOnLoad);
* be loaded, and marked successful, but this will be set to false.
* If atlasing succeeds, this will be set to true.
* @param[out] loadingStatus The loading status of the texture
- * @param[in] wrapModeU Horizontal Wrap mode
- * @param[in] wrapModeV Vertical Wrap mode
* @param[in] textureObserver The client object should inherit from this and provide the "LoadCompleted" virtual.
* This is called when an image load completes (or fails).
* @param[in] atlasObserver This is used if the texture is atlased, and will be called instead of
Dali::ImageDimensions& textureRectSize,
bool& atlasingStatus,
bool& loadingStatus,
- const Dali::WrapMode::Type& wrapModeU,
- const Dali::WrapMode::Type& wrapModeV,
TextureUploadObserver* textureObserver,
AtlasUploadObserver* atlasObserver,
ImageAtlasManagerPtr imageAtlasManager,
*/
Geometry GetRenderGeometry(const TextureManager::TextureId& textureId, std::uint32_t& frontElements, std::uint32_t& backElements);
+ /**
+ * @brief Returns the textureSet in texture manager.
+ * @param[in] textureId Id of the texture
+ * @return The textureSet in texture manager. These textures include YUV textures or images and masks.
+ */
+ TextureSet GetTextureSet(const TextureManager::TextureId& textureId);
+
+ /**
+ * @brief Returns the textureSet in texture manager.
+ * @param[in] textureInfo the information of the texture
+ * @return The textureSet in texture manager. These textures include YUV textures or images and masks.
+ */
+ TextureSet GetTextureSet(const TextureManager::TextureInfo& textureInfo);
+
public:
// API list that need to access TextureCacheManager.
}
/**
- * @copydoc TextureCacheManager::GetTextureSet
+ * @copydoc TextureCacheManager::GetTexture
*/
- inline TextureSet GetTextureSet(const TextureManager::TextureId& textureId)
+ inline Texture GetTexture(const TextureManager::TextureId& textureId)
{
- return mTextureCacheManager.GetTextureSet(textureId);
+ return mTextureCacheManager.GetTexture(textureId);
}
/**
/**
* @copydoc TextureCacheManager::AddExternalTexture
*/
- inline std::string AddExternalTexture(const TextureSet& texture)
+ inline std::string AddExternalTexture(const TextureSet& texture, bool preMultiplied = false)
{
- return mTextureCacheManager.AddExternalTexture(texture);
+ return mTextureCacheManager.AddExternalTexture(texture, preMultiplied);
}
/**
*/
void EmitLoadComplete(TextureUploadObserver* observer, TextureManager::TextureInfo& textureInfo, const bool& success);
-
/**
* @brief Remove observer in textureInfo
*
*/
void ObserverDestroyed(TextureUploadObserver* observer);
-private: // Member Variables:
- TextureCacheManager mTextureCacheManager; ///< Manager the life-cycle and caching of Textures
-
- RoundRobinContainerView<TextureAsyncLoadingHelper> mAsyncLocalLoaders; ///< The Asynchronous image loaders used to provide all local async loads
- RoundRobinContainerView<TextureAsyncLoadingHelper> mAsyncRemoteLoaders; ///< The Asynchronous image loaders used to provide all remote async loads
-
- Dali::Vector<LifecycleObserver*> mLifecycleObservers; ///< Lifecycle observers of texture manager
- Dali::Vector<QueueElement> mLoadQueue; ///< Queue of textures to load after NotifyObservers
- Dali::Vector<QueueElement> mRemoveQueue; ///< Queue of textures to remove after NotifyObservers
- TextureManager::TextureId mLoadingQueueTextureId; ///< TextureId when it is loading. it causes Load Textures to be queued.
- bool mLoadYuvPlanes; ///< A global flag to specify if the image should be loaded as yuv planes
+private: // Member Variables:
+ TextureCacheManager mTextureCacheManager; ///< Manager the life-cycle and caching of Textures
+ std::unique_ptr<TextureAsyncLoadingHelper> mAsyncLoader; ///< The Asynchronous image loader used to provide all local async loads
+ Dali::Vector<LifecycleObserver*> mLifecycleObservers; ///< Lifecycle observers of texture manager
+ Dali::Vector<QueueElement> mLoadQueue; ///< Queue of textures to load after NotifyObservers
+ Dali::Vector<QueueElement> mRemoveQueue; ///< Queue of textures to remove after NotifyObservers
+ TextureManager::TextureId mLoadingQueueTextureId; ///< TextureId when it is loading. it causes Load Textures to be queued.
+ bool mLoadYuvPlanes; ///< A global flag to specify if the image should be loaded as yuv planes
};
} // namespace Internal