{
if(element.mObserver)
{
+ DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Verbose, " Disconnect DestructionSignal to observer:%p\n", element.mObserver);
+ element.mObserver->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
+
EmitLoadComplete(element.mObserver, textureInfo, true);
}
}