return loadState;
}
-TextureSet TextureCacheManager::GetTextureSet(const TextureCacheManager::TextureId& textureId)
+Texture TextureCacheManager::GetTexture(const TextureCacheManager::TextureId& textureId, uint32_t textureIndex)
{
- TextureSet textureSet; // empty handle
- TextureCacheIndex cacheIndex = static_cast<TextureCacheIndex>(mTextureIdConverter[static_cast<std::uint32_t>(textureId)]);
+ Texture texture; // empty handle
+ TextureCacheIndex cacheIndex = GetCacheIndexFromId(textureId);
switch(static_cast<TextureCacheIndexType>(cacheIndex.detailValue.type))
{
case TextureCacheIndexType::TEXTURE_CACHE_INDEX_TYPE_LOCAL:
{
TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex.GetIndex()]);
- textureSet = cachedTextureInfo.textureSet;
- break;
- }
- case TextureCacheIndexType::TEXTURE_CACHE_INDEX_TYPE_TEXTURE:
- {
- textureSet = mExternalTextures[cacheIndex.GetIndex()].textureSet;
+ if(textureIndex < static_cast<uint32_t>(cachedTextureInfo.textures.size()))
+ {
+ texture = cachedTextureInfo.textures[textureIndex];
+ }
break;
}
default:
}
}
- return textureSet;
+ return texture;
}
TextureSet TextureCacheManager::GetExternalTextureSet(const TextureCacheManager::TextureId& textureId)
return cacheIndex;
}
-void TextureCacheManager::RemoveCache(const TextureCacheManager::TextureId& textureId)
+void TextureCacheManager::RemoveCache(TextureCacheManager::TextureInfo& textureInfo)
{
- TextureCacheIndex textureInfoIndex = GetCacheIndexFromId(textureId);
-
+ TextureCacheIndex textureInfoIndex = GetCacheIndexFromId(textureInfo.textureId);
bool removeTextureInfo = false;
- if(textureInfoIndex != INVALID_CACHE_INDEX)
- {
- TextureInfo& textureInfo(mTextureInfoContainer[textureInfoIndex.GetIndex()]);
+ DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureCacheManager::Remove(textureId:%d) url:%s\n cacheIdx:%d loadState:%s reference count = %d\n", textureInfo.textureId, textureInfo.url.GetUrl().c_str(), textureInfoIndex.GetIndex(), GET_LOAD_STATE_STRING(textureInfo.loadState), textureInfo.referenceCount);
- DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureCacheManager::Remove(textureId:%d) url:%s\n cacheIdx:%d loadState:%s reference count = %d\n", textureId, textureInfo.url.GetUrl().c_str(), textureInfoIndex.GetIndex(), GET_LOAD_STATE_STRING(textureInfo.loadState), textureInfo.referenceCount);
+ // Decrement the reference count and check if this is the last user of this Texture.
+ if(--textureInfo.referenceCount <= 0)
+ {
+ // This is the last remove for this Texture.
+ textureInfo.referenceCount = 0;
- // Decrement the reference count and check if this is the last user of this Texture.
- if(--textureInfo.referenceCount <= 0)
+ // If loaded, we can remove the TextureInfo and the Atlas (if atlased).
+ if(textureInfo.loadState == LoadState::UPLOADED)
{
- // This is the last remove for this Texture.
- textureInfo.referenceCount = 0;
-
- // If loaded, we can remove the TextureInfo and the Atlas (if atlased).
- if(textureInfo.loadState == LoadState::UPLOADED)
- {
- if(textureInfo.atlas)
- {
- textureInfo.atlas.Remove(textureInfo.atlasRect);
- }
- removeTextureInfo = true;
- }
- else if(textureInfo.loadState == LoadState::LOADING || textureInfo.loadState == LoadState::MASK_APPLYING)
- {
- // We mark the textureInfo for removal.
- // Once the load has completed, this method will be called again.
- textureInfo.loadState = LoadState::CANCELLED;
- }
- else
+ if(textureInfo.atlas)
{
- // In other states, we are not waiting for a load so we are safe to remove the TextureInfo data.
- removeTextureInfo = true;
+ textureInfo.atlas.Remove(textureInfo.atlasRect);
}
+ removeTextureInfo = true;
+ }
+ else if(textureInfo.loadState == LoadState::LOADING || textureInfo.loadState == LoadState::MASK_APPLYING)
+ {
+ // We mark the textureInfo for removal.
+ // Once the load has completed, this method will be called again.
+ textureInfo.loadState = LoadState::CANCELLED;
+ }
+ else
+ {
+ // In other states, we are not waiting for a load so we are safe to remove the TextureInfo data.
+ removeTextureInfo = true;
+ }
- // If the state allows us to remove the TextureInfo data, we do so.
- if(removeTextureInfo)
+ // If the state allows us to remove the TextureInfo data, we do so.
+ if(removeTextureInfo)
+ {
+ // If url location is BUFFER, decrease reference count of EncodedImageBuffer.
+ if(textureInfo.url.IsBufferResource())
{
- // If url location is BUFFER, decrease reference count of EncodedImageBuffer.
- if(textureInfo.url.IsBufferResource())
- {
- RemoveEncodedImageBuffer(textureInfo.url.GetUrl());
- }
+ RemoveEncodedImageBuffer(textureInfo.url.GetUrl());
+ }
- // Permanently remove the textureInfo struct.
+ // Permanently remove the textureInfo struct.
- // Step 1. remove current textureId information in mTextureHashContainer.
- RemoveHashId(textureInfo.hash, textureId);
- // Step 2. make textureId is not using anymore. After this job, we can reuse textureId.
- mTextureIdConverter.Remove(textureId);
- }
+ // Step 1. remove current textureId information in mTextureHashContainer.
+ RemoveHashId(textureInfo.hash, textureInfo.textureId);
+ // Step 2. make textureId is not using anymore. After this job, we can reuse textureId.
+ mTextureIdConverter.Remove(textureInfo.textureId);
}
}