* @param[in] textureId TextureId to reference the texture that will be loaded
* @param[in] animatedImageLoading The AnimatedImageLoading to load animated image
* @param[in] frameIndex The frame index of a frame to be loaded frame
+ * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha or if the image need to be applied alpha mask.
*/
- void LoadAnimatedImage(const TextureManager::TextureId& textureId,
- Dali::AnimatedImageLoading animatedImageLoading,
- const std::uint32_t& frameIndex);
+ void LoadAnimatedImage(const TextureManager::TextureId& textureId,
+ Dali::AnimatedImageLoading animatedImageLoading,
+ const std::uint32_t& frameIndex,
+ const DevelAsyncImageLoader::PreMultiplyOnLoad& preMultiplyOnLoad);
/**
* @brief Load a new texture.
* @param[in] orientationCorrection Whether to use image metadata to rotate or flip the image,
* e.g., from portrait to landscape
* @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha or if the image need to be applied alpha mask.
+ * @param[in] loadYuvPlanes True if the image should be loaded as yuv planes
*/
void Load(const TextureManager::TextureId& textureId,
const VisualUrl& url,
const Dali::FittingMode::Type& fittingMode,
const Dali::SamplingMode::Type& samplingMode,
const bool& orientationCorrection,
- const DevelAsyncImageLoader::PreMultiplyOnLoad& preMultiplyOnLoad);
+ const DevelAsyncImageLoader::PreMultiplyOnLoad& preMultiplyOnLoad,
+ const bool& loadYuvPlanes);
/**
* @brief Apply mask
AsyncLoadingInfoContainerType&& loadingInfoContainer);
/**
- * @brief Callback to be called when texture loading is complete, it passes the pixel buffer on to texture manager.
- * @param[in] id Loader id
- * @param[in] pixelBuffer Image data
+ * @brief Callback to be called when texture loading is complete, it passes the pixel buffer list on to texture manager.
+ * @param[in] id Loader id
+ * @param[in] pixelBuffers Image data
*/
- void AsyncLoadComplete(std::uint32_t id, Devel::PixelBuffer pixelBuffer);
+ void AsyncLoadComplete(std::uint32_t id, std::vector<Devel::PixelBuffer>& pixelBuffers);
private: // Member Variables:
Toolkit::AsyncImageLoader mLoader;