* @param[in] textureId TextureId to reference the texture that will be loaded
* @param[in] animatedImageLoading The AnimatedImageLoading to load animated image
* @param[in] frameIndex The frame index of a frame to be loaded frame
+ * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha or if the image need to be applied alpha mask.
*/
- void LoadAnimatedImage(const TextureManager::TextureId& textureId,
- Dali::AnimatedImageLoading animatedImageLoading,
- const std::uint32_t& frameIndex);
+ void LoadAnimatedImage(const TextureManager::TextureId& textureId,
+ Dali::AnimatedImageLoading animatedImageLoading,
+ const std::uint32_t& frameIndex,
+ const DevelAsyncImageLoader::PreMultiplyOnLoad& preMultiplyOnLoad);
/**
* @brief Load a new texture.