AsyncLoadingInfoContainerType&& loadingInfoContainer);
/**
- * @brief Callback to be called when texture loading is complete, it passes the pixel buffer on to texture manager.
- * @param[in] id Loader id
- * @param[in] pixelBuffer Image data
+ * @brief Callback to be called when texture loading is complete, it passes the pixel buffer list on to texture manager.
+ * @param[in] id Loader id
+ * @param[in] pixelBuffers Image data
*/
- void AsyncLoadComplete(std::uint32_t id, Devel::PixelBuffer pixelBuffer);
+ void AsyncLoadComplete(std::uint32_t id, std::vector<Devel::PixelBuffer>& pixelBuffers);
private: // Member Variables:
Toolkit::AsyncImageLoader mLoader;