{
}
-void TextureAsyncLoadingHelper::LoadAnimatedImage(const TextureManager::TextureId& textureId,
- Dali::AnimatedImageLoading animatedImageLoading,
- const std::uint32_t& frameIndex)
+void TextureAsyncLoadingHelper::LoadAnimatedImage(const TextureManager::TextureId& textureId,
+ Dali::AnimatedImageLoading animatedImageLoading,
+ const std::uint32_t& frameIndex,
+ const DevelAsyncImageLoader::PreMultiplyOnLoad& preMultiplyOnLoad)
{
mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
- auto id = GetImplementation(mLoader).LoadAnimatedImage(animatedImageLoading, frameIndex);
+ auto id = GetImplementation(mLoader).LoadAnimatedImage(animatedImageLoading, frameIndex, preMultiplyOnLoad);
mLoadingInfoContainer.back().loadId = id;
}