this, &TextureAsyncLoadingHelper::AsyncLoadComplete);
}
-void TextureAsyncLoadingHelper::AsyncLoadComplete(uint32_t id,
- Devel::PixelBuffer pixelBuffer)
+void TextureAsyncLoadingHelper::AsyncLoadComplete(uint32_t id,
+ std::vector<Devel::PixelBuffer>& pixelBuffers)
{
DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureAsyncLoadingHelper::AsyncLoadComplete( loadId :%d )\n", id);
if(mLoadingInfoContainer.size() >= 1u)
if(loadingInfo.loadId == id)
{
// Call TextureManager::AsyncLoadComplete
- mTextureManager.AsyncLoadComplete(loadingInfo.textureId, pixelBuffer);
+ mTextureManager.AsyncLoadComplete(loadingInfo.textureId, pixelBuffers[0]);
}
mLoadingInfoContainer.pop_front();