#include <dali/public-api/object/ref-object.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/character-spacing-glyph-run.h>
#include <dali-toolkit/internal/text/color-run.h>
#include <dali-toolkit/internal/text/line-run.h>
#include <dali-toolkit/internal/text/strikethrough-glyph-run.h>
+#include <dali-toolkit/internal/text/underlined-glyph-run.h>
#include <dali-toolkit/public-api/text/text-enumerations.h>
// DEVEL INCLUDES
Length& numberOfLines) const;
/**
+ * @brief Retrieves the line index where the glyph is laid-out.
+ *
+ * @param[in] glyphIndex The glyph's index.
+ *
+ * @return The line index.
+ */
+ LineIndex GetLineOfGlyph(GlyphIndex glyphIndex);
+
+ /**
* @brief Retrieves the lines where the given range of glyphs is laid out.
*
* The size of the @p lines buffer needs to be big enough to copy the @p numberOfLines.
* @param[in] index Index of the first underline run to be copied.
* @param[in] numberOfRuns Number of underline runs to be copied.
*/
- void GetUnderlineRuns(GlyphRun* underlineRuns,
- UnderlineRunIndex index,
- Length numberOfRuns) const;
+ void GetUnderlineRuns(UnderlinedGlyphRun* underlineRuns,
+ UnderlineRunIndex index,
+ Length numberOfRuns) const;
// Size interface
*/
Length GetNumberOfStrikethroughRuns() const;
+ /**
+ * @brief Retrieves the number of character-spacing glyph runs.
+ *
+ * @return The number of character-spacing glyph runs.
+ */
+ Length GetNumberOfCharacterSpacingGlyphRuns() const;
+
+ /**
+ * @brief Retrieves the reference for character-spacing glyph runs.
+ *
+ * @return The reference for character-spacing glyph runs.
+ */
+ const Vector<CharacterSpacingGlyphRun>& GetCharacterSpacingGlyphRuns() const;
+
protected:
/**
* @brief A reference counted object may only be deleted by calling Unreference().
VisualModel& operator=(const VisualModel& handle);
public:
- Vector<GlyphInfo> mGlyphs; ///< For each glyph, the font's id, glyph's index within the font and glyph's metrics.
- Vector<CharacterIndex> mGlyphsToCharacters; ///< For each glyph, the index of the first character.
- Vector<GlyphIndex> mCharactersToGlyph; ///< For each character, the index of the first glyph.
- Vector<Length> mCharactersPerGlyph; ///< For each glyph, the number of characters that form the glyph.
- Vector<Length> mGlyphsPerCharacter; ///< For each character, the number of glyphs that are shaped.
- Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
- Vector<LineRun> mLines; ///< The laid out lines.
- Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
- Vector<Vector4> mColors; ///< Colors of the glyphs.
- Vector<ColorIndex> mColorIndices; ///< Indices to the vector of colors for each glyphs.
- Vector<Vector4> mBackgroundColors; ///< Background colors of the glyphs.
- Vector<ColorIndex> mBackgroundColorIndices; ///< Indices to the vector of background colors for each glyphs.
- Vector4 mTextColor; ///< The text color
- Vector4 mShadowColor; ///< Color of drop shadow
- Vector4 mUnderlineColor; ///< Color of underline
- Vector4 mOutlineColor; ///< Color of outline
- Vector4 mBackgroundColor; ///< Color of text background
- Vector4 mStrikethroughColor; ///< Color of text background
- Size mControlSize; ///< The size of the UI control.
- Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
- float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
- float mStrikethroughHeight; ///< Fixed height for strikethrough to override font metrics.
- Text::Underline::Type mUnderlineType; ///< The type of the underline.
- float mDashedUnderlineWidth; ///< The width of the dashes of the dashed underline.
- float mDashedUnderlineGap; ///< The gap between the dashes of the dashed underline.
- float mShadowBlurRadius; ///< Blur radius of shadow, 0 indicates no blur.
- uint16_t mOutlineWidth; ///< Width of outline.
- Vector<StrikethroughGlyphRun> mStrikethroughRuns; ///< Runs of glyphs that have strikethrough.
+ Vector<GlyphInfo> mGlyphs; ///< For each glyph, the font's id, glyph's index within the font and glyph's metrics.
+ Vector<CharacterIndex> mGlyphsToCharacters; ///< For each glyph, the index of the first character.
+ Vector<GlyphIndex> mCharactersToGlyph; ///< For each character, the index of the first glyph.
+ Vector<Length> mCharactersPerGlyph; ///< For each glyph, the number of characters that form the glyph.
+ Vector<Length> mGlyphsPerCharacter; ///< For each character, the number of glyphs that are shaped.
+ Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
+ Vector<LineRun> mLines; ///< The laid out lines.
+ Vector<UnderlinedGlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
+ Vector<Vector4> mColors; ///< Colors of the glyphs.
+ Vector<ColorIndex> mColorIndices; ///< Indices to the vector of colors for each glyphs.
+ Vector<Vector4> mBackgroundColors; ///< Background colors of the glyphs.
+ Vector<ColorIndex> mBackgroundColorIndices; ///< Indices to the vector of background colors for each glyphs.
+ Vector4 mTextColor; ///< The text color
+ Vector4 mShadowColor; ///< Color of drop shadow
+ Vector4 mUnderlineColor; ///< Color of underline
+ Vector4 mOutlineColor; ///< Color of outline
+ Vector4 mBackgroundColor; ///< Color of text background
+ Vector4 mStrikethroughColor; ///< Color of text background
+ Size mControlSize; ///< The size of the UI control.
+ Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
+ float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
+ float mStrikethroughHeight; ///< Fixed height for strikethrough to override font metrics.
+ Text::Underline::Type mUnderlineType; ///< The type of the underline.
+ float mDashedUnderlineWidth; ///< The width of the dashes of the dashed underline.
+ float mDashedUnderlineGap; ///< The gap between the dashes of the dashed underline.
+ float mShadowBlurRadius; ///< Blur radius of shadow, 0 indicates no blur.
+ uint16_t mOutlineWidth; ///< Width of outline.
+ Vector<StrikethroughGlyphRun> mStrikethroughRuns; ///< Runs of glyphs that have strikethrough.
+ Vector<CharacterSpacingGlyphRun> mCharacterSpacingRuns; ///< Runs of glyphs that have character-spacing.
private:
Size mNaturalSize; ///< Size of the text with no line wrapping.