-#ifndef __DALI_TOOLKIT_TEXT_VISUAL_MODEL_IMPL_H__
-#define __DALI_TOOLKIT_TEXT_VISUAL_MODEL_IMPL_H__
+#ifndef DALI_TOOLKIT_TEXT_VISUAL_MODEL_IMPL_H
+#define DALI_TOOLKIT_TEXT_VISUAL_MODEL_IMPL_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/object/ref-object.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/text/line-run.h>
#include <dali-toolkit/internal/text/color-run.h>
+#include <dali-toolkit/internal/text/line-run.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Text
{
+struct HyphenInfo
+{
+ Vector<GlyphInfo> glyph;
+ Vector<Vector2> position;
+ Vector<Length> index;
+};
class VisualModel;
typedef IntrusivePtr<VisualModel> VisualModelPtr;
class VisualModel : public RefObject
{
public:
-
/**
* @brief Create a new instance of a VisualModel.
*
* @param[in] startGlyphIndex The glyph from where the conversion table is created.
* @param[in] numberOfCharacters The number of characters.
*/
- void CreateCharacterToGlyphTable( CharacterIndex startIndex,
- GlyphIndex startGlyphIndex,
- Length numberOfCharacters );
+ void CreateCharacterToGlyphTable(CharacterIndex startIndex,
+ GlyphIndex startGlyphIndex,
+ Length numberOfCharacters);
/**
* @brief Creates an array containing the number of glyphs per character.
* @param[in] startGlyphIndex The glyph from where the conversion table is created.
* @param[in] numberOfCharacters The number of characters.
*/
- void CreateGlyphsPerCharacterTable( CharacterIndex startIndex,
- GlyphIndex startGlyphIndex,
- Length numberOfCharacters );
+ void CreateGlyphsPerCharacterTable(CharacterIndex startIndex,
+ GlyphIndex startGlyphIndex,
+ Length numberOfCharacters);
/**
* @brief Retrieves glyphs in the given buffer.
* @param[in] glyphIndex Index to the first glyph.
* @param[in] numberOfGlyphs Number of glyphs to be copied.
*/
- void GetGlyphs( GlyphInfo* glyphs,
- GlyphIndex glyphIndex,
- Length numberOfGlyphs ) const;
+ void GetGlyphs(GlyphInfo* glyphs,
+ GlyphIndex glyphIndex,
+ Length numberOfGlyphs) const;
// Position interface
* @param[in] glyphIndex Index to the first glyph position.
* @param[in] numberOfGlyphs The number of positions to be copied.
*/
- void GetGlyphPositions( Vector2* glyphPositions,
- GlyphIndex glyphIndex,
- Length numberOfGlyphs ) const;
+ void GetGlyphPositions(Vector2* glyphPositions,
+ GlyphIndex glyphIndex,
+ Length numberOfGlyphs) const;
// Line interface.
* @param[out] firstLine Index to the line containing the glyph index.
* @param[out] numberOfLines The number of lines.
*/
- void GetNumberOfLines( GlyphIndex glyphIndex,
- Length numberOfGlyphs,
- LineIndex& firstLine,
- Length& numberOfLines ) const;
+ void GetNumberOfLines(GlyphIndex glyphIndex,
+ Length numberOfGlyphs,
+ LineIndex& firstLine,
+ Length& numberOfLines) const;
/**
* @brief Retrieves the lines where the given range of glyphs is laid out.
* @param[in] glyphIndex Index to the first glyphs of the range.
* @param[in] numberOfGlyphs Number of glyphs in the range.
*/
- void GetLinesOfGlyphRange( LineRun* lines,
- GlyphIndex glyphIndex,
- Length numberOfGlyphs ) const;
+ void GetLinesOfGlyphRange(LineRun* lines,
+ GlyphIndex glyphIndex,
+ Length numberOfGlyphs) const;
/**
* @brief Retrieves the line index where the character is laid-out.
*
* @return The line index.
*/
- LineIndex GetLineOfCharacter( CharacterIndex characterIndex );
+ LineIndex GetLineOfCharacter(CharacterIndex characterIndex);
// Underline runs
* @param[in] index Index of the first underline run to be copied.
* @param[in] numberOfRuns Number of underline runs to be copied.
*/
- void GetUnderlineRuns( GlyphRun* underlineRuns,
- UnderlineRunIndex index,
- Length numberOfRuns ) const;
+ void GetUnderlineRuns(GlyphRun* underlineRuns,
+ UnderlineRunIndex index,
+ Length numberOfRuns) const;
// Size interface
*
* @param[in] size The text's natural size.
*/
- void SetNaturalSize( const Vector2& size );
+ void SetNaturalSize(const Vector2& size);
/**
* @brief Retrieves the natural size.
*
* @param[in] size The text's size.
*/
- void SetLayoutSize( const Vector2& size );
+ void SetLayoutSize(const Vector2& size);
/**
* @brief Retrieves the text's layout size.
*
* @param[in] textColor The text's color
*/
- void SetTextColor( const Vector4& textColor );
+ void SetTextColor(const Vector4& textColor);
/**
* @brief Retrieve the text's color
*
* @param[in] shadowOffset The shadow offset, 0,0 indicates no shadow.
*/
- void SetShadowOffset( const Vector2& shadowOffset );
+ void SetShadowOffset(const Vector2& shadowOffset);
/**
* @brief Retrieves the text's shadow offset.
*
* @param[in] shadowColor The shadow color.
*/
- void SetShadowColor( const Vector4& shadowColor );
+ void SetShadowColor(const Vector4& shadowColor);
/**
* @brief Retrieves the text's shadow color.
const Vector4& GetShadowColor() const;
/**
+ * @brief Set the shadow blur radius.
+ *
+ * @param[in] shadowBlurRadius The shadow blur radius, 0,0 indicates no blur.
+ */
+ void SetShadowBlurRadius(const float& shadowBlurRadius);
+
+ /**
+ * @brief Retrieve the shadow blur radius.
+ *
+ * @return The shadow blur radius.
+ */
+ const float& GetShadowBlurRadius() const;
+
+ /**
* @brief Sets the text's underline color.
*
* @param[in] color The text's underline color.
*/
- void SetUnderlineColor( const Vector4& color );
+ void SetUnderlineColor(const Vector4& color);
/**
* @brief Retrieves the text's underline color.
*
* @param[in] enabled true if underlined.
*/
- void SetUnderlineEnabled( bool enabled );
+ void SetUnderlineEnabled(bool enabled);
/**
* @brief Returns whether the text is underlined or not.
*
* @param[in] height The height in pixels of the underline
*/
- void SetUnderlineHeight( float height );
+ void SetUnderlineHeight(float height);
/**
* @brief Retrieves the underline height override
*/
float GetUnderlineHeight() const;
-protected:
+ /**
+ * @brief Retrieves the number of underline runs.
+ *
+ * @return The number of underline runs.
+ */
+ Length GetNumberOfUnderlineRuns() const;
+
+ /**
+ * @brief Set the outline color.
+ *
+ * @param[in] color color of outline.
+ */
+ void SetOutlineColor(const Vector4& color);
+
+ /**
+ * @brief Retrieve the outline color.
+ *
+ * @return The outline color.
+ */
+ const Vector4& GetOutlineColor() const;
+
+ /**
+ * @brief Set the outline width
+ *
+ * @param[in] width The width in pixels of the outline, 0 indicates no outline
+ */
+ void SetOutlineWidth(uint16_t width);
+
+ /**
+ * @brief Retrieves the width of an outline
+ *
+ * @return The width of the outline.
+ */
+ uint16_t GetOutlineWidth() const;
+
+ /**
+ * @brief Sets the text's background color.
+ *
+ * @param[in] color The text's background color.
+ */
+ void SetBackgroundColor(const Vector4& color);
+
+ /**
+ * @brief Retrieves the text's background color.
+ *
+ * @return The text's background color.
+ */
+ const Vector4& GetBackgroundColor() const;
+
+ /**
+ * @brief Sets whether the text has a background or not.
+ *
+ * @param[in] enabled true if the text has a background.
+ */
+ void SetBackgroundEnabled(bool enabled);
+
+ /**
+ * @brief Returns whether the text has a background or not.
+ *
+ * @return whether the text has a background or not.
+ */
+ bool IsBackgroundEnabled() const;
+
+ /**
+ * @brief Sets whether the text has a markup-processor or not.
+ *
+ * @param[in] enabled true if the text has a markup-processor.
+ */
+ void SetMarkupProcessorEnabled(bool enabled);
+
+ /**
+ * @brief Returns whether the text has a markup-processor or not.
+ *
+ * @return whether the text has a markup-processor or not.
+ */
+ bool IsMarkupProcessorEnabled() const;
+protected:
/**
* @brief A reference counted object may only be deleted by calling Unreference().
*/
virtual ~VisualModel();
private:
-
/**
* @brief Private constructor.
*/
VisualModel();
// Undefined
- VisualModel( const VisualModel& handle );
+ VisualModel(const VisualModel& handle);
// Undefined
- VisualModel& operator=( const VisualModel& handle );
+ VisualModel& operator=(const VisualModel& handle);
public:
-
- Vector<GlyphInfo> mGlyphs; ///< For each glyph, the font's id, glyph's index within the font and glyph's metrics.
- Vector<CharacterIndex> mGlyphsToCharacters; ///< For each glyph, the index of the first character.
- Vector<GlyphIndex> mCharactersToGlyph; ///< For each character, the index of the first glyph.
- Vector<Length> mCharactersPerGlyph; ///< For each glyph, the number of characters that form the glyph.
- Vector<Length> mGlyphsPerCharacter; ///< For each character, the number of glyphs that are shaped.
- Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
- Vector<LineRun> mLines; ///< The laid out lines.
- Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
- Vector<Vector4> mColors; ///< Colors of the glyphs.
- Vector<ColorIndex> mColorIndices; ///< Indices to the vector of colors for each glyphs.
-
- Vector4 mTextColor; ///< The text color
- Vector4 mShadowColor; ///< Color of drop shadow
- Vector4 mUnderlineColor; ///< Color of underline
- Size mControlSize; ///< The size of the UI control.
- Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
- float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
+ Vector<GlyphInfo> mGlyphs; ///< For each glyph, the font's id, glyph's index within the font and glyph's metrics.
+ Vector<CharacterIndex> mGlyphsToCharacters; ///< For each glyph, the index of the first character.
+ Vector<GlyphIndex> mCharactersToGlyph; ///< For each character, the index of the first glyph.
+ Vector<Length> mCharactersPerGlyph; ///< For each glyph, the number of characters that form the glyph.
+ Vector<Length> mGlyphsPerCharacter; ///< For each character, the number of glyphs that are shaped.
+ Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
+ Vector<LineRun> mLines; ///< The laid out lines.
+ Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
+ Vector<Vector4> mColors; ///< Colors of the glyphs.
+ Vector<ColorIndex> mColorIndices; ///< Indices to the vector of colors for each glyphs.
+ Vector<Vector4> mBackgroundColors; ///< Background colors of the glyphs.
+ Vector<ColorIndex> mBackgroundColorIndices; ///< Indices to the vector of background colors for each glyphs.
+
+ Vector4 mTextColor; ///< The text color
+ Vector4 mShadowColor; ///< Color of drop shadow
+ Vector4 mUnderlineColor; ///< Color of underline
+ Vector4 mOutlineColor; ///< Color of outline
+ Vector4 mBackgroundColor; ///< Color of text background
+ Size mControlSize; ///< The size of the UI control.
+ Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
+ float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
+ float mShadowBlurRadius; ///< Blur radius of shadow, 0 indicates no blur.
+ uint16_t mOutlineWidth; ///< Width of outline.
private:
-
- Size mNaturalSize; ///< Size of the text with no line wrapping.
- Size mLayoutSize; ///< Size of the laid-out text considering the layout properties set.
+ Size mNaturalSize; ///< Size of the text with no line wrapping.
+ Size mLayoutSize; ///< Size of the laid-out text considering the layout properties set.
// Caches to increase performance in some consecutive operations.
LineIndex mCachedLineIndex; ///< Used to increase performance in consecutive calls to GetLineOfGlyph() or GetLineOfCharacter() with consecutive glyphs or characters.
public:
-
- bool mUnderlineEnabled:1; ///< Underline enabled flag
- bool mUnderlineColorSet:1; ///< Has the underline color been explicitly set?
+ bool mUnderlineEnabled : 1; ///< Underline enabled flag
+ bool mUnderlineColorSet : 1; ///< Has the underline color been explicitly set?
+ bool mBackgroundEnabled : 1; ///< Background enabled flag
+ bool mMarkupProcessorEnabled : 1; ///< Markup-processor enabled flag
+ HyphenInfo mHyphen; ///< Contains hyphen glyph info & the character index to draw hyphen after.
};
} // namespace Text
} // namespace Dali
-#endif // __DALI_TOOLKIT_TEXT_VISUAL_MODEL_IMPL_H__
+#endif // DALI_TOOLKIT_TEXT_VISUAL_MODEL_IMPL_H