#include <dali-toolkit/internal/text/color-run.h>
#include <dali-toolkit/internal/text/line-run.h>
#include <dali-toolkit/internal/text/strikethrough-glyph-run.h>
+#include <dali-toolkit/internal/text/underlined-glyph-run.h>
#include <dali-toolkit/public-api/text/text-enumerations.h>
// DEVEL INCLUDES
* @param[in] index Index of the first underline run to be copied.
* @param[in] numberOfRuns Number of underline runs to be copied.
*/
- void GetUnderlineRuns(GlyphRun* underlineRuns,
- UnderlineRunIndex index,
- Length numberOfRuns) const;
+ void GetUnderlineRuns(UnderlinedGlyphRun* underlineRuns,
+ UnderlineRunIndex index,
+ Length numberOfRuns) const;
// Size interface
* @return Returns the override height for a strikethrough, 0 indicates that font metrics will determine the height
*/
float GetStrikethroughHeight() const;
+ /**
+ * @brief Set the override used for character spacing.
+ *
+ * @note A positive value will make the characters far apart (expanded) and a negative value will bring them closer (condensed).
+ *
+ * @param[in] characterSpacing The character spacing.
+ */
+ void SetCharacterSpacing(float characterSpacing);
+
+ /**
+ * @brief Retrieves the characterSpacing.
+ *
+ * @note A positive value will make the characters far apart (expanded) and a negative value will bring them closer (condensed).
+ *
+ * @return Returns the characterSpacing.
+ */
+ const float GetCharacterSpacing() const;
+
+ /**
+ * @brief Retrieves the Glyphs to Characters Array.
+ *
+ * @return The GlyphsToCharacters.
+ */
+ const Vector<CharacterIndex>& GetGlyphsToCharacters() const;
/**
* @brief Retrieves the strikethrough runs.
Vector<Length> mGlyphsPerCharacter; ///< For each character, the number of glyphs that are shaped.
Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
- Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
+ Vector<UnderlinedGlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
Vector<Vector4> mColors; ///< Colors of the glyphs.
Vector<ColorIndex> mColorIndices; ///< Indices to the vector of colors for each glyphs.
Vector<Vector4> mBackgroundColors; ///< Background colors of the glyphs.
bool mMarkupProcessorEnabled : 1; ///< Markup-processor enabled flag
HyphenInfo mHyphen; ///< Contains hyphen glyph info & the character index to draw hyphen after.
bool mStrikethroughEnabled : 1; ///< Strikethrough enabled flag
+ float mCharacterSpacing; ///< Contains the value of the character spacing.
};
} // namespace Text