return mStrikethroughRuns.Count();
}
+Length VisualModel::GetNumberOfCharacterSpacingGlyphRuns() const
+{
+ return mCharacterSpacingRuns.Count();
+}
+
+const Vector<CharacterSpacingGlyphRun>& VisualModel::GetCharacterSpacingGlyphRuns() const
+{
+ return mCharacterSpacingRuns;
+}
+
void VisualModel::ClearCaches()
{
mCachedLineIndex = 0u;