return Vector2::ZERO;
}
+const Vector2& View::GetLayoutSize() const
+{
+ if ( mImpl->mVisualModel )
+ {
+ return mImpl->mVisualModel->GetLayoutSize();
+ }
+
+ return Vector2::ZERO;
+}
+
+Length View::GetNumberOfGlyphs() const
+{
+ if( mImpl->mVisualModel )
+ {
+ const VisualModel& model = *mImpl->mVisualModel;
+
+ const Length glyphCount = model.mGlyphs.Count();
+ const Length positionCount = model.mGlyphPositions.Count();
+
+ DALI_ASSERT_DEBUG( positionCount <= glyphCount && "Invalid glyph positions in Model" );
+
+ return (positionCount < glyphCount) ? positionCount : glyphCount;
+ }
+
+ return 0;
+}
+
Length View::GetGlyphs( GlyphInfo* glyphs,
Vector2* glyphPositions,
+ float& minLineOffset,
GlyphIndex glyphIndex,
Length numberOfGlyphs ) const
{
// Otherwise use the given number of glyphs.
if( lastLine.ellipsis )
{
- numberOfLaidOutGlyphs = lastLine.glyphIndex + lastLine.numberOfGlyphs;
+ numberOfLaidOutGlyphs = lastLine.glyphRun.glyphIndex + lastLine.glyphRun.numberOfGlyphs;
}
else
{
numberOfLaidOutGlyphs = numberOfGlyphs;
}
- // Retrieve from the visual model the glyphs and positions.
- mImpl->mVisualModel->GetGlyphs( glyphs,
- glyphIndex,
- numberOfLaidOutGlyphs );
-
- mImpl->mVisualModel->GetGlyphPositions( glyphPositions,
- glyphIndex,
- numberOfLaidOutGlyphs );
-
- // Get the lines for the given range of glyphs.
- // The lines contain the alignment offset which needs to be added to the glyph's position.
- LineIndex firstLine = 0u;
- Length numberOfLines = 0u;
- mImpl->mVisualModel->GetNumberOfLines( glyphIndex,
- numberOfLaidOutGlyphs,
- firstLine,
- numberOfLines );
-
- Vector<LineRun> lines;
- lines.Resize( numberOfLines );
- LineRun* lineBuffer = lines.Begin();
-
- mImpl->mVisualModel->GetLinesOfGlyphRange( lineBuffer,
- glyphIndex,
- numberOfLaidOutGlyphs );
-
- // Get the first line for the given glyph range.
- LineIndex lineIndex = firstLine;
- LineRun* line = lineBuffer + lineIndex;
-
- // Index of the last glyph of the line.
- GlyphIndex lastGlyphIndexOfLine = line->glyphIndex + line->numberOfGlyphs - 1u;
-
- // Add the alignment offset to the glyph's position.
- for( Length index = 0u; index < numberOfLaidOutGlyphs; ++index )
+ if( 0u < numberOfLaidOutGlyphs )
{
- ( *( glyphPositions + index ) ).x += line->alignmentOffset;
-
- if( lastGlyphIndexOfLine == index )
+ // Retrieve from the visual model the glyphs and positions.
+ mImpl->mVisualModel->GetGlyphs( glyphs,
+ glyphIndex,
+ numberOfLaidOutGlyphs );
+
+ mImpl->mVisualModel->GetGlyphPositions( glyphPositions,
+ glyphIndex,
+ numberOfLaidOutGlyphs );
+
+ // Get the lines for the given range of glyphs.
+ // The lines contain the alignment offset which needs to be added to the glyph's position.
+ LineIndex firstLine = 0u;
+ Length numberOfLines = 0u;
+ mImpl->mVisualModel->GetNumberOfLines( glyphIndex,
+ numberOfLaidOutGlyphs,
+ firstLine,
+ numberOfLines );
+
+ Vector<LineRun> lines;
+ lines.Resize( numberOfLines );
+ LineRun* lineBuffer = lines.Begin();
+
+ mImpl->mVisualModel->GetLinesOfGlyphRange( lineBuffer,
+ glyphIndex,
+ numberOfLaidOutGlyphs );
+
+ // Get the first line for the given glyph range.
+ LineIndex lineIndex = firstLine;
+ LineRun* line = lineBuffer + lineIndex;
+
+ // Index of the last glyph of the line.
+ GlyphIndex lastGlyphIndexOfLine = line->glyphRun.glyphIndex + line->glyphRun.numberOfGlyphs - 1u;
+
+ // Add the alignment offset to the glyph's position.
+
+ minLineOffset = line->alignmentOffset;
+ float penY = line->ascender;
+ for( Length index = 0u; index < numberOfLaidOutGlyphs; ++index )
{
- // Get the next line.
- ++lineIndex;
+ Vector2& position = *( glyphPositions + index );
+ position.x += line->alignmentOffset;
+ position.y += penY;
- if( lineIndex < numberOfLines )
+ if( lastGlyphIndexOfLine == index )
{
- line = lineBuffer + lineIndex;
- lastGlyphIndexOfLine = line->glyphIndex + line->numberOfGlyphs - 1u;
+ penY += -line->descender;
+
+ // Get the next line.
+ ++lineIndex;
+
+ if( lineIndex < numberOfLines )
+ {
+ line = lineBuffer + lineIndex;
+ minLineOffset = std::min( minLineOffset, line->alignmentOffset );
+
+ lastGlyphIndexOfLine = line->glyphRun.glyphIndex + line->glyphRun.numberOfGlyphs - 1u;
+
+ penY += line->ascender;
+ }
}
}
- }
- if( 1u == numberOfLaidOutGlyphs )
- {
- // not a point try to do ellipsis with only one laid out character.
- return numberOfLaidOutGlyphs;
- }
-
- if( lastLine.ellipsis )
- {
- // firstPenX, penY and firstPenSet are used to position the ellipsis glyph if needed.
- float firstPenX = 0.f; // Used if rtl text is elided.
- float penY = 0.f;
- bool firstPenSet = false;
-
- // Add the ellipsis glyph.
- bool inserted = false;
- float removedGlypsWidth = 0.f;
- Length numberOfRemovedGlyphs = 0u;
- GlyphIndex index = numberOfLaidOutGlyphs - 1u;
-
- // The ellipsis glyph has to fit in the place where the last glyph(s) is(are) removed.
- while( !inserted )
+ if( 1u == numberOfLaidOutGlyphs )
{
- const GlyphInfo& glyphToRemove = *( glyphs + index );
+ // not a point try to do ellipsis with only one laid out character.
+ return numberOfLaidOutGlyphs;
+ }
- if( 0u != glyphToRemove.fontId )
+ if( lastLine.ellipsis )
+ {
+ if( ( 1u == numberOfLines ) &&
+ ( lastLine.ascender - lastLine.descender > mImpl->mVisualModel->mControlSize.height ) )
{
- // i.e. The font id of the glyph shaped from the '\n' character is zero.
+ // Get the first glyph which is going to be replaced and the ellipsis glyph.
+ GlyphInfo& glyphInfo = *glyphs;
+ const GlyphInfo& ellipsisGlyph = mImpl->mFontClient.GetEllipsisGlyph( mImpl->mFontClient.GetPointSize( glyphInfo.fontId ) );
+
+ // Change the 'x' and 'y' position of the ellipsis glyph.
+ Vector2& position = *glyphPositions;
+ position.x = ellipsisGlyph.xBearing;
+ position.y = mImpl->mVisualModel->mControlSize.height - ellipsisGlyph.yBearing;
- // Need to reshape the glyph as the font may be different in size.
- const GlyphInfo& ellipsisGlyph = mImpl->mFontClient.GetEllipsisGlyph( mImpl->mFontClient.GetPointSize( glyphToRemove.fontId ) );
+ // Replace the glyph by the ellipsis glyph.
+ glyphInfo = ellipsisGlyph;
- if( !firstPenSet )
+ return 1u;
+ }
+
+ // firstPenX, penY and firstPenSet are used to position the ellipsis glyph if needed.
+ float firstPenX = 0.f; // Used if rtl text is elided.
+ float penY = 0.f;
+ bool firstPenSet = false;
+
+ // Add the ellipsis glyph.
+ bool inserted = false;
+ float removedGlypsWidth = 0.f;
+ Length numberOfRemovedGlyphs = 0u;
+ GlyphIndex index = numberOfLaidOutGlyphs - 1u;
+
+ // The ellipsis glyph has to fit in the place where the last glyph(s) is(are) removed.
+ while( !inserted )
+ {
+ const GlyphInfo& glyphToRemove = *( glyphs + index );
+
+ if( 0u != glyphToRemove.fontId )
{
- const Vector2& position = *( glyphPositions + index );
+ // i.e. The font id of the glyph shaped from the '\n' character is zero.
- // Calculates the penY of the current line. It will be used to position the ellipsis glyph.
- penY = position.y + glyphToRemove.yBearing;
+ // Need to reshape the glyph as the font may be different in size.
+ const GlyphInfo& ellipsisGlyph = mImpl->mFontClient.GetEllipsisGlyph( mImpl->mFontClient.GetPointSize( glyphToRemove.fontId ) );
- // Calculates the first penX which will be used if rtl text is elided.
- firstPenX = position.x - glyphToRemove.xBearing;
- if( firstPenX < -ellipsisGlyph.xBearing )
+ if( !firstPenSet )
{
- // Avoids to exceed the bounding box when rtl text is elided.
- firstPenX = -ellipsisGlyph.xBearing;
- }
+ const Vector2& position = *( glyphPositions + index );
- removedGlypsWidth = -ellipsisGlyph.xBearing;
+ // Calculates the penY of the current line. It will be used to position the ellipsis glyph.
+ penY = position.y + glyphToRemove.yBearing;
- firstPenSet = true;
- }
-
- removedGlypsWidth += std::min( glyphToRemove.advance, ( glyphToRemove.xBearing + glyphToRemove.width ) );
+ // Calculates the first penX which will be used if rtl text is elided.
+ firstPenX = position.x - glyphToRemove.xBearing;
+ if( firstPenX < -ellipsisGlyph.xBearing )
+ {
+ // Avoids to exceed the bounding box when rtl text is elided.
+ firstPenX = -ellipsisGlyph.xBearing;
+ }
- // Calculate the width of the ellipsis glyph and check if it fits.
- const float ellipsisGlyphWidth = ellipsisGlyph.width + ellipsisGlyph.xBearing;
- if( ellipsisGlyphWidth < removedGlypsWidth )
- {
- GlyphInfo& glyphInfo = *( glyphs + index );
- Vector2& position = *( glyphPositions + index );
- position.x -= ( 0.f > glyphInfo.xBearing ) ? glyphInfo.xBearing : 0.f;
+ removedGlypsWidth = -ellipsisGlyph.xBearing;
- // Replace the glyph by the ellipsis glyph.
- glyphInfo = ellipsisGlyph;
+ firstPenSet = true;
+ }
- // Change the 'x' and 'y' position of the ellipsis glyph.
+ removedGlypsWidth += std::min( glyphToRemove.advance, ( glyphToRemove.xBearing + glyphToRemove.width ) );
- if( position.x > firstPenX )
+ // Calculate the width of the ellipsis glyph and check if it fits.
+ const float ellipsisGlyphWidth = ellipsisGlyph.width + ellipsisGlyph.xBearing;
+ if( ellipsisGlyphWidth < removedGlypsWidth )
{
- position.x = firstPenX + removedGlypsWidth - ellipsisGlyphWidth;
- }
+ GlyphInfo& glyphInfo = *( glyphs + index );
+ Vector2& position = *( glyphPositions + index );
+ position.x -= ( 0.f > glyphInfo.xBearing ) ? glyphInfo.xBearing : 0.f;
- position.x += ellipsisGlyph.xBearing;
- position.y = penY - ellipsisGlyph.yBearing;
+ // Replace the glyph by the ellipsis glyph.
+ glyphInfo = ellipsisGlyph;
- inserted = true;
- }
- }
+ // Change the 'x' and 'y' position of the ellipsis glyph.
- if( !inserted )
- {
- if( index > 0u )
- {
- --index;
+ if( position.x > firstPenX )
+ {
+ position.x = firstPenX + removedGlypsWidth - ellipsisGlyphWidth;
+ }
+
+ position.x += ellipsisGlyph.xBearing;
+ position.y = penY - ellipsisGlyph.yBearing;
+
+ inserted = true;
+ }
}
- else
+
+ if( !inserted )
{
- // No space for the ellipsis.
- inserted = true;
+ if( index > 0u )
+ {
+ --index;
+ }
+ else
+ {
+ // No space for the ellipsis.
+ inserted = true;
+ }
+ ++numberOfRemovedGlyphs;
}
- ++numberOfRemovedGlyphs;
}
- }
- // 'Removes' all the glyphs after the ellipsis glyph.
- numberOfLaidOutGlyphs -= numberOfRemovedGlyphs;
+ // 'Removes' all the glyphs after the ellipsis glyph.
+ numberOfLaidOutGlyphs -= numberOfRemovedGlyphs;
+ }
}
}
}
return numberOfLaidOutGlyphs;
}
+const Vector4* const View::GetColors() const
+{
+ if( mImpl->mVisualModel )
+ {
+ return mImpl->mVisualModel->mColors.Begin();
+ }
+
+ return NULL;
+}
+
+const ColorIndex* const View::GetColorIndices() const
+{
+ if( mImpl->mVisualModel )
+ {
+ return mImpl->mVisualModel->mColorIndices.Begin();
+ }
+
+ return NULL;
+}
+
const Vector4& View::GetTextColor() const
{
- if ( mImpl->mVisualModel )
+ if( mImpl->mVisualModel )
{
- VisualModel& model = *mImpl->mVisualModel;
- return model.GetTextColor();
+ return mImpl->mVisualModel->GetTextColor();
}
return Vector4::ZERO;
}
const Vector2& View::GetShadowOffset() const
{
- if ( mImpl->mVisualModel )
+ if( mImpl->mVisualModel )
{
- VisualModel& model = *mImpl->mVisualModel;
- return model.GetShadowOffset();
+ return mImpl->mVisualModel->GetShadowOffset();
}
return Vector2::ZERO;
}
const Vector4& View::GetShadowColor() const
{
- if ( mImpl->mVisualModel )
+ if( mImpl->mVisualModel )
{
- VisualModel& model = *mImpl->mVisualModel;
- return model.GetShadowColor();
+ return mImpl->mVisualModel->GetShadowColor();
}
return Vector4::ZERO;
}
const Vector4& View::GetUnderlineColor() const
{
- if ( mImpl->mVisualModel )
+ if( mImpl->mVisualModel )
{
- VisualModel& model = *mImpl->mVisualModel;
- return model.GetUnderlineColor();
+ return mImpl->mVisualModel->GetUnderlineColor();
}
return Vector4::ZERO;
}
bool View::IsUnderlineEnabled() const
{
- if ( mImpl->mVisualModel )
+ if( mImpl->mVisualModel )
{
- VisualModel& model = *mImpl->mVisualModel;
- return model.IsUnderlineEnabled();
+ return mImpl->mVisualModel->IsUnderlineEnabled();
}
return false;
}
float View::GetUnderlineHeight() const
{
- if ( mImpl->mVisualModel )
+ if( mImpl->mVisualModel )
{
- VisualModel& model = *mImpl->mVisualModel;
- return model.GetUnderlineHeight();
+ return mImpl->mVisualModel->GetUnderlineHeight();
}
return 0.0f;
}
-Length View::GetNumberOfGlyphs() const
+Length View::GetNumberOfUnderlineRuns() const
{
if( mImpl->mVisualModel )
{
- VisualModel& model = *mImpl->mVisualModel;
-
- const Length glyphCount = model.mGlyphs.Count();
- const Length positionCount = model.mGlyphPositions.Count();
+ return mImpl->mVisualModel->mUnderlineRuns.Count();
+ }
- DALI_ASSERT_DEBUG( positionCount <= glyphCount && "Invalid glyph positions in Model" );
+ return 0u;
+}
- return (positionCount < glyphCount) ? positionCount : glyphCount;
+void View::GetUnderlineRuns( GlyphRun* underlineRuns,
+ UnderlineRunIndex index,
+ Length numberOfRuns ) const
+{
+ if( mImpl->mVisualModel )
+ {
+ mImpl->mVisualModel->GetUnderlineRuns( underlineRuns,
+ index,
+ numberOfRuns );
}
-
- return 0;
}
} // namespace Text